Post AoE Patch - Solo UW Monk Build

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Hiryu
Hiryu
Frost Gate Guardian
#1
Solo Underworld Monk

Felt like making a new build to challenge the UW after the AoE farming "nerf" a while ago, so came up with this:

Mo/Me
13 Healing / 14 Smiting / 10 Protection /7 Divine Favor / 8 Inspiration
(Standard 5 Superior Runes + -50HP offhand item)

Skills

Healing Breeze
Arcane Echo
Shield of Judgement {E}
Protective Spirit
Mantra of Resolve
Mending
Power Drain
Balthazar's Spirit

Use Power Drain to interrupt Dying Nightmares. Use Mantra of Resolve to prevent interrupts. Watch your energy and make sure you refresh Healing Breeze and Protective Spirit as needed. Will be tricky to play and will be especially tricky to pull off the Arcane Echo + Shield of Judgement combo, but, hey, it works.

Thoughts?
onilink
onilink
Wilds Pathfinder
#2
Have you tried it out yet? I have been thinking of going with a me secondary
m
monk muffle
Frost Gate Guardian
#3
yay a solo build thats a MO/ME!!!!!!!yay once i can go on game on game i will
Kabale
Kabale
Wilds Pathfinder
#4
Hmm doesn't the mantra of resolve really drain your energy though? I'd think Mantra of Concentration could probably suit your needs better, as you'll only really need it to cast Archane Echo.. SoJ has a 1 sec cast time...

Oh well..I'm a UW-solo noob so I dunno if 1 sec can be easily interrupted or not.

EDIT: Realized resolve wouldn't drain much when facing aataxes as they only have 1 interrupt...but those damn squids like their distracting blows O.o
judge1121
judge1121
Lion's Arch Merchant
#5
Quote: Originally Posted by Kabale
EDIT: Realized resolve wouldn't drain much when facing aataxes as they only have 1 interrupt...but those damn squids like their distracting blows O.o skull cracks too.... they hurt
P
Paul_Bunyan
Academy Page
#6
I've tried a similar build before, it works OK, but not great, in my opinion...And often 2 Nightmares will pop up at once, too.

If you're careful you don't really NEED Spell Breaker and can still use Bonetti's...But that way's kind of annoying, always having to time everything just right and re-enchant.

Another thing, the solo SoJ way takes 10 times longer than going with a good Nec/Me to do the damage.

So, you could go once by yourself or 10 times in a duo in about the same amount of time...Making the duo 5 times more profitable.
S
Shaolin_Steve
Frost Gate Guardian
#7
I tried this build out shortly after Nov 11 and found it ran into problems with interrupts, even with Mantra of Resolve. If you put mantra on AE, you can still get SoJ interrupted. Also it was a big energy sinkhole compared to previous builds. Maybe I just never got the timing down. Either way, I've been off the solo monk thing, doing more 2 man if I go down there at all...
Hiryu
Hiryu
Frost Gate Guardian
#8
Quote: I tried this build out shortly after Nov 11 and found it ran into problems with interrupts, even with Mantra of Resolve. If you put mantra on AE, you can still get SoJ interrupted. Also it was a big energy sinkhole compared to previous builds. Maybe I just never got the timing down. Either way, I've been off the solo monk thing, doing more 2 man if I go down there at all... I've never really had a problem with interrupts.... I just had the issue with energy. You have to be patient enough to be able to have Breeze, Protective Spirit, SoJ, Resolve, and Echo ... all these things on you. It was annoying, but it was doable. Did you put points into inspiration? That reduces energy loss from preventing interrupts.

Quote: Originally Posted by Paul_Bunyan I've tried a similar build before, it works OK, but not great, in my opinion...And often 2 Nightmares will pop up at once, too. Yea, those cases are difficult, to say the least. You'll have to try to interrupt 1, target it, kill it, then have your finger on the Protective Spirit trigger and time it so it casts on you RIGHT after the 2nd Rend Enchantments hits you, and RIGHT before an Aatxe attack lands on you. Cast healing breeze, then immediately kill the 2nd Nightmare before his 2nd Rend finishes. Those moments are scary. :P

Quote:
If you're careful you don't really NEED Spell Breaker and can still use Bonetti's...But that way's kind of annoying, always having to time everything just right and re-enchant. Yea, just like that.

Quote:

Another thing, the solo SoJ way takes 10 times longer than going with a good Nec/Me to do the damage.

