I usually do something along the lines of:
Elemental Attunement [Elite]- This basically solves all of your energy problems as long as its up!
Armor of Mist- I find it better than swirling aura because it applies to all damage types, not just arrows and magical projectiles. Plus, you move faster, whats better than that? It also provides a nice cover enchant for Ele attune.
Blurred Vision- perhaps one of the most underated skills in the game, 50% chance for foe to miss with an attack for 21 secs? I'll take it...
Ice Prison- easy, throw it on a war or a fleeing monk, have fun, but make sure to cover this hex with something else
Ice Spikes- nice AoE slow, and you dont have to get up in there with frozen burst.
Shard Storm-The fastest cast and the fastest recharge of all the snares I use. I usually use this as a cover hex or in emergencies
Ice Spear-a nice spammable spell, especially on soft targets. The only problem is you have to get close
Rez Sig
As for frozen burst, it has a fast cast, and the snare lasts longer (11 secs I believe), but being an ele I just prefer to keep my distance in most cases, so I normally wont bring that skill. I look at it like this, if I get killed by a war or something, then I'm not doing my job because he shouldnt have gotten close enough to me in the first place!