UW Monk 55 Isssue

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The Covenant
The Covenant
Site Contributor
#1
I am exploring this build and i have followed the instructions for its creation to the letter.

My problem lies with those nightmare class enemies that pop right in the beginning and remove all the enchantments off you with disastrous effects.

I would like it if anyone can suggest a way to bypass them or eliminate the threat if possible as i find it quite furstrating so far....

Thank you kindly for your replies....

Cov
DuFFz0r
DuFFz0r
Academy Page
#2
Use spellbreaker as your elite, stops them removing enchants.

http://www.xennon.co.uk/eliteskills/AllSnakeGriffon.JPG
Valerius
Valerius
Desert Nomad
#3
yep... Spell Breaker is what i recommend

put ur DF to 16 and use SB with Blessed Aura... along with a 20% enchant mod... get a nice long lasting SB... u'll have more then enough time to wand those nightmares
z
zsoltcc
Frost Gate Guardian
#4
If u use spellbreaker, then what do u use as your main dmg dealer ?
Valerius
Valerius
Desert Nomad
#5
well... i assumed he was asking about 2man smite runs ( where ur the tank and the necro is the dmg dealer )
knoll
knoll
Desert Nomad
#6
or zealots fire
The Covenant
The Covenant
Site Contributor
#7
I was refferin to solo runs to specify more. Spellbreaker although a good idea will actually refuse me of my dmg dealer elite. The problem remains with Grasping Darknesses later on though. I have actually realised that the nightmares kill themselves after removing the enchantments however the Grasping still remain (as well as my problem...lol)....All you posts are greatly appreciated as always....
K
Kyle
Krytan Explorer
#8
If graspings are the squid things if i recall correctly. Make sure you have your dmg dealer elite up and running before they get to you cuz they interupt 9/10 things u cast. alot ezier to cast when they on the ground
Savio
Savio
Teenager with attitude
#9
Search: Key Word(s): solo, monk

http://www.guildwarsguru.com/forum/s...ight=solo+monk

It's answered several times in there. Closed.