More storage space please :)
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I have heard of additonal characters being added, but i dont know about more space. Here is one idea though. Make a new character for PvE and finish the pre-searing area and buy all of the Bags and Ruins to increase that characters inventory to the max. Then place items in storage and have your new character store all the items in his inventory. It is kinda a work around for this, and this does not work if you have already used all of your character slots.
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I think its a lot, if you compare it to Everquest storage, its also pretty tight. No sense keeping an item to look at it, its best to sell it. Althought I have couple of good items I dont want to sell. Maybe if you pay the storage person 500 gold, she will keep additional items outside storage and theres no max.
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well the storage is not ment to hold every item. I just have all supllies in my storage and couple of good items. And its not much of a burden because I can carry 25 more items. By the time it fills, I sell again. and back at 25 space. If it was any larger, I think it would be possible to hold every collector item the in game.
How about making it so that when you go to the Xunlai Agent you can access your other character's inventories. They'll all be in towns/outposts anyway so it's not like I'm giving/taking items while they're mid level. This is just to be more convenient so I can use them as storage and also swap between chars easier.
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I had thought that with the possible addition of a guild vault, there should be an extra amount of space devoted to crafting materials and dyes. Salvaging in Guild Wars [for materials as opposed to runes/upgrades] provides no real advantage [price-wise] over simply purchasing the goods from a trader, so why should the players be penalized further by forcing their materials to take up inventory space as well?
If there were a dye locker and/or a materials locker, I think the game would be more salvage friendly.
If there were a dye locker and/or a materials locker, I think the game would be more salvage friendly.
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The inventory is fine. Do not complain about it, for your character, at one time, can hold like 50 pieces of armor, and who knows how many iron ingots in his pocket. Try not to take for granted the storage, there is plenty. You dont want it to turn into diablo where armor takes up 6x as much space as a small item, however realistic this is, its disadvantageous. I think the storage is fine.
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Originally Posted by Seissor
If not increase storage let me increase the amount of material that takes up a tile so instead of 250-200 wood in one tile, it's 500.
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all i want is enough space to put all the color dye and crafting materials for better armor when i get to them. like maybe i think 5 more slots would do it i could care less about trading or saving weapons of even armor i'm not gonna use. this is all on the stand point of saving something you plan on using i don't buy my dye i kill for it i Salvage for my materials i do all of this by myself. i don't sell my materials or dye i use them when i make a new char or when i find better armor or abetter weapon for one i already have.
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