I'm sure that many people have posted about this before, but for some reason I can't find any threads on it, so I decided to start one. I apologize if this is redundant.
Anyway, I'm sure that most everybody here would agree that the ability to expel a person from your group while outside of town would be a worthwhile and much appreciated addition to the game. I've come up with some basic rules that I believe would create a fair method of doing this. To explain them, I'll state the typical steps that the "Kick System" would go through before expelling a player from a group.
First, the group leader would select the offending player's name in the party window. A button would show up at the bottom of the party window that says "Kick". The leader would click this button, and a confirmation window would appear on his/her screen asking the leader whether or not to continue with the expulsion (options would be "Yes" or "No").
At this point, a small window would show up in the center of each group member's screen. For the leader, this window would have the option of cancelling the expulsion. For the offending player, the window would warn him/her that the leader has proposed that he/she be expelled from the group. For the rest of the group, the window would say, "GroupLeader'sName would like to expel OffendingPlayers'Name from the group. Do you agree?", and they would be given "Yes" and "No" as their options.
The necessary number of players that would have to be in agreement with the leader for successful expulsion would be different with different party sizes. This would simply follow a "majority rules" type of system (2 out of 3, 3 out of 4, 3 out of 5, 4 out of 6, 4 out of 7, 5 out of 8). In the case that the party size is only two members, expulsion would be disabled.
When a player is successfully kicked from a group, they are immediately sent to the last town they were at.
And, to deal with unfair kicking (if, say, a very rare or valuable item dropped for a player), I suggest two options. The first option (this is the one I like best) is this; when a person is kicked, any items that had been dropped for them will disappear from the map. The kicked player will then be able to claim those items right after they have reloaded into the last town they were at, much like you can claim items that were assigned to you but not picked up after the end of a mission.
The other option is this; after the group has successfully agreed to kick a player, that player will be given 20 seconds before they are automatically removed from the group. This time will allow the player to gather any items that were dropped for them. However, this option could create problems if the kicked player was upset (for example, they might drag in many monsters to get revenge on the group).
EDIT: Additionally, if the leader has proposed to expel a player and the group has rejected the expulsion, the leader will not be allowed to propose the expulsion of that player again for five minutes. (Credit to Undivine for this addition)
Thanks for reading. Any comments, suggestions or constructive criticism would be appreciated.
(Closed to prevent random thread resurrection. Please PM a mod if you wish to open this thread.)
"Kick System" Proposal
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Originally Posted by ancient_chozo
The other option is this; after the group has successfully agreed to kick a player, that player will be given 20 seconds before they are automatically removed from the group. This time will allow the player to gather any items that were dropped for them. However, this option could create problems if the kicked player was upset (for example, they might drag in many monsters to get revenge on the group).
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Originally Posted by ancient_chozo
Ok, but why?
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If you don't want a player in your team- kick him in the outpost.
If you don't want random jerks in your team- play with guildmates or henchmen. Simple.
Only reason I can see is kick
A) inactive
B) goes off doing there own thing
I would like a kick system to only show up after a condition get's triggered.
inactive / no movement for 5 minutes for example, or they are away from the group and don't return, after 5 minute it then opens up.
I perfer to not have a kick system at all but Anet is proable going to do it against there wishes but due to player base wanting it.
Also all loot from player goes with them when kicked.
Voting won't work, Guild party + 1 non-guild gets used till no longer then needed then guild 7 vs 1 non-guild vote.
A) inactive
B) goes off doing there own thing
I would like a kick system to only show up after a condition get's triggered.
inactive / no movement for 5 minutes for example, or they are away from the group and don't return, after 5 minute it then opens up.
I perfer to not have a kick system at all but Anet is proable going to do it against there wishes but due to player base wanting it.
Also all loot from player goes with them when kicked.
Voting won't work, Guild party + 1 non-guild gets used till no longer then needed then guild 7 vs 1 non-guild vote.
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Originally Posted by Overnite
Because there's no real reason that you would want to kick a player from your team in the first place. Other than talking sh1t and going AFK there's no real way to grief in this game- it's not an FPP shooter where your teammate can shoot you in the back for calling him a noob.
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1) Player decides to go AFK half way though the mission. I think most people would prefer to boot them instead of carry them.
2) Player decides to trash talk everyone on the team- no one can do anything about it.
3) Player decides to pull mobs inncorrectly and puts the party at risk.
