Not only is this a bad idea as prot spirit is good as it is, how do you decide when the seconds start and finish? A spike timed unlucky all during one second would do no damage, and a spike that just happened to be on the border might kil somsone. Even though the game on a whole is not deterministic, adding such an element of randomness is just bad.
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What im trying to say is this, Protective spirit is an anti spike enchant, but only works for big damage.
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Prot spirit isn't an anti-spike enchant, its an anti-big damage enchant. Only some spikes are about small amounts of big damage, which prot spirit will help with, others are about lots and lots of little damage, which you can counter in other ways (shielding hands is one).