first time i played this game, i thought not only the monk can resurrect also the necromancer why?
becuase necromancer is someone can deal with dead and raise them so...
why not add new resurrect skill for necromancer?
Grenth Vengeance
Cost:10 energy
Cast Time: 4 sec
Recharge: 5 sec
Duration:1-2 min (it depends on Soul Reaping points or death magic).
how it should works
u can only use it once per body so, the resurrected player will come as dead ranger, warrior, ele, necro, mesmer or monk once by this skill unless a monk use resurrect skill on him then became dead again.
the resurrected player will come as skeleton with advantage in some attributes or :
- more armor and dmg but less energy and speed.
- more dmg less armore but more energy and faster 25%
- suggestions?
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Vengeance for monk should be removed because already has 3 or 4 resurrect skills.
If u feel good with the idea of resurrect skill for necromancer only pls share ur ideas.
Resurrect Skills???
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| only one question you list these skills as if they are multiple wich i hope i am mistaken ? |
grenth should be in the next chapter but the others for discussion until now.
update:
resurrected player by grenth vengeance cannot be affected by poison, bleading and disease but takes more dmg by holy strikes.
V
It sounds nice, maybe an immunity to poisons, blind, bleeding, cripple, deep wound, etc., while in this raised form, and during this time it removes a necromancer and target energy regeneration point, this can be disenchanted, and after a duration, say 2 minutes on the high end of the spectrum, the character dies unless, as noted, properly resurrected.
The cost an cooldown would have to be enough to make it both an effective use, instead of simply letting the monk, and to the point that you will be able possibly to use it two times in some general fights. Maybe balance this out with like slower speed and such as well so that it is definetly viable but only necessary to get someone ina fight for a bit.
The cost an cooldown would have to be enough to make it both an effective use, instead of simply letting the monk, and to the point that you will be able possibly to use it two times in some general fights. Maybe balance this out with like slower speed and such as well so that it is definetly viable but only necessary to get someone ina fight for a bit.
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Originally Posted by Kool Pajamas
Some type of rez skill for Necros besides rez signet sounds ok. I dont know about the others though. Doesnt seem right.
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Originally Posted by Don Vito Corleone
first time i played this game, i thought not only the monk can resurrect also the necromancer why?
becuase necromancer is someone can deal with dead and raise them so... why not add new resurrect skill for necromancer? Grenth Vengeance Cost:10 energy Cast Time: 4 sec Recharge: 5 sec Duration:1-2 min (it depends on Soul Reaping points or death magic). |
So, the person is only "alive" for a max of two minutes.
Seems pretty balanced to me...
How about for the upkeep, instead of -1 energy regen, it would be health degen for the person being rezed, like minions. It would start at -3 health degen and would increase every X seconds.
Or maybe when rezed the character permantly suffers from bleeding and deep wound until the enchant is removed and then the character dies again.
Just some ideas.
Or maybe when rezed the character permantly suffers from bleeding and deep wound until the enchant is removed and then the character dies again.
Just some ideas.
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| how bout this: instead of making all these new complex skills that everyone debates about, why dont we just take the current Vengence away from monks and give it to necros! ta-da! |
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| Professions should remain somewhat different, don't you think. |
