Fear not, fellow farmers
8 pages • Page 2
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The Siege Ice Golems are tricky, and i seem to have found my issue (though unrelated to the siege ice golems).
For the Siege Ice Golems, when you run past that first clump of guys in Tasca, keep going up the path and sprint immediately when you hit the first clump of guys - and run STRAIGHT. When you're safe, stop, rest, relax. There's a patrol of Siege Ice's walking up through the other 3 siege ices. Also, if you give the static siege ices some time, they clump in a corner and you can walk right by.
I figured out a bit of my issue - at the tiny clump of ice imps near, say mid-top of Mineral Springs, they can double-spawn. Either it's a bug, or someone is a bastard. I went through 4 consecutive runs of them being doubled, then went through one and noticed that not only were there 3 ice imps instead of 6, there were significantly less Tengu. Unfortunately, Mr. Elementalist Tengu was at the bridge
For the Siege Ice Golems, when you run past that first clump of guys in Tasca, keep going up the path and sprint immediately when you hit the first clump of guys - and run STRAIGHT. When you're safe, stop, rest, relax. There's a patrol of Siege Ice's walking up through the other 3 siege ices. Also, if you give the static siege ices some time, they clump in a corner and you can walk right by.
I figured out a bit of my issue - at the tiny clump of ice imps near, say mid-top of Mineral Springs, they can double-spawn. Either it's a bug, or someone is a bastard. I went through 4 consecutive runs of them being doubled, then went through one and noticed that not only were there 3 ice imps instead of 6, there were significantly less Tengu. Unfortunately, Mr. Elementalist Tengu was at the bridge
^thanks bro, i found a way how to get past the siege ice golems. I think i've figured out a way how you can kill tho ice imps. First, before you even aggro the imps, cast elemental resistence on yourself and Dolyak Signet. Then aggro the imps. After Elemental Resistence and/or Dolyak Signet ends, IMMEDIATLY recast it, and keep doing this in a loop while attacking the imps, untill you kill them
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If you want, you can PM me in-game, and we can doa couple of test runs and whatnot, to see what works, im on right now. My in-game i name is Static X.Hope this helps.
.If you want, you can PM me in-game, and we can doa couple of test runs and whatnot, to see what works, im on right now. My in-game i name is Static X.Hope this helps.
Quote:
Originally Posted by Dwimmerlaik
I figured out a bit of my issue - at the tiny clump of ice imps near, say mid-top of Mineral Springs, they can double-spawn. Either it's a bug, or someone is a bastard. I went through 4 consecutive runs of them being doubled, then went through one and noticed that not only were there 3 ice imps instead of 6, there were significantly less Tengu. Unfortunately, Mr. Elementalist Tengu was at the bridge
You could just kill those Imps. I mean, you're on your way to fight 20+ all at once, and you're having issues with 3? I pity you when you get to the cave if that's the case.
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You're not fighting anything in Tasca's. If you ever swing your weapon at all in that zone, you're already doing it wrong. If I happen to be online and I'm free to help and you ask nicely, I'll show you the run. Or just go to Citadel and politely ask one of the many W/Me's standing around if they've made the run and if they can show you.
For sword folks, here's the build I've been using all day. 20 seconds per imp, which is satisfactory for me:
(I wasn't using the Icy sword though, it does minimal damage to imps) And don't forget to take some sweet peppermint candy with you just in case you get the "munchies" along the way.
For sword folks, here's the build I've been using all day. 20 seconds per imp, which is satisfactory for me:
(I wasn't using the Icy sword though, it does minimal damage to imps) And don't forget to take some sweet peppermint candy with you just in case you get the "munchies" along the way.

Indeed, never fight in Tasca's Demise. Unless it's that mob that's spread out in the last area. I just let myself get killed by them, to get rez passed them.
My route. Stay in the green waiting zones while allowing the patrols to go pass. Although you can safely run though the first yellow patrol I've marked.
My original post with screenies.
My ax variant here.
http://www.guildwarsguru.com/forum/s...&postcount=367
My route. Stay in the green waiting zones while allowing the patrols to go pass. Although you can safely run though the first yellow patrol I've marked.
My original post with screenies.
My ax variant here.http://www.guildwarsguru.com/forum/s...&postcount=367
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this is run is easy unless u r not lucky at monster spawning
.. like i ve so been the 12 fu**in last runs i did ...
conclusion ... 6hours of running, only had 2 chances of cleaning the place .. dropped loads of Frigids .. nothing more
all the other runs couldnt be done .. especially when it comes to the entrance of the cave full of avicara or having to deal with 2-3 trolls in the middle of those imps ...
btw, one question ... is this sword permanently available or only for a few days like those candy crap ?
.. like i ve so been the 12 fu**in last runs i did ...conclusion ... 6hours of running, only had 2 chances of cleaning the place .. dropped loads of Frigids .. nothing more
all the other runs couldnt be done .. especially when it comes to the entrance of the cave full of avicara or having to deal with 2-3 trolls in the middle of those imps ...
btw, one question ... is this sword permanently available or only for a few days like those candy crap ?
Quote:
Originally Posted by Racthoh
Sprint
Flurry
Hundred Blades
Watch Yourself
Galrath Slash
Final Thrust
Healing Signet
Dolyak Signet
Strength - 10 + 1
Sword - 12 + 1
Tactics - 8 + 4
Gladiator chest/leggings, dragon gauntlets/boots, ascalon helm. Grognar's Defender (aka, desert collector shield), and a sword with a +5 defense mod. /Gasp! Your Spider Farmer build! Perfect, now I can farm those guys when we don't have favor.
Flurry
Hundred Blades
Watch Yourself
Galrath Slash
Final Thrust
Healing Signet
Dolyak Signet
Strength - 10 + 1
Sword - 12 + 1
Tactics - 8 + 4
Gladiator chest/leggings, dragon gauntlets/boots, ascalon helm. Grognar's Defender (aka, desert collector shield), and a sword with a +5 defense mod. /Gasp! Your Spider Farmer build! Perfect, now I can farm those guys when we don't have favor.

looks like i ve been very unlucky at monster spawning ^^