Well ok here it goes.
Ive seen lvl 5-10 wars kill people on 2 seconds cause they can hit like 54s each time. Its not right. Ive built a necro/war monk/war Ele/mes War/monk. A war/monk can not be defeated. They have all this very advanced armor and a fiery sword guess its called a dragon sword? But they kill in 2 seconds and it isnt right. Thiis is with 1 war vs 1 more person or 1 war vs 4 people! (in old ascalon arena) Its impossible to kill them! then once you do kill them hello they get a raise! BS!!!!!!!!!!
Jobs unbalanced?
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ok i'm in a good mood again! 1.Try practicing more... (if they have dragon swords they probably have more experience than you)
2. Don't expect every class to be good at what you want them to be (example- don't expect a ranger to have massive damage (they get range) ... don't expect everything to tank, to do damage ect.
3. Realize that the game is very balanced, but balance doesn't mean every character is balanced. It means that there can be a counter build for every build, but that doesn't mean your build will be able to handle everything else.
4. Consider that fact that your some classes have access to sometimes more useful skills earlier in the game. This would also put you at a disadvantage.
didn't mean to sound irritable...
good luck too!lol That visual of a guy with a rock over a warrior! hahaha... struck me as funny too!
C
First off, try to speak proper english. Secondly, because you have no skill doesn't make them not right! You said you rolled a WaMo and you still couldn't beat them??? I can take dow a twinked WaMo in the newb arena with my MoMe before he even gets close to me.
You really have to stop complaining and learn to use the tools you have to overcome others. If you're concerned with 1v1 WaMo vs Other. Well a Necro, Ele, or WaEl would beat a skilled WaMo in a 1v1. I know, I do it all the time in the upper arenas.
But, since this is a group battle game 1v1 isn't the focus here. Skill and team tactics are. Learn them, love them, use them, and stop complaining because you don't have them.
You really have to stop complaining and learn to use the tools you have to overcome others. If you're concerned with 1v1 WaMo vs Other. Well a Necro, Ele, or WaEl would beat a skilled WaMo in a 1v1. I know, I do it all the time in the upper arenas.
But, since this is a group battle game 1v1 isn't the focus here. Skill and team tactics are. Learn them, love them, use them, and stop complaining because you don't have them.
E
Heh, Monarch. You crack me up. 
And I don't know how your taking so much damage. I'm using a 8-20 axe right now and I end up doing most of the time 30 on a crit hit. Other then that, its more like 10 here, 15 there, hardly enough to kill quickly.
Only way I ever do damage is with my skills really.
Maybe those elemental weapons have armor pircing of some type? I see damage types on weapons but never really thought about how my armor actually stops fire, water, etc, etc, damage from hitting me like physical.
And I don't know how your taking so much damage. I'm using a 8-20 axe right now and I end up doing most of the time 30 on a crit hit. Other then that, its more like 10 here, 15 there, hardly enough to kill quickly.
Only way I ever do damage is with my skills really.
Maybe those elemental weapons have armor pircing of some type? I see damage types on weapons but never really thought about how my armor actually stops fire, water, etc, etc, damage from hitting me like physical.
K
The game is unbalanced right now. But that's mainly because of the community. Really. Why?
Because in the rock/paper/scissors game there's a distinct lack of paper. The paper being the Mesmer class. Mesmers are rare. Very rare. You see Secondary Mesmers who have Inspiration, or sometimes some Illusion memsers with DoT skills...
But there's just not that many primary Domination mesmers floating out there. Maybe less than 2% of the gaming population. And if it's that much I'll be shocked. And a Domination Mesmer, in a team, is the solution to the Paladin problem. Shatter Enchantment, Backfire, Empathy, Energy Burn and Shatter Delusions to spike them out. (I can deal about 125 damage within 1.5 seconds..not all the time but it'll empty their bar fairly fast).
A focused Mesmer hex treatment can completly throw off the math. So try it already.
Actually, maybe part of the problem is that there's very few Ascended RPG characters yet, so most of the high level PVP is pre-rolled characters, and there's no Domination mesmer in there....
Because in the rock/paper/scissors game there's a distinct lack of paper. The paper being the Mesmer class. Mesmers are rare. Very rare. You see Secondary Mesmers who have Inspiration, or sometimes some Illusion memsers with DoT skills...
But there's just not that many primary Domination mesmers floating out there. Maybe less than 2% of the gaming population. And if it's that much I'll be shocked. And a Domination Mesmer, in a team, is the solution to the Paladin problem. Shatter Enchantment, Backfire, Empathy, Energy Burn and Shatter Delusions to spike them out. (I can deal about 125 damage within 1.5 seconds..not all the time but it'll empty their bar fairly fast).
A focused Mesmer hex treatment can completly throw off the math. So try it already.
Actually, maybe part of the problem is that there's very few Ascended RPG characters yet, so most of the high level PVP is pre-rolled characters, and there's no Domination mesmer in there....
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Originally Posted by Playful Kitty
Well ok here it goes.
Ive seen lvl 5-10 wars kill people on 2 seconds They have all this very advanced armor and a fiery sword guess its called a dragon sword? |
1) A member of a guild or a player with a friend that that has been given items that are NOT intended for low level characters and they probably can't win without them so it makes them feel better.