So, you could go once by yourself or 10 times in a duo in about the same amount of time...Making the duo 5 times more profitable. Very true. I've finished several runs with this build and it took at least 3-5 times as long as a run done with a Necro buddy. Mo + N farming in the UW is still the most profitable I think.
Slade xTekno
Slade xTekno
Rawr.
#9
This forum is for build discussion, not about how someone is going to get your build nerfed by doing the right thing and posting it on a public forum.
Monica Angelina
Monica Angelina
Frost Gate Guardian
#10
So what's the Mo+N build?
S
Sharpe_116
Frost Gate Guardian
#11
sorry for double posting but i remember what i wrote . IF you keep a good eye on ur health, u could switch out mending for essence bond, and it would improve your energy income
S
Sharpe_116
Frost Gate Guardian
#12
Quote: Originally Posted by Monica Angelina
So what's the Mo+N build? do u mean mo/n, or a 2 man monk and necro run??
V
Volarian
Krytan Explorer
#13
Leave the Nec/Mes at home and bring Nec/Mo - Sure Sympathetic Visage is helpful for the smites but N/M energy management sufffers greatly and lack the dmg output that make N/Mo the more optimal choice.

Not to mention that even the best invinvimonks can get bitten by interupts/nightmares etc. and 1 res capabilities aren't sure enough.

Nec/Mo is the way to go - fast recharge on skills, makes my SS as good as an echo'er, never a shortage for energy thanks to EB and well.......I'm just damn good at what I do
S
Sharpe_116
Frost Gate Guardian
#14
if your going with guildies. if they are smart. they would use a mo/me for the visage spell... instead of going to a pug mo/w. u being a nec/me. he dies once, thats fine rez, he dies again??? gg. with the guildie u could res infinitly
X
Xethrion
Frost Gate Guardian
#15
Just a headsup.. it's still doable as a Mo/W, my average runs take anywhere from 28-35 minutes (and that's if I'm very unlucky with SoJ interrupts), so I still find it more profitable than doing it duo, 24 ectos just from yesterday's solo runs.

Skills are :
Shield of Judgement
Protective Spirit
Healing Breeze
Zealot's Fire
Bonetti's Defense
Blessed Aura
Balthzar's Spirit
Mending

attributes and playstyle.. that you guys have you figure out for yourself
K
Kyle
Krytan Explorer
#16
Quote: Originally Posted by Xethrion
Just a headsup.. it's still doable as a Mo/W, my average runs take anywhere from 28-35 minutes (and that's if I'm very unlucky with SoJ interrupts), so I still find it more profitable than doing it duo, 24 ectos just from yesterday's solo runs.

Skills are :
Shield of Judgement
Protective Spirit
Healing Breeze
Zealot's Fire
Bonetti's Defense
Blessed Aura
Balthzar's Spirit
Mending

attributes and playstyle.. that you guys have you figure out for yourself

This is kind of like what i run minus a few skills and replaced them with some others. I got my build from guildie. He said to keep it on the DL so not much i can let out. Ill say this though. AOE isnt nerfed you just have to know how to use it in your advantage

Mo/W is still very capable of doing it
X
Xethrion
Frost Gate Guardian
#17
Yup. A further hint.. it's a matter of TIMING.
Zakarr
Zakarr
Jungle Guide
#18
I don't use Healing Breeze because it can be interrupted. Use Watchful Spirit and +4 Mending to replace it if you want more safety. Symbol of Wrath works good if you time it right. There is also couple ways to make AI ignore AoE damage but you have to figure it out by yourself.

Spell Breaker means a lot longer runs. If two Dying Nightmares pops, then you most likely die without Spell Breaker if there is Aatxe or Grasping Darkness aggro on you and they are close enough. This happens so rarely and I usually get 1-3 ectoplasms per run so it is not a big deal if I die.
V
Volcoms Shadow
Ascalonian Squire
#19
Yes, the zealots Mo/W that Xethrion speaks of is the way I solo still. The TIMING really is all you need to get down. Well, and think of a way to use those skills to kill nightmares but that is up to you...
I also average about 1-3 ecto per run, but i have a few really good 55 guildies so normaly run a nec/mes for 2 man runs(more fun).
S
SecUnder
Academy Page
#20
use skills to kill nightmares? i just hit them with two hits from my smiting staff, dead.