Warrior/Elementalist
Strength
Swordsmanship
Air
are the primary attributes
Whirlwind - Spell
All adjacent foes take 15-51 cold damage. Attacking foes struck by Whirlwind are knocked down.
Conjure Lightning - Enchantment Spell
Lose all enchantments. For 60 seconds, your attacks strike for an additional 1-13 lightning damage.
Sprint - Stance
For 8-13 seconds, you move 25% faster.
Sever Artery - Sword Attack
If this attack hits, the opponent will begin bleeding for 5-21 seconds, losing health over time.
Gash - Sword Attack
If this attack hits a bleeding foe, you strike for 5-9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5-17 seconds.
Final Thrust - Sword Attack
Lose all adrenaline. If Final Thrust hits, you deal 1-32 more damage. This damage is doubled if your target was below 50% health.
Frenzy - Stance
For 8 seconds, you attack 25% faster, but take double damage
Hundred Blades {Elite} - Sword Attack
Swing twice at target foe and foes adjacent to your target.
Basically when there is more than one opponent near me or if I need to make a hasty escape I can use whirlind to knock em down and sprint to get some distance.
When I'm rushing at a caster, I can Run in, Do Hundred Blades + Whirlwind + Frenzy and wail on their cloth casters, Following with Sever Artery and Gash, using another hundred blades, then using the Final Thrust.
What do you guys think?
k

