Critcal Hit or Not?
2 pages • Page 2
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Quote:
Originally Posted by Racthoh
And now I think I will have to find a -10 when attacking weapon along with a -5 offhand.
Why would you use that? It won't stack with the signet (you can't attack and use a signet at the same time), and -40AL from Healing Signet is better.
Now I'd be curious to see a few more damage statistics with and without a signet. If the average damage is the same, you can't have a negative armor. If your average damage is doubled, you can reach -40AL. If you're reluctant to spend platinums for this test, just bring a monk friend and ask him to stay away and to rebirth you. Infinite testing for only 1k.
Now I'd be curious to see a few more damage statistics with and without a signet. If the average damage is the same, you can't have a negative armor. If your average damage is doubled, you can reach -40AL. If you're reluctant to spend platinums for this test, just bring a monk friend and ask him to stay away and to rebirth you. Infinite testing for only 1k.
Quote:
Originally Posted by FrogDevourer
Why would you use that? It won't stack with the signet (you can't attack and use a signet at the same time), and -40AL from Healing Signet is better.
Now I'd be curious to see a few more damage statistics with and without a signet. If the average damage is the same, you can't have a negative armor. If your average damage is doubled, you can reach -40AL. If you're reluctant to spend platinums for this test, just bring a monk friend and ask him to stay away and to rebirth you. Infinite testing for only 1k. The -5 is always.
Naked ranger, meteor from hydra outside Augury = 322 dmg. With healing signet, 703 damage. With Frenzy, 1,406. And that's the news.
Now I'd be curious to see a few more damage statistics with and without a signet. If the average damage is the same, you can't have a negative armor. If your average damage is doubled, you can reach -40AL. If you're reluctant to spend platinums for this test, just bring a monk friend and ask him to stay away and to rebirth you. Infinite testing for only 1k. The -5 is always.
Naked ranger, meteor from hydra outside Augury = 322 dmg. With healing signet, 703 damage. With Frenzy, 1,406. And that's the news.
Well here is some sample data... there was probably an easier way to do to this...
No armour + Frenzy: 1600, 820, 1600, 918, 868
No armour + Frenzy + Healing Signet: 3200, 1974, 3200, 2236, 3200
Here is a collection of my pain:
If negative armour is possible then, how would armour pentration work?
No armour + Frenzy: 1600, 820, 1600, 918, 868
No armour + Frenzy + Healing Signet: 3200, 1974, 3200, 2236, 3200
Here is a collection of my pain:
If negative armour is possible then, how would armour pentration work?
Thanks for your quick test, Racthoh (and unienaule). That's an impressive amount of damage.
1600 (or 3200 with signet) seems to be the max damage, and possibly a critical value if you were running (and hit in the back). If you were not hit by a critical, you can expect a 40% bonus from an actual critical. Note that Aatxes being lvl28, their chance to land a critical is somewhat high (66% according to SonOfRah's unreliable formula) so 3200 might be the max value.
If armor penetration works the way Ensign described it, then it probably *reduces* the absolute value of your negative armor and therefore increases it. To test this, you need a human partner (unrated GvG) to hit you with 2 different spells (one air spell with 25% penetration, one spell without penetration) that deal the same amount of damage. The damage won't be random and you'll see the effect of the armor penetration.
1600 (or 3200 with signet) seems to be the max damage, and possibly a critical value if you were running (and hit in the back). If you were not hit by a critical, you can expect a 40% bonus from an actual critical. Note that Aatxes being lvl28, their chance to land a critical is somewhat high (66% according to SonOfRah's unreliable formula) so 3200 might be the max value.
If armor penetration works the way Ensign described it, then it probably *reduces* the absolute value of your negative armor and therefore increases it. To test this, you need a human partner (unrated GvG) to hit you with 2 different spells (one air spell with 25% penetration, one spell without penetration) that deal the same amount of damage. The damage won't be random and you'll see the effect of the armor penetration.
F



... well I still need a -5 offhand.