Quote:
|
Originally Posted by Mysterial
They still are useful in some cases, for example I have some E/W builds that work well with them.
|
|
Originally Posted by jibikao
Yeah, does anybody know why there is no Earth Conjure? I mean there is Earth upgrade for weapons and isn't that logical that an Earth conjure makes sense??
|
| Paired orders, winnowing, and strength of honor to start (the last in the list being the leas managable). |
|
Originally Posted by Zazoo
I play an Ele / W and use Conjore Flame a lot.
Ok its not a great skill, but works nicely in my build. As an ele I need every scrap of extra damage I can get in melee and this provides a bit extra. It is very important for me to kill my target as quickly as possible, since an ele cannot take a pounding like a Warrior and as soon as you enemies realise what damage you are putting out they do tend to take it personnally. I must say that the build is fun if not the most effective ever. Flame Burst Mark of Rodgort Conjure Flame Sever Artery Gash Victory is Mine (e) Bonettis Defense |
|
Originally Posted by jibikao
So, to make it that Conjure benefits MORE to Ele...I suggest adding bonus to each Conjure.
1.) Conjure Lightning: % to penetrate armor. The % goes up for each level so an Ele with lvl 16 Air will definitely benefit more from Conjure. 2.) Conjure Fire: % to Burn for 1s. The % goes up for each level so an Ele with lvl 16 Fire will definitely benefit more from Conjure. The Burning condition can be 2s once it's past lvl 12-14 Fire. 3.) Conjure Frost: % to Slow for 1s. The % goes up for each level so an Ele with lvl 16 Water will definitely benefit more from Conjure. The Slow condition can be 2s once it's past lvl 12-14 Water. |
|
Originally Posted by Mosgerion
Jibikao has the right idea, in my opinion, though boosts could go up a bit. We could work it similar to
Conjure Lightning: For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 3...18 lightning damage and have 1...10% chance to have 15% armor penetration. Conjure Flame: For 60 seconds, if you're wielding a flame weapon, your attacks strike for an additional 3...18 flame damage and have 1...10% chance to set the enemy on fire for 2 seconds. Conjure Frost: For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 3...18 cold damage and have 1...10% chance to slow the enemy by 66% for 4 seconds. |

|
Originally Posted by Ominous
Yeah i think they should just make the damage armor ignoring damage. Add some cool visual effects to your weapon. Change it to 5E recharge 30 sec.
Adding conditions or effects to the damage will make the skill to powerful. The flame would be like having Rodgorts Invoction on the whole time. Frost would be like spaming storm shards. Conjur lightning would be like having lightning strike on turbo with tigers fury, flurry, or frenzy. I know most of you guys that say add conditions to Conjur are Rangers. Rangers just want to be all King Uber Goober. As for you losing all enchantments. Try casting conjur first then your other enchantments |
|
Originally Posted by GeneralThierry
Maybe I am an outcast but I love conjure lightning. I am a shock warrior and I use it all the time. I have my air pumped up to either 9 or 10. For every single hit, I hit for an extra 10 hp. So in total, even if I am using a sword, I take about 30-35 hp every time I hit. This isn't random PvE monsters, I am doing this against PvP warriors all the time. What you need is a weapon that has 15% damage while enchanted. Conjure lightning is an enchantement. Coupled with the extra 20% damage you do when you customize your weapon, its a leathal combo.
People often put down 100 blades but I think its most effective when using conjure lightning because instead of hitting twice, you actually hit 4 times on every target that is effected. So if you have a group of 3 people together, you are dealing out a total of 12 hits. The great thing about that is if you hit that many people, your adrenaline shoots up extremely fast, then you can shock your target, follow up with galrash slash then final thrust, then their dead. The person is dead in the matter of about 10 seconds. Like I said, I use this combo in PvP all the time and own pretty much any warrior that I meet, including the ever sacred axe warriors. |