Dear Monks,
This long thread will answer your question why Player vs. Environment Monks is superior to Player vs. Player Monks because of the ability to switch armor & discuss the power of boon protection monk.
After a long thought and debate & considering both side of arguments of our officers & myself, I have concluded this following build for the guild.
Before I go on, I have done some research and made some input of my thoughts to the build, and this is as following.
-> Difference between Divine Boon & without Divine Boon <-
As being a guild monk, I have provided this research between the difference between divine boon and without divine boon.
In order to compare these two skills, the following skill line has been used.
Boon Healer
Orison of Healing
Divine Boon
14 @ Healing Prayers
12 @ Divine Favor
Divine boon at 12 Divine Favor heals the target for 61 points for 2 energy points for having 12 points in divine favor. In total, every protect spell that was cast would heal in addition of 61 + 36 = 97 hit points at 12 points in divine favor.
Total benefit of Divine Favor is 61 points of healing for 2 Energy points. We will assume Orison of Healing at 14 Points heals for 68 Hit Points.
Now, we have to calculate energy regeneration. Divine Boon brings +3 Energy Regeneration, (1 energy per second, total of 300 Energy in 5 minutes) vs. Non-Divine Boon that brings +4 Energy Regeneration, (1.3333 energy per second, total of 400 Energy in 5 minutes)
Points healed with divine boon healer
Amount of Healing:
68HPs (General Healing Skills @ 14 pts)
61HPs (Divine Boon @ 12 pts)
36HPs (Divine Favor @ 12 pts)
Total Healing of 157 Healing per cast
With 300 Energy to spend in a minute at 7 energy per cast, you are able to cast 42 casts total of 294 energy. In about 5 minutes, Divine Boon Healer monk can heal about 6930 (165 * 42) Hit points.
Points healed with Healing Monk without divine boon
Amount of Healing:
68HPs (General Healing Skills @ 14 pts)
36HPs (Divine Favor @ 12 pts)
Total Healing of 96 Healing per cast
With 400 Energy to spend in a minute at 5 energy per cast, you are able to cast 80 casts total at 80 Energy (5 energy * 80 casts) = 400 Energy.
In about 5 minutes, Healer monk can heal about 8320 (96 * 80) Hit points.
As in comparison to 6930 hit point heal for boon healer monk vs. 8320 hit point for non-boon healing monk, (difference of 20.0577%) not having divine boon seems to be much more favorable.
Wait a minute… Does this mean we have been foolish all this time with divine boon? Is that skill really not worth it? Why are some monks really good at boon protection while some are not? It is all about energy conservation and offering of blood.
Now, let us factor in Offering of Blood in our guild monk build…
Offering of Blood (Elite)
Boon Healer
Orison of Healing
Divine Boon
10 @ Blood Magic
14 @ Healing Prayers
12 @ Divine Favor
Let us factor in Offering of Blood. Offering of blood can be cast every 15 seconds, and it costs 5 energy for 16 energy. This will make the total cost of 11 energy per cast and 44 energy a minute, total of 220 energy over 5 minutes.
Assuming 300 + 220 (20 casts of OoB), you have 520 energy.
Points healed with divine boon healer
Amount of Healing:
68HPs (General Healing Skills @ 12 pts)
61HPs (Divine Boon @ 12 pts)
36HPs (Divine Favor @ 12 pts)
Total Healing of 165 Healing per cast
With 520 Energy to spend in a minute at 7 energy per cast, you are able to cast 74 casts total at 518 energy (7 energy * 74 casts) = 518 Energy.
In about 5 minutes, Divine Boon Healer monk can heal about 12210 (165 * 74) Hit points.
Points healed with Healing Monk without boon
Amount of Healing:
68HPs (General Healing Skills @ 12 pts)
36HPs (Divine Favor @ 12 pts)
Total Healing of 96 Healing per cast
With 620 Energy (400 + 220) to spend in a minute at 5 energy per cast, you are able to cast 124 casts total at 620 Energy (5 energy * 124 casts) = 620 Energy.
In about 1 minute, Healer monk can heal about 12896 (104 * 124) Hit points.
As in comparison to 12210 hit point heal for boon protection monk vs. 12896 hit point heal for healing monk, (difference of 5.6183%) that not having divine boon with offering of blood is still favorable as comparison to not having divine boon with offering of blood.
However, this is what makes a difference in our guild over other guilds. We use player vs. environment characters for armor switching, and here is a core example why our divine boon is ultimately better.
Now, the typical boon protector monk, 14 Protection Prayers (10@ attribute points, +1 for head gear & +3 for superior) and 12 Divine Favors (11@ attribute points, +1 for minor rune), Will replace Headgear with Divine Favor Rune (11@ Attribute points, +1 for head gear, +3 for superior) giving 15 points on Divine Favor when initially casting Divine Boon. Of course, after casting divine boon, you switch your armor back to normal. This will modify the existing build to the following…
Points healed with divine boon healer
Amount of Healing:
68HPs (General Healing Skills @ 12 pts)
70HPs (Divine Boon @ 15 pts)
36HPs (Divine Favor @ 12 pts)
Total Healing of 174 Healing per cast
So instead of typical 61 heals for each spell with divine boon, it will now heal 70 points.
With 520 Energy to spend in a minute at 7 energy per cast, you are able to cast 74 casts total at 518 energy (7 energy * 74 casts) = 518 Energy.
In about 1 minute, Divine Boon Healer monk can heal about 12876 (174 * 74) Hit points.
Now comparing to non-divine boon monk, 12876 vs. 12896, the difference is now narrowed down from 5.6183% to (9.054%).
Using a divine favors off hand item, that will give you +1 to divine favors @ 20% chance, you can boost your healing to 10089 vs. 10816, (0.1553%) difference in overall healing.
Now, on top of this, we all know we use boon protection monks, not boon healer monks. Protection Prayers Spells will not provide the extra healing that healing skills provide, but reduction of damage which in most cases, more beneficial. On top of this, anti-spiking ability provided by divine boon monk is far superior as in comparison to regular healing monks. The faster casting spells, providing over 100 hit points of healing for every spell and giving a protective enchantment makes a boon protection far more superior than boon healer.
Yet, there is a way to make boon protection monk even more superior.
If you get an offhand item that does +1 to divine favors @ 20% chance, and you continue casting divine boon until you get +73HPs, instead of 12876 vs. 12896, you will end up with 13098 vs. 12896, this making your boon monk 1.5664% superior in comparison to healer monk. Keep in mind, this is just Healing.
ULTIMATELY Player vs. Environment Divine Boon monks purely based on healing offers more healing over non-divine boon monks. Imagine that. Ideally, you just became the best possible monk than any Player vs. Player character out there. It gets even better if you factor in Aegis in the boon protector build.
I notice boon protection monks are one of the most difficult monks to use, due to the fact that every spell you cast must be purely efficient and you must never over-heal. Every second you wait to cast offering of blood, your boon protection monk becomes less and less efficient. Every time you get energy denied, if you fail to switch off your focus item to cast offering of blood, you will again, be much less efficient monk then standard healing monk.
I hope my explanation has provided ample guidance of becoming one of the best monks in the entire game.
Clan Intel Resurrection Guild Leader (Magical Arrows a.k.a. Magical Heal)
M