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If you don't want a player in your team- kick him in the outpost. If you don't want random jerks in your team- play with guildmates or henchmen. Simple. |
Not everyone is in a guild and not everyone wants to play with just henchies through the whole game. People play these games because they want to be social- lowering the risk of picking up a bad party member would greatly enhance the game play of the current Mission structure.
really good idea to think of those players afk but u thought wrong
if 5 of 6 players were from the same guild and the 6th outside of their guild and they decided to kick him for some reason even if he didnt do anything wrong, is this will be wright or fair???
ofcource isnt fair at all but i can say every mission must have 6 - 10 check points so those afk players if they didnt cross these lines or check point all togather to the end of the mission will not be able to finish it and who crossed these check points and finished the mission goals will automatically go to the next mission or place but the afk players will back again to the past mission place to do it again.
also this will put an end to some runners
its like the exp points when u kill some monesters, if u were away u'll not get the exp points
plus, if some1 left during the mission or quest i think its good idea that u can invite a friend to ur place
if 5 of 6 players were from the same guild and the 6th outside of their guild and they decided to kick him for some reason even if he didnt do anything wrong, is this will be wright or fair???
ofcource isnt fair at all but i can say every mission must have 6 - 10 check points so those afk players if they didnt cross these lines or check point all togather to the end of the mission will not be able to finish it and who crossed these check points and finished the mission goals will automatically go to the next mission or place but the afk players will back again to the past mission place to do it again.
also this will put an end to some runners
its like the exp points when u kill some monesters, if u were away u'll not get the exp points

plus, if some1 left during the mission or quest i think its good idea that u can invite a friend to ur place
I think that ancient_chozo thought this out pretty well, and I'd say the option where they take all of their loot with them to the last town works just fine. I've been in plenty of situations with leechers, sh!ttalkers, and people who just sucked so bad they were making the mission harder. And they wouldn't listen. I see a place for a system like this, because of the player base that guildwars has.
As far as the 6 people are in a guild arguement, then you shouldn't have pissed them off. There are obviously aliances and biases in other systems were voting is in place, and no one complains about that.
Anyway yeah.. only thing is what would happen if you wanted to kick the party leader.
As far as the 6 people are in a guild arguement, then you shouldn't have pissed them off. There are obviously aliances and biases in other systems were voting is in place, and no one complains about that.
Anyway yeah.. only thing is what would happen if you wanted to kick the party leader.
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Its a well thought out idea and I would like to see it in the game. Too many times I have been on a mission and someone goes AFK (to watch tv or something...) and when they come back, the mission is finished for them.
You could even have a 'buffer-zone' in towns where you could sign up for whatever mission and if someone got kicked from a game, you could be transported in to make up the numbers on the team that had done the kicking. Could be fun that, talking to a colleague one minute and the next you're in Glints Lair with flames licking your feet...
Just a thought.......
You could even have a 'buffer-zone' in towns where you could sign up for whatever mission and if someone got kicked from a game, you could be transported in to make up the numbers on the team that had done the kicking. Could be fun that, talking to a colleague one minute and the next you're in Glints Lair with flames licking your feet...
Just a thought.......
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Originally Posted by Feng Leung
what if you want to kick the leader?
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Originally Posted by Kool Pajamas
Anyone should be able to initiate the kick.
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D
I think that something should be done - the problem is, keeping it from being abused.
Someone said "there's no real reason" - what about the AFKers, as has been mentioned? The idiots that cause problems to the team by intentionally causing agros? The kid that won't quit trash talaking? The one who feels the need to contantly draw the ol' twig 'n berries on the mini-map?
Another (semi-related) thing I'd like to see would be to have a "sh1t-list" feature built in. Example:
I have been famring SF for about a month now. I have run across people who will get to a certain point in a mission, and if they haven't gotten anything, they leave. Yes, I know there are a lot of reasons this might happen - in one case, I went with the same person 3 different times, and each time, he left at the exact same point.
So let's say I can put him on my list. From then on, any time I form a party and he requests to join, I never even see the request. If I get an invite to join a party that he is in, I could have a message warning me that this person is in the party before I decide to accept the invite.
Someone said "there's no real reason" - what about the AFKers, as has been mentioned? The idiots that cause problems to the team by intentionally causing agros? The kid that won't quit trash talaking? The one who feels the need to contantly draw the ol' twig 'n berries on the mini-map?
Another (semi-related) thing I'd like to see would be to have a "sh1t-list" feature built in. Example:
I have been famring SF for about a month now. I have run across people who will get to a certain point in a mission, and if they haven't gotten anything, they leave. Yes, I know there are a lot of reasons this might happen - in one case, I went with the same person 3 different times, and each time, he left at the exact same point.
So let's say I can put him on my list. From then on, any time I form a party and he requests to join, I never even see the request. If I get an invite to join a party that he is in, I could have a message warning me that this person is in the party before I decide to accept the invite.
I like this idea.....why would we like to kick people? some people are just real asses.......they might be luring too much..........they might just be total noobs.........the party wont abuse this if the person is actually doing oko since they dont wanna risk loosing a guy who potentialy might help. i also like that item reclaim thing system.