2) Someone that has a High level character and gets off on beating up on low level characters with high level gear doned on a lower level character.
Either way you shouldn't be facing that in sub Lvl 10 arenas.
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Originally Posted by Karmakin
Actually, maybe part of the problem is that there's very few Ascended RPG characters yet, so most of the high level PVP is pre-rolled characters, and there's no Domination mesmer in there....
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OP stated lvl 5-10... go check what skills you have at that point in the game.
I'd say quest skills up to Yak's Bend, tops.
5-10? They'd have Empathy+Backfire+Shatter Delusions at least. You get those in Old Ascalon. Energy Burn you get in a quest in Post-Sear Ascalon.
My apologies though. I'm responding to a much larger group of people, all the people who think that W/Mo is a problem at any level. And it is, but mainly because of the lack of class diversity.
My apologies though. I'm responding to a much larger group of people, all the people who think that W/Mo is a problem at any level. And it is, but mainly because of the lack of class diversity.
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Originally Posted by Karmakin
Actually, maybe part of the problem is that there's very few Ascended RPG characters yet, so most of the high level PVP is pre-rolled characters, and there's no Domination mesmer in there....
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T
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Originally Posted by ChristopherKee
First off, try to speak proper english. Secondly, because you have no skill doesn't make them not right!
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err...
I mean, I'm having a jolly good laugh at your grammar, sir.
My main problem with the preponderance of warrior/monks (along with the resurrection signets) is the constant resurrections that occur during PvP matches. It's almost like dying itself has no significance, and dying really means dying until your death penalty makes your character nothing more than a walking corpse in terms of fighting ability. I think the ability to resurrect should be tied to the monk primary attribute and resurrection signets should be restricted from PvP. Sometimes the pick-up matches seem more like resurrection lotteries than tactical confrontations to me.
U
Like someone said, it all depends how you play your character. My ranger's 'advantage', if you will, as it's built is to take out casters extremely quickly. I ignore warriors and let the rest of my group deal with them and I take out casters. I have huge range, AE attacks, I can use my warrior abilities to shoot arrows faster, my pet can engage the caster and annoy the crap out of them.
In other words, every classes/combination has a number of strengths and a number of weaknesses. It's a tradeoff. If I sat with my bow toe to toe with a warrior, I'd get slaughtered. That's my weakness. I KNOW that's my weakness, so I take a skill or two to keep warriors away from me (pin, etc) so that I can keep my distance. Distance, for the ranger, is a key word. You need it to survive.
So, like everyone else said, Warrior/Monk is a nice combo, but in no way is it a godly combo, it's just an easy combo to play. (Run forward, hit hard, heal yourself.) People are already creating counter classes specifically for them and they will become pretty useless soon, IMO, because everyone is now concentrating on countering them specifically.
- Takr
In other words, every classes/combination has a number of strengths and a number of weaknesses. It's a tradeoff. If I sat with my bow toe to toe with a warrior, I'd get slaughtered. That's my weakness. I KNOW that's my weakness, so I take a skill or two to keep warriors away from me (pin, etc) so that I can keep my distance. Distance, for the ranger, is a key word. You need it to survive.
So, like everyone else said, Warrior/Monk is a nice combo, but in no way is it a godly combo, it's just an easy combo to play. (Run forward, hit hard, heal yourself.) People are already creating counter classes specifically for them and they will become pretty useless soon, IMO, because everyone is now concentrating on countering them specifically.
- Takr
If warriors are left to do their thing unmolested, they easily outdamage any other class in the game. But they're the easiest class in the world to shutdown, and the one with the fewest options for dealing with it. They can't catch a ranger unless the ranger lets them (hard to catch someone when you're crippled). They can't damage an elementalist or mesmer unless they let them (hard to hit anything when you're blind, missing when you're not, slowed, and taking damage with each attack). They can't damage a monk unless the monk let's them (can't attack at all when you're pacified).
Lately in PvE, my W/Mo has been a virtual magnet for Spirit Shackles/Mind Wrack or Blindness. Lucky for me, in PvP most players aren't half as intelligent as mergoyles or skeleton sorcerers.
Lately in PvE, my W/Mo has been a virtual magnet for Spirit Shackles/Mind Wrack or Blindness. Lucky for me, in PvP most players aren't half as intelligent as mergoyles or skeleton sorcerers.

I'd never imply that playing a warrior well is easy, or that it is an "easy" class, but it is a class that is easier to play at an effective level, so very quickly it is viewed as powerful. Couple this with easy monk enchantment based healing and you have a recipe for a class that will be common. It's not easy to play any class in a skilled environment, but if your life depended on winning a battle in GW arena and you had only 5 minutes to learn the game I'd hand you a warrior/monk, as it's the one that you will have the most success with since it plays well out of the box. I imagine it's a nightmare to play a warrior well in an environment that is more advanced, but versus guys who try to tank them with a flare-spamming elementalist they'll laugh and eat your heart.

I had this great visual of standing over a warrior with a big rock in my hand when reading that.