Alright... here's my Tombs-holding necro spike build.
Each non-passive skill is designed to be able to kill a single enemy when 6 Necros cast it.
The necros must have at least 12 curses and blood.
Skill set:
1. Awaken the Blood
2. Shadow Strike
3. Vampiric Gaze
4. Vampiric Touch
5. Feast of Corruption {E}
6. Desecrate Enchantments
7. Parasitic Bond/Suffering
8. Resurrection Signet
Put up A.T.B., throw Suffering around, and then Feast your way through the enemy team. If you don't kill them all instantly, Strike them with your dark magic. If there are still stragglers, gaze at them vampirically before throwing DS at them. Even if they aren't carrying enchantments, that's 49*6=294 damage right there on top of the damage they've taken from Suffering.
If you feel like putting your fingers all over them, grope them with your vampiric touch. (Nothing would be more frightful than being swarmed by a bunch of grabby necromancers.)
Make sure your Monks are Mo/N's who carry antispike of their own as well as Blood Ritual/Blood is Power. Energy may be a little tight.
I hope I haven't come up with something someone else already has...
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I say invest in curses a lot more than blood, replace touch with shadow of fear (orgasmic, 40+ second hex) and Arcane Echo instead of gaze.
There was a video like this called "Necromancers Suck", 6 n/me, 2 monks using this build and worked quite well. Funnly line was: "Wonder what kind of emo that is? Desercrate in 3,2,1" and he got massively owned.
There was a video like this called "Necromancers Suck", 6 n/me, 2 monks using this build and worked quite well. Funnly line was: "Wonder what kind of emo that is? Desercrate in 3,2,1" and he got massively owned.
D
Diabolic Priest
Ascalonian Squire
Currently gotAss but is searching for a new one...
N/Mo
Joined Nov 2005


