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I tried this build out shortly after Nov 11 and found it ran into problems with interrupts, even with Mantra of Resolve. If you put mantra on AE, you can still get SoJ interrupted. Also it was a big energy sinkhole compared to previous builds. Maybe I just never got the timing down. Either way, I've been off the solo monk thing, doing more 2 man if I go down there at all...
I've never really had a problem with interrupts.... I just had the issue with energy. You have to be patient enough to be able to have Breeze, Protective Spirit, SoJ, Resolve, and Echo ... all these things on you. It was annoying, but it was doable. Did you put points into inspiration? That reduces energy loss from preventing interrupts.
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Originally Posted by Paul_Bunyan
I've tried a similar build before, it works OK, but not great, in my opinion...And often 2 Nightmares will pop up at once, too.
Yea, those cases are difficult, to say the least. You'll have to try to interrupt 1, target it, kill it, then have your finger on the Protective Spirit trigger and time it so it casts on you RIGHT after the 2nd Rend Enchantments hits you, and RIGHT before an Aatxe attack lands on you. Cast healing breeze, then immediately kill the 2nd Nightmare before his 2nd Rend finishes. Those moments are scary. :P
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If you're careful you don't really NEED Spell Breaker and can still use Bonetti's...But that way's kind of annoying, always having to time everything just right and re-enchant.
Yea, just like that. 
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Another thing, the solo SoJ way takes 10 times longer than going with a good Nec/Me to do the damage.
So, you could go once by yourself or 10 times in a duo in about the same amount of time...Making the duo 5 times more profitable.
Very true. I've finished several runs with this build and it took at least 3-5 times as long as a run done with a Necro buddy. Mo + N farming in the UW is still the most profitable I think. | |