Nerfing, What's the point

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Wolkgar deathblade
Wolkgar deathblade
Ascalonian Squire
#1
Why are they constantly nerfing things?
Do they really believe it will change anything?

Superior players will always find a way to dominate inferior ones and in so doing unbalance things.It is that way in every rpg which allows pvp.So to balance things they nerf skills/classes. Wait, does that solve anything? No,ppl just find a way around the nerf and continue to be dominant. If you ask me they're time would be better spent repairing bugs, and creating new places to go w/new things to do.

Just my oppinnion and you know what is said about oppinnions.
B
Blade Destiny
Lion's Arch Merchant
#2
My guild and I have already solved UW farming and solo griffons since patch, so don't knock it until you exploit it. There's always another way.
t
tafy69
Wilds Pathfinder
#3
Nerfs and buffs is what makes the game fun, otherwise tombs would still be full of spirit spam teams.

Oh and you will get your pve content in the next expansion
Sanji
Sanji
Wilds Pathfinder
#4
What do they say about oppinnions?

That it's like an opinion but with an extra p and n?
-Loki-
-Loki-
Forge Runner
#5
Nerfing is done to balance a skill that is too powerful. Some people think you should buff other skills to compete, but it isn't always feasible to do it. Alot of the time, it's just easier to nerf the skill thats overpowered.

Do they think it will change anything? Skill balances change a hell of alot in PvP. When looks like a miniscule change to PvE can ruin an entire teams build. Superior teams don't just use better skills to defeat inferior teams, they use a team build where all of the teams skills interact together to make a team build, not 8 individuals. They use character placement and terrain to their advantage. They make timely use of heals and interrupts, enhantments and hexes.

Being a good team doesn't mean you have found a supremely powerful skill and exploit it, it means you have worked out a set of skills that work together effectively and know how to play the game.
One and Two
One and Two
Jungle Guide
#6
To make people mad. What else?
Transluecent51
Transluecent51
Frost Gate Guardian
#7
Pretty sure most the time they do it because enough players are complaining about a skill or something...so to be half arse they fix to to shut them up. Also to balanced the economy maybe.
-Loki-
-Loki-
Forge Runner
#8
Quote:
Originally Posted by Transluecent51
Also to balanced the economy maybe.
Skills are not balanced according to how they are used in PvE, so doing to to balance the economy is completely wrong.
kvndoom
kvndoom
Forge Runner
#9
Quote:
Originally Posted by -Loki-
Skills are not balanced according to how they are used in PvE, so doing to to balance the economy is completely wrong.
2 words to prove you wrong there: Protective Bond
M
Medion
Wilds Pathfinder
#10
I think 99% of the nerves are good because it makes people think up new builds.

If they wouldn't nerve once in a while, all you would have is 99% of the people only knowing 5% of the skills. Now people will try and find a new build again, making it possible for others to come in a team as well. If spirit-spam wouldn't have been nerved, do you really think IWAY would have come up? (Not that I like IWAY, but it's just an example)
X
Xasew
Krytan Explorer
#11
ANet nerfs stuff because it's overpowered. The problem is, they have a habit of nerfing it a bit too much.
Smiting wasn't overpowered. Ether Renewal was. But they went and nerfed everything: Draw, Zealot's *and* ER.
A
Adambomb
Frost Gate Guardian
#12
Whilst the 11/10 patch pissed a lot of people off, including farmers, I for one developed a new farming build and I have also recently found an uber un-nerfed farming location... muahahaha

-Adam
A
Amn_En_Tarsath
Ascalonian Squire
#13
Quote:
Originally Posted by Adambomb
Whilst the 11/10 patch pissed a lot of people off, including farmers, I for one developed a new farming build and I have also recently found an uber un-nerfed farming location... muahahaha

-Adam
Look! It's a lumberjack!
Just kidding... it's grandpa with another fairy tale.
Numa Pompilius
Numa Pompilius
Grotto Attendant
#14
Quote:
Originally Posted by Wolkgar deathblade
Why are they constantly nerfing things?
Because they aren't?

EDIT: Amn_En_Trash - believe it or not, farming is still wholly viable. And there's even still unlocked chests around. Bitch less, explore more.

EDIT2: Sanji - I think what people say about oppinnions is that they are like a ssholes. So you were close.
NatalieD
NatalieD
Desert Nomad
#15
Even if nerfing just leads to people finding different overpowered builds in an endless cycle, at least we get different overpowered builds. Flavors of the month are bad enough, IMO. Would you actually prefer flavors of the year?

Anyway, I tend to believe that each nerf takes us incrementally closer to the platonic ideal of a truly balanced game. Sure we'll never reach such perfection, but that doesn't mean it's pointless to get closer.
Roza
Roza
Lion's Arch Merchant
#16
Quote:
Anyway, I tend to believe that each nerf takes us incrementally closer to the platonic ideal of a truly balanced game. Sure we'll never reach such perfection, but that doesn't mean it's pointless to get closer.
I am under the impression that the situation is pretty balanced atm. There is really no one top build atm, I think (IWAY is still flavour of the month because it is so easy to do, but it is not a 'THE BEST' build candidate). I see spiking, in different forms, mesmering, trappers, balanced builds, etc. Maybe we are pretty close to the platonic ideal of a balanced pvp build. However, a situation in which the game is perfectly balanced (such as is the case with Parer, Rock, Scissors) should not endure forever, or the quest for even better team builds will become pointless for top players. Should that situation come into being, however, the new skills and possible combinations that come with the new chapter will bring back the imbalances, I am sure, and the metagame cycle of new FOTM builds, FOTM counters and nerfs by Anet can begin again.
Loch
Loch
Krytan Explorer
#17
Who here actually believes that ArenaNet responds solely to whining? C'mon, that would be stupid! If that were true, they would have rolled back the AI update. Think a little people... these are professionals.

Skills get nerfed for two reasons. One reason is to keep PvP balanced so that a larger variety of builds can succeed. As it stands, IWAY is pretty easy to kill, so skills involved with the build didn't get nerfed last time. Another reason is to stop solo-farming exploits that can drastically alter the economy. An exploit typically isn't a problem until it because a popular net build.
A
Amn_En_Tarsath
Ascalonian Squire
#18
Quote:
Originally Posted by Numa Pompilius
Because they aren't?

EDIT: Amn_En_Trash - believe it or not, farming is still wholly viable. And there's even still unlocked chests around. Bitch less, explore more.
Flame less, think more. There are farming places... yes, but there are none of those Uber super ultra leet unknown farming locations. There is atleast bound to be ONE other person knowing about them.
So next time, instead of trying to flame me, try to understand the very simple message in my earlier message.
Racthoh
Racthoh
Did I hear 7 heroes?
#19
The nerfs force people to get out of a common rut that works and forces them to think of new strategies. This game would probably be pretty boring if it never changed.
Shimus DarkRaven
Shimus DarkRaven
Desert Nomad
#20
Many people misconstrue "updates" with "nerfing" when said "updates" effect gameplay. For instance, the "Nerf to elementalists and AOEs" was really a "Updated AI."

They didn't directly smack AOE's with the nerf-bat, but rather, let the "updates" pinch-hit for them ^_-

--The Shim