SS N/Me

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habbyjabby
habbyjabby
Frost Gate Guardian
#1
I was thinking about making a SS nec for farming UW, w/ my invinci monk friend. heres wat i got:

N/Me

Skills:

SS
Arcane Echo
Blood Ritual
Sympathetic VIsage
Suffering
Desecrate Enchantments
Awaken the Blood
<Empty>

Attributes:

16 Curses (12+3+1)
10 illusion magic
8 soul reaping

equip:

+12 20/20 (curses) offhand
+5 energy sword

2 questions. what should go in the empty slot, and should i switch up the attributes so i have some blood magic, or more soul reaping??

qustions/comments/concerns?
S
Serps
Frost Gate Guardian
#2
considered some energy management skills?
lord_shar
lord_shar
Furnace Stoker
#3
I play a spiteful spirit necro/mesmer. Several things I can mention:

1) The HoD sword is OK, but a +5 > 50 wand is a much better choice since you'll occasionally have to help out with 3+ simultaneous dying nightmare spawns. You simply don't have time to run over and melee the nightmare before most Spellbreakers run out. If you do your job correctly as an SS-necro, you'll never drop below 50% life.

2) Always bring a res-sig to salvage the UW smite run should your monk die for whatever reason

3) What is Suffering for? It's a 15 energy cost 2-degen hex that gets removed almost immediately by smite hex. There are much less expensive alternatives that will do the same job for only 5 energy.
habbyjabby
habbyjabby
Frost Gate Guardian
#4
what should i put in there for energy management, and where can i find a 5>50 wand?
S
Serps
Frost Gate Guardian
#5
You don't have much available in Illusion for energy management. Ethereal burden is about as good as you'll get :/

As far as 5>50% wands, you'll probably have lots of people wanting your HoD sword...
lord_shar
lord_shar
Furnace Stoker
#6
Quote: Originally Posted by Serps You don't have much available in Illusion for energy management. Ethereal burden is about as good as you'll get :/ Given the way curses operate, spite necro's really don't need high energy generation. As a result, 7-9 soul reaping with the regular +4 energy regen should be more than enough for standard UW clearing.

Energy bonus items like scars armor, HoD sword, +energy wands, etc... will also help a lot.

Quote:
Originally Posted by Serps
As far as 5>50% wands, you'll probably have lots of people wanting your HoD sword... Agreed, though you could just keep the sword and shop for a +5 truncheon, illusion cane, or similar one-hander.

My necro uses a +5 energy trunch w/ 8% cast speed in the primary hand, and Vilnar's Glove in the off-hand. Vilnar's Glove will let your necro hit L19 curses with Awaken active. This provides a decent boost to total damage/sec output, which in turn lets you perform more smite runs in the same time frame.
p
pagansaint
Krytan Explorer
#7
Also since you have some points in Blood, might want to bring Dark Pact for the smites.
habbyjabby
habbyjabby
Frost Gate Guardian
#8
yea about that, should i put some points into blood? i wasnt planning on it, because awakining lets me get 3 SS's off before it finishes, so should i do anything about my point allocation?
habbyjabby
habbyjabby
Frost Gate Guardian
#9
wow, thx for that reply, i was JUST about to buy the glove. i already got a 20/20 idol. so your saying i should be using that instead?
N
Nessaja
Banned
#10
No, disregard what I said. Thats why I deletd my post.

Villnars Claw actualy is better, as it doesnt have 20% Cast Speed but 20% recharge aswell. Villnars Claw is better for pure damage output. Cast Speed is only important if you care about being interrupted.
lord_shar
lord_shar
Furnace Stoker
#11
Quote: Originally Posted by habbyjabby yea about that, should i put some points into blood? i wasnt planning on it, because awakining lets me get 3 SS's off before it finishes, so should i do anything about my point allocation? My nec/mes toon runs 10-blood to help with Blood Ritual and Awaken the Blood durations.

Quote:
Originally Posted by Nessaja
...<SNIP>...

Villnars Claw actualy is better, as it doesnt have 20% Cast Speed but 20% recharge aswell. Villnars Claw is better for pure damage output. Cast Speed is only important if you care about being interrupted. You mean Vilnar's Glove (focus item), right? Vilnar's Claw is a wand (+5 energy while hexed).
habbyjabby
habbyjabby
Frost Gate Guardian
#12
^ what about my illusion magic and SR then? ^
lord_shar
lord_shar
Furnace Stoker
#13
Quote: Originally Posted by habbyjabby
^ what about my illusion magic and SR then? ^ My build only runs 6-Illusion and 7-SoulReaping. 10-illusion is better, but you're only gaining a few seconds with each SV cast (can't remember exact figures since I'm not at my gaming PC).
OneArmedScissor
OneArmedScissor
Lion's Arch Merchant
#14
Quote: Originally Posted by Serps
considered some energy management skills? Why are you worried about energy management when Soul Reaping is available?
Disregard this guy's comment.
habbyjabby
habbyjabby
Frost Gate Guardian
#15
one more question:

is there an easier way to get Desecrate then from grotto? (im only at forge)
lord_shar
lord_shar
Furnace Stoker
#16
Quote: Originally Posted by habbyjabby
one more question:

is there an easier way to get Desecrate then from grotto? (im only at forge) As far as I can tell, Desicrate Enchantments is found only at Marhan's Grotto and Camp Emberlight.
habbyjabby
habbyjabby
Frost Gate Guardian
#17
thx for all ur help guys
striderkaaru
striderkaaru
Desert Nomad
#18
Quote: Originally Posted by OneArmedScissor
Why are you worried about energy management when Soul Reaping is available?
Disregard this guy's comment. because this build is for uw duo runs. when done properly, everything dies at the same time, meaning all the energy you gain from soul reaping isn't very useful. all it means is that you now have a full pool for the next group. however, most times, you will need a little bit of extra energy for the current group you're dealing with.

to the OP, bring rez and energy tap.
V
Volarian
Krytan Explorer
#19
Change secondary to Monk - problems with E mgmt solved and you'll do more dmg overall.

Suffering is used to overcome the natural regen of the UW mobs and believe me it helps. It also can act as a distraction to the smites so that they smite if off rather than the real dmg dealer - SS.
Desecrate Enchantments on a max curses necro is enough to drop Nightmares in one shot but a good necro shouldn't have to worry bout them as after the 1st mob of Aatxe the necro should be out in front scouting for the NM's.<--protecting your meal ticket folks.
Stuff happens and the monks can go down, so why bring only a 1 time use Rez??
Nec/Mo - here today, protecting tomorrow!
P
Prophet_Healix
Pre-Searing Cadet
#20
Quote: Originally Posted by Volarian
Change secondary to Monk - problems with E mgmt solved and you'll do more dmg overall.

Suffering is used to overcome the natural regen of the UW mobs and believe me it helps. It also can act as a distraction to the smites so that they smite if off rather than the real dmg dealer - SS.
Desecrate Enchantments on a max curses necro is enough to drop Nightmares in one shot but a good necro shouldn't have to worry bout them as after the 1st mob of Aatxe the necro should be out in front scouting for the NM's.<--protecting your meal ticket folks.
Stuff happens and the monks can go down, so why bring only a 1 time use Rez??
Nec/Mo - here today, protecting tomorrow!

How do you handle smite crawlers without SV? I was Nec/monk and went mesmer after it took like 5 mins to kill a smite group without SV?

I like monk secondary better but smites just seemed impossible/take to long without SV.