These 3 items are discontinued since the update I believe. As you can see these items have crazy stats and +5 energy, very usefull for classes that dont attack often [*ehem*monk]
Is there a prediction that these may raise in price, or begin to raise in price as most people didn't know that such things existed. Your Thoughts here.
The next +5 Denravi Sword?
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The only mod on any of those types that matters is the +5 energy. Since you wouldn't be attacking directly while holding the wand and doing any appreciable damage none of the rest even matter. They are all essentially the same.
The only one that might be different is the "can miss 10%" wand. If that causes direct damage targeted spells to miss as well as the weapon then that wand would really suck. I doubt it works that way though.
These wands aren't even comparable to the Denravi sword. What makes that sword so cool is that you get the +5 energy and you can add mods to it as well. A health mod or +% enchant mod (I think there are sword pommels or hilts that add +% to enchant) would make the sword very powerful. You cant mod wands, and I believe that is why they took the sword out and left the wand in.
The only one that might be different is the "can miss 10%" wand. If that causes direct damage targeted spells to miss as well as the weapon then that wand would really suck. I doubt it works that way though.
These wands aren't even comparable to the Denravi sword. What makes that sword so cool is that you get the +5 energy and you can add mods to it as well. A health mod or +% enchant mod (I think there are sword pommels or hilts that add +% to enchant) would make the sword very powerful. You cant mod wands, and I believe that is why they took the sword out and left the wand in.
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Originally Posted by Ollj
i wont use a crappy wand just for +5 energy.
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HoD > Wand
If you really want the +5 Energy, you should get the HoD sword anyway. You can get either +30 Health, or +20% Enchantments, which is really great, especially compared to these useless mods. Though, this is a great item for starting players (especially Monks) that get past this collector. And if you don't have the 200K (probably 500K very soon) the HoD is worth, this is a nice alternative.
And by the way: Energy is far important, people should be minding there Energy management, especially Healing Monks. I'm fine with my 32 base Energy on my monk, I'm actually one of the fewer Healing Monks without Energy problems.
If you really want the +5 Energy, you should get the HoD sword anyway. You can get either +30 Health, or +20% Enchantments, which is really great, especially compared to these useless mods. Though, this is a great item for starting players (especially Monks) that get past this collector. And if you don't have the 200K (probably 500K very soon) the HoD is worth, this is a nice alternative.
And by the way: Energy is far important, people should be minding there Energy management, especially Healing Monks. I'm fine with my 32 base Energy on my monk, I'm actually one of the fewer Healing Monks without Energy problems.
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Originally Posted by Pharalon
The +5en is largely irrelevant. You want it because it's the fastest firing ranged weapon in the game, making it excellent at generating adrenaline when you're facing heavy anti-melee skills (multiple wards, excessive kiting etc etc). Instead of running around actuakly landing a melee hit once every 4 seconds, you can almost always find a target in range with no evades to hit once every 1.5 seconds. It's a niche use, but when you face a wall of WaF and WaM, you thank god you've got one in your 4th slot.
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Agreed
Quick question though about these wands, which collector has them?where?
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Originally Posted by Pharalon
The +5en is largely irrelevant. You want it because it's the fastest firing ranged weapon in the game, making it excellent at generating adrenaline when you're facing heavy anti-melee skills (multiple wards, excessive kiting etc etc). Instead of running around actuakly landing a melee hit once every 4 seconds, you can almost always find a target in range with no evades to hit once every 1.5 seconds. It's a niche use, but when you face a wall of WaF and WaM, you thank god you've got one in your 4th slot.
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Originally Posted by Pharalon
The +5en is largely irrelevant. You want it because it's the fastest firing ranged weapon in the game, making it excellent at generating adrenaline when you're facing heavy anti-melee skills (multiple wards, excessive kiting etc etc). Instead of running around actuakly landing a melee hit once every 4 seconds, you can almost always find a target in range with no evades to hit once every 1.5 seconds. It's a niche use, but when you face a wall of WaF and WaM, you thank god you've got one in your 4th slot.
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Originally Posted by twicky_kid
since IAS is capped at 133% that is irrelevant as well......
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2)Why waste energy when you can get almost the same effect for free?
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Originally Posted by Pharalon
1)Not every Warrior runs a IAS stance these days. The new skill monitor and spike meta moved Frenzy from a must have to something you take if it fits the build. The other options were always only for niche roles.
2)Why waste energy when you can get almost the same effect for free? |
what this does though is give the war and ranger runners that cannot afford the hod sword a cheap alternative. less cost on equipment better profitablity.

