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How well would you say GW is balanced right now?
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Originally Posted by joeljermon
I think it's a pretty well-balanced game, but could be better. There's no single dominant strategyp
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Originally Posted by joeljermon
everything can be countered
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Originally Posted by joeljermon
but the primary necro is weak in PvP, some skills just suck, and there are some other issues.
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If you're getting repeatedly killed as a necromancer primary in PvP then you're doing something wrong, as you should be avoiding direct combat and your team should be defending you. As for skills sucking, no skills in this game suck, they just depend on how and when you use them.
I hate "unabalance" / "nerf" posts.
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Originally Posted by Popps97
IMO. I think that necro's are the best way to counter warriors, atm... all those nasty debuffs.. *shiver*
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Necros are viable in PvP.. it's just that they're better at support than doing damage. Pretty effective at countering monks, too, which is always nice.
I'd say the game is pretty well balanced at the moment.. a few characters have skill lines that are not particularly useful (Beast Mastery kinda sucks, for example), but every class (and, ergo, every combination of classes) has some heavy weaponry to bring to bear if you build right.
I'd say the game is pretty well balanced at the moment.. a few characters have skill lines that are not particularly useful (Beast Mastery kinda sucks, for example), but every class (and, ergo, every combination of classes) has some heavy weaponry to bring to bear if you build right.
From my understanding and certainly experience so far,
Necromancers are not supposed to go toe to toe, ideally they should be back with the spellcaster / ranger laying down debuffs and stealing life from afar and sucking spirit up with maybe mes, or raising minions and sending those into battle reaping the energy back from deaths or simply stacking hexes and curses in chains to cause hurt. Other than as a w/ne i can't see why you'd place a necromancer in the thick of battle unless you were there by accident 
Necromancers are not supposed to go toe to toe, ideally they should be back with the spellcaster / ranger laying down debuffs and stealing life from afar and sucking spirit up with maybe mes, or raising minions and sending those into battle reaping the energy back from deaths or simply stacking hexes and curses in chains to cause hurt. Other than as a w/ne i can't see why you'd place a necromancer in the thick of battle unless you were there by accident S
I actually play a N/E and in a group, I never run out of mana, Have a selection of High Damage DD / AoE fire spells and summons. My skills are setup for PvE and the are more than enough.
Have not tried PvP yet, but with the correct selection you could be very deadly.
In PvP the only direct 1 on 1 class is the warrior and if it is 1 on 1 the warrior will win, but GvG is something completely different.
There will never be a Perfect Balance that suites everyone. That is simply impossible, but if the majority like it you have cracked it.
Have not tried PvP yet, but with the correct selection you could be very deadly.
In PvP the only direct 1 on 1 class is the warrior and if it is 1 on 1 the warrior will win, but GvG is something completely different.
There will never be a Perfect Balance that suites everyone. That is simply impossible, but if the majority like it you have cracked it.
J
I think the game is pretty good right now. I love the diversity of skills right now. My only real complait is the almost required nature of healers , both pve and pvp. I don't want any monks getting nerfed ,it's just that even mobs with just one healer become a major pain the neck. And 2 mob healers in group get to the point of being impossible to kill.
Is it just me but healer mobs never run out of energy?
Is it just me but healer mobs never run out of energy?
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Iv got a necro mesmer build only at lvl 13 though, but iv found a bunch of cool combinations of skills.
Iv got a skill combo that can stack -10 regen, slow attack speed, and -2 regen on all nearby enemies in 5 clicks, one of those clicks is stealing 10 energy from an opponent though
Another combo i use sometimes is back fire and energy burn on casters, and empathy and insidious parasite on a melee, in the same skill set. But thats more for shutting people down than taking them out, and in the n00b arenas you need to be able to look after yourself quite a bit
Iv got a skill combo that can stack -10 regen, slow attack speed, and -2 regen on all nearby enemies in 5 clicks, one of those clicks is stealing 10 energy from an opponent though
Another combo i use sometimes is back fire and energy burn on casters, and empathy and insidious parasite on a melee, in the same skill set. But thats more for shutting people down than taking them out, and in the n00b arenas you need to be able to look after yourself quite a bit

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Originally Posted by Principa Discordia
Is there was a single dominant strategy then it wouldn't be balanced at all.
Yes that's called balance. The necromancer primary is no weaker than the elementalist primary, the mesmer primary, or the monk primary. If you're getting repeatedly killed as a necromancer primary in PvP then you're doing something wrong, as you should be avoiding direct combat and your team should be defending you. As for skills sucking, no skills in this game suck, they just depend on how and when you use them. I hate "unabalance" / "nerf" posts. Even worse for warriors, Necromancer/Mesmer. *Shudder.* |
The Henchlings NPC's that seem to go down easiest are usually the Healer, Mage, Enchanter and Cultist. Playing with them alot, I have yet to see how helpful the last two are... Healer does her job well enough, Mage does well enough as well, but both die alot...
As far as player vs. player, balanced? It is, but coming face to face, a team with caster, versus a team of warriors, anything can happen, however all the times I've been in that sort of situation, the W/Mo's mowed us down, higher armor class and four of them at once pounding on you isn't fun. I'm a E/Mo myself...
As far as player vs. player, balanced? It is, but coming face to face, a team with caster, versus a team of warriors, anything can happen, however all the times I've been in that sort of situation, the W/Mo's mowed us down, higher armor class and four of them at once pounding on you isn't fun. I'm a E/Mo myself...

