
Is "Offering of Blood" worth it?
1 pages • Page 1
Quote:
Originally Posted by Lasher Dragon
I use Offering of Blood with my minion master, but I threw enough points into blood to get 13 energy back per use (IIRC). I like it - I very rarely get a corpse snaked from me by those damn dwarven gnashers I despise so much.
Do you still have enough points into death magic + soul reaping to gain the best amount of energy and have awesome minions?
I personally use Mantra of Recall, just because it heals for more energy then OoB would. Soul Reaping at a high level + mantra of recall is great energy management.
Do you still have enough points into death magic + soul reaping to gain the best amount of energy and have awesome minions?I personally use Mantra of Recall, just because it heals for more energy then OoB would. Soul Reaping at a high level + mantra of recall is great energy management.
N
Quote:
Originally Posted by E Power
Do you still have enough points into death magic + soul reaping to gain the best amount of energy and have awesome minions?
I personally use Mantra of Recall, just because it heals for more energy then OoB would. Soul Reaping at a high level + mantra of recall is great energy management. Mantra takes longer to cast, costs more energy up front, and longer to recharge. OoB is easier to control too, cast it when you need it.
I use Ele 2ndary for Minion Master, and use OoB and Glyph of Lesser Energy for management. 11 Blood, 16 Death, 9 Soul I believe it is.
I personally use Mantra of Recall, just because it heals for more energy then OoB would. Soul Reaping at a high level + mantra of recall is great energy management. Mantra takes longer to cast, costs more energy up front, and longer to recharge. OoB is easier to control too, cast it when you need it.
I use Ele 2ndary for Minion Master, and use OoB and Glyph of Lesser Energy for management. 11 Blood, 16 Death, 9 Soul I believe it is.
R
Quote:
Originally Posted by Mistermagoo
Well, I'm a N/MO, Scratch the offering idea. I'll hopefully find something to make up for it.
If you don't want to put points into blood, offering is useless. However, that said, it is one of the best elites in the game, and you *should* get it, just so you have it unlocked, or if you want to change your build. For instance, many people play Mo/N and use offering to get their energy back. There's an infamous R/N PvP build that can also make great use of this skill. If soul reaping gives you enough energy as it is, you can probably find a better elite that would be more worthwhile
Rico
Rico
Quote:
Originally Posted by E Power
Do you still have enough points into death magic + soul reaping to gain the best amount of energy and have awesome minions?
I personally use Mantra of Recall, just because it heals for more energy then OoB would. Soul Reaping at a high level + mantra of recall is great energy management. I have 11 Blood, 16 Death, 9 Soul Reaping, and 3 Curses. I have never had a real energy crisis, as long as I have a healer with me I can sacrifice away and get what I need. I pretty much only play with guildmates. My skills when I am running minion hordes are usually:
1: Deathly Swarm (84 cold/up to 3 targets)
2: Blood Ritual (12 seconds/+3 energy regen to ally)
3: <open for whatever I feel like bringing... varies from Shadow of Fear to Meteor Shower to a rez
>
4: Well of Suffering (-6 health degen for 31 seconds - real handy for bosses)
5: Offering of Blood (Sacrifice 10% health, gain 17 energy)
6: Verata's Sacrifice (Sac. 15% health, gives minions +10 regen for 21 seconds)
7: Blood of the Master (Sac. 10% health, heal minions near me for 122 hp)
8: Animate Bone Horror (level 18)
On a side note, I think Shadow of Fear is one of the best skills for a necro - even with only 3 curses, it causes the target and adjacent enemies to attack 50% slower for 25 seconds - and it cycles in 10 seconds.
I use Bone Horrors because they are cheap, they actually tank (unlike the spitters), and they are a lot easier to heal (tend to stick together nicely).
What's real fun is when I have another guildmate with me that plays a support necro, using Heal Area and trading off with me on Verata's and Blood of the Master. Also, he likes to throw Death Nova on the ones that look like they are slipping away. Good times!
