Quote:
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Originally Posted by qwe4rty
When pet builds become viable, do you want to hunt for your pets name to see where he is?
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Ummm....
/petname <InsertYourDesired12OrFewerCharactersMonikerHere >
That solves the problem nicely.
I see no need to get fancy skins and graphics for PvP play. We already get access to all the items we unlock in PvE, we can unlock more with faction ad so on. You don't get fellblades, chaos axes, fissure armour and all that as choices, nor should you. You want graphics for items you bring them from PvE. What I do believe is that PvP should be able to replicate anything in PvE, so as to not have any advantages - so:
- Green items should be in PvP lists
- The two types of damage from pets (slashing/piercing) should be possible - so add the Dune Lizard as a choice.
- The 3 pet evolutions should be possible (Dire/Elder/Hearty)
- Less than max items should be available, from another screen (generally hidden, unless you click "show all mesmer staves" for example) - this way if I for example have 5 tactics I can find a shield with the maximum AL for 5 tactics. As well, if I want to have a bow to switch to on a E/Mo for whatever reason, I want it to be the most damage I can get - 9-12 or so, not use a req 9 bow getting 3-5 damage with it.
- additional armour sets. As it is, I may want to swap my armour around, depending on what we face. I do this with PvE toons in PvP - why not? carry more than one armour in pack, swap based on what I face. This is an advantage for PvE players, the ability to have more than one suit of armour around.