ele/N builds
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E/N for PvP -
16 Air (12+1+3)
10 Curses
rest in Energy Storage (+1)
Blinding Flash
Insidious Parasite
Rend Enchantments
Air Attunement
Mind Shock / Surge
Lightning Orb
Enervating Charge / strike
Res Sig
This is just off the top of my head though, with flash and insidious to take care of rangers and warriors, enough zaps to kill someone, and Rend for the absolute killing power it has against certain common builds in CA. In Tombs or 8v8, you'll want to coordinate skills with the rest of your team, to form a spike group, or might even switch to earth depending on their needs.
You could also just be annoying :
16 Air
7+ death
rest in Energy
Air Attunement
Lightning Strike
Enervating Charge (causes weakness - see below)
Lightning Orb
Blinding Flash (causes blind, useful on it's own, but see below)
Chain Lightning / Gale / Javelin / Plague Sending or Touch (really an open slot)
Virulence (apply blind or weakness thru above skills and hit them with
virulence for happy fun times as the degen drains them.)
Res Sig
There's quite a few options for an E/N I like Lightning for PvP combat in arenas.
16 Air (12+1+3)
10 Curses
rest in Energy Storage (+1)
Blinding Flash
Insidious Parasite
Rend Enchantments
Air Attunement
Mind Shock / Surge
Lightning Orb
Enervating Charge / strike
Res Sig
This is just off the top of my head though, with flash and insidious to take care of rangers and warriors, enough zaps to kill someone, and Rend for the absolute killing power it has against certain common builds in CA. In Tombs or 8v8, you'll want to coordinate skills with the rest of your team, to form a spike group, or might even switch to earth depending on their needs.
You could also just be annoying :
16 Air
7+ death
rest in Energy
Air Attunement
Lightning Strike
Enervating Charge (causes weakness - see below)
Lightning Orb
Blinding Flash (causes blind, useful on it's own, but see below)
Chain Lightning / Gale / Javelin / Plague Sending or Touch (really an open slot)
Virulence (apply blind or weakness thru above skills and hit them with
virulence for happy fun times as the degen drains them.)
Res Sig
There's quite a few options for an E/N I like Lightning for PvP combat in arenas.
a nice basic e/n build for pve:
5 blood, 14 air, 8 water, 11 es. And this is missing the last 30 att points, so you can go higher. I really have to get around to doing those quests with my ele someday hehe
air attunement
ice spikes
frozen burst
lightning strike
enervating charge
lightning orb
well of blood
rez sig
And there is room to add an elite, just take out one of the water skills. Or if you want health, replace a water skill with aura of restoration.
It's not the end all be all and it's not a solo farming build. It will work well with a team though and it also has room for change if you want to swap out some stuff.
5 blood, 14 air, 8 water, 11 es. And this is missing the last 30 att points, so you can go higher. I really have to get around to doing those quests with my ele someday hehe

air attunement
ice spikes
frozen burst
lightning strike
enervating charge
lightning orb
well of blood
rez sig
And there is room to add an elite, just take out one of the water skills. Or if you want health, replace a water skill with aura of restoration.
It's not the end all be all and it's not a solo farming build. It will work well with a team though and it also has room for change if you want to swap out some stuff.
if you want to solo farm you really have do go earth so heres what i use:
stats:
earth: 12+3+1
blood: 10
Energy storage: 8+1
Air: 2+1
Skills:
1. Crystal Wave
2. Wirlwind
3. Aftershock
4. Armor of Earth
5. Kinetic Armor
6. Blood Renewal
7. Vampiric Gaze
8. {e}Offering of Blood/{e}Ether Renewal/{e}Obsidian Flesh
Summary:
This is a great build for taking down anything solo around the desert (cept for those annoying squid things). Pretty much you cast Kinetic Armor and then Armor of Earth to boost your defense. Afterwards you hit offering of blood/ ether renwal to charge you energy before you hit blood renewal. Then you charge in pacing your crystal waves and whirlwing/aftershock combo to maintain energy while recasting blood renewal when it recharges and offering of blood/ether renewal followed by a vampiric gaze to maintain energy/health. I have easily farmed 8 griffins+ 2 minotours with this build not to mention oodles of hydras. Only warnings make sure you have an enchanting mod otherwise kinetic armor drops to quickly for you to recharge it. Also when in a pug, if you have a battery necroe backing you up it is best to go with obsidian flesh for the extra armor/spell invulnerbility instead of energy.
stats:
earth: 12+3+1
blood: 10
Energy storage: 8+1
Air: 2+1
Skills:
1. Crystal Wave
2. Wirlwind
3. Aftershock
4. Armor of Earth
5. Kinetic Armor
6. Blood Renewal
7. Vampiric Gaze
8. {e}Offering of Blood/{e}Ether Renewal/{e}Obsidian Flesh
Summary:
This is a great build for taking down anything solo around the desert (cept for those annoying squid things). Pretty much you cast Kinetic Armor and then Armor of Earth to boost your defense. Afterwards you hit offering of blood/ ether renwal to charge you energy before you hit blood renewal. Then you charge in pacing your crystal waves and whirlwing/aftershock combo to maintain energy while recasting blood renewal when it recharges and offering of blood/ether renewal followed by a vampiric gaze to maintain energy/health. I have easily farmed 8 griffins+ 2 minotours with this build not to mention oodles of hydras. Only warnings make sure you have an enchanting mod otherwise kinetic armor drops to quickly for you to recharge it. Also when in a pug, if you have a battery necroe backing you up it is best to go with obsidian flesh for the extra armor/spell invulnerbility instead of energy.