I personally use Mantra of Recall, just because it heals for more energy then OoB would. Soul Reaping at a high level + mantra of recall is great energy management. I have 11 Blood, 16 Death, 9 Soul Reaping, and 3 Curses. I have never had a real energy crisis, as long as I have a healer with me I can sacrifice away and get what I need. I pretty much only play with guildmates. My skills when I am running minion hordes are usually:
1: Deathly Swarm (84 cold/up to 3 targets)
2: Blood Ritual (12 seconds/+3 energy regen to ally)
3: <open for whatever I feel like bringing... varies from Shadow of Fear to Meteor Shower to a rez
>4: Well of Suffering (-6 health degen for 31 seconds - real handy for bosses)
5: Offering of Blood (Sacrifice 10% health, gain 17 energy)
6: Verata's Sacrifice (Sac. 15% health, gives minions +10 regen for 21 seconds)
7: Blood of the Master (Sac. 10% health, heal minions near me for 122 hp)
8: Animate Bone Horror (level 18)
On a side note, I think Shadow of Fear is one of the best skills for a necro - even with only 3 curses, it causes the target and adjacent enemies to attack 50% slower for 25 seconds - and it cycles in 10 seconds.
I use Bone Horrors because they are cheap, they actually tank (unlike the spitters), and they are a lot easier to heal (tend to stick together nicely).
What's real fun is when I have another guildmate with me that plays a support necro, using Heal Area and trading off with me on Verata's and Blood of the Master. Also, he likes to throw Death Nova on the ones that look like they are slipping away. Good times!
V
I sometimes run a prot monk with only 8 in Blood and OoB is still worth it (14 energy). Not sure where you are spending all your attribute points, do you have the full 200 or 170 or 185?
You do NOT have to have an elite in order to function. If one doesn't suite your needs run a more useful skill instead. I have a few builds that are "Eliteless". One of my Comp Arena Mesmer builds is.
A good monk elite that requires as little or as much as you care to invest in attributes is Restore Condition. While you wouldn't get much healing off it it would still remove all conditions from a target. A good Necro Elite requiring little investment and working well with Verata's Sacrifice IF you play in areas with heavy conditions (Sorrow's Furnace) is Plague Signet. 4+1 Curses. Verata's Sacrifice transfers all minion conditions to yourself, then you send them to a target for ZERO energy. It also combos well with Draw Conditions.
You do NOT have to have an elite in order to function. If one doesn't suite your needs run a more useful skill instead. I have a few builds that are "Eliteless". One of my Comp Arena Mesmer builds is.
A good monk elite that requires as little or as much as you care to invest in attributes is Restore Condition. While you wouldn't get much healing off it it would still remove all conditions from a target. A good Necro Elite requiring little investment and working well with Verata's Sacrifice IF you play in areas with heavy conditions (Sorrow's Furnace) is Plague Signet. 4+1 Curses. Verata's Sacrifice transfers all minion conditions to yourself, then you send them to a target for ZERO energy. It also combos well with Draw Conditions.
J
My minion maker:
Blood - 9 (8+1)
Death - 16 (12+1+3)
Soul - 10 (7+3)
Heal - rest points, 8 or 9, you should get 110 healing from heal area anyway
Blood of The Master
Heal Area
Veratas Sacrifice
Animate Horrors
Animate Fiends
Free Spot - i like taste of death or dark bond
Offering of Blood {E}
Rebirth
Have fun.
Blood - 9 (8+1)
Death - 16 (12+1+3)
Soul - 10 (7+3)
Heal - rest points, 8 or 9, you should get 110 healing from heal area anyway

Blood of The Master
Heal Area
Veratas Sacrifice
Animate Horrors
Animate Fiends
Free Spot - i like taste of death or dark bond
Offering of Blood {E}
Rebirth
Have fun.
