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Anyway, I tend to believe that each nerf takes us incrementally closer to the platonic ideal of a truly balanced game. Sure we'll never reach such perfection, but that doesn't mean it's pointless to get closer.
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I am under the impression that the situation is pretty balanced atm. There is really no one top build atm, I think (IWAY is still flavour of the month because it is so easy to do, but it is not a 'THE BEST' build candidate). I see spiking, in different forms, mesmering, trappers, balanced builds, etc. Maybe we are pretty close to the platonic ideal of a balanced pvp build. However, a situation in which the game is perfectly balanced (such as is the case with Parer, Rock, Scissors) should not endure forever, or the quest for even better team builds will become pointless for top players. Should that situation come into being, however, the new skills and possible combinations that come with the new chapter will bring back the imbalances, I am sure, and the metagame cycle of new FOTM builds, FOTM counters and nerfs by Anet can begin again.
