The Frog in LA International - Nov 15

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Makkert
Makkert
Black Beast of Aarrrrgghh
#21
kick partymember has indeed the issue of being abused...
I usually let obnoxious players just die, and don't res. That's the same effect as a kick.Fortunately I have not been in need to do this frequently. Only one time have I been grieved so badly that the player drawed all aggro deliberately back to the group. Considering my amount of playtime, I can live with it.
I am not sure about wether the added benefit of this function will outweigh the possible abuses.

~ makk.
.defekt
.defekt
Krytan Explorer
#22
Guild Storage... Just let the leader give permissions with a tab on the window, which could state who, when and what a certain member could take. Maybe allow only one item in the storage at a time?
E
Ellix Cantero
Lion's Arch Merchant
#23
Quote:
Originally Posted by Esprit
The Frog was in Lion's Arch, International District 1 this evening. The link below is a combined picture of what I saw, I am not sure how much was said before I was there:
Thanks for taking the time to splice that together.
c
crobarr
Ascalonian Squire
#24
guild storage: have the ability to tag items as personal and public. space determined by # of players perhaps? leave the gold as a setting for the guild leader. not perfect, but a good balance.
coolsti
coolsti
Wilds Pathfinder
#25
Quote:
Originally Posted by Makkert
kick partymember has indeed the issue of being abused...
I usually let obnoxious players just die, and don't res. That's the same effect as a kick.Fortunately I have not been in need to do this frequently. Only one time have I been grieved so badly that the player drawed all aggro deliberately back to the group. Considering my amount of playtime, I can live with it.
I am not sure about wether the added benefit of this function will outweigh the possible abuses.

~ makk.
Actually, my main interest in a kick party member option is due to some recent experiences had by me and my friends. We are dead set against running anything, for example the Iron Mines infusion or when travelling from point A to point B in the desert. We make this wish VERY clear to all party members before starting the mission or the travel. However on many occasions there still was a party member who then decided on his/her own that he/she wanted to run anyway. For us, at the moment, there are only two options: leave the group, map back and start over or accept the running. We are very much opposed to accepting the running. A third possibility would be to "kick the party member" before he/she got to the next portal or outpost or mission cutscene. I would very much like to be able to do this.

A way to avoid the abuse of a kick party member option is to not allow a member to be kicked as long as there still is an unclaimed reserved item for him/her on the ground. This would mean that a person could not be kicked because he/she just got a rare item drop. And since reserved drops become unreserved after some time, a person who is deserving to be kicked could not use this as anti-kick protection.
E
Ellix Cantero
Lion's Arch Merchant
#26
Has that bunny in pre-searing ever started randomly talking to anybody?
widowdaballa
widowdaballa
Frost Gate Guardian
#27
A good implementation for the "kick party member" would be a vote system. Perhaps the group leader can click on the name and click kick player, which in turn would start a vote that everyone else (besides the one being kicked) can choose to accept or deny the vote. That ought to cease abuse as much as possible.
aron searle
aron searle
Jungle Guide
#28
Quote:
+Guild Hall storage, the Frog was worried that there would be thieving.
So does that mean its gonna happen, or that ways of looking at it not being ransacked are????

Please, my guild is crying out for this one.

(Even if only officers could get into it that would work).
W
Wessels
Academy Page
#29
Quote:
The Elementalist class most likely will have to figure out new strategies for AoE.
In other words : there will be no adjustments to any skills for elementalists ( most likely this also applies to smiter monks ) . Why don't they just scrap those skills then ?? or the entire classes of fire elementalists and smiter-monks ?? I don't have an elementalist or smiter myself - so forget about attacking me on that - but I do understand the frustration of having spent countless hours getting a build exactly right , only to see it demolished by an unannounced update .



all the recent updates ( except the toggable helmet/cape ) have been entirely focused on getting people to play PvP . Even if they have no desire to do so at all.

You're annihilating a huge number of folks from the game , and - quite frankly- this is intentional and you don't care about it at all. I remember a post saying Anet would listen to the complaints and act accordingly to make adjustments . From what I'm reading in this post nothing could be further from the truth . it's an attitude of "deal with it , it isn't going to change " .

If Anet doesn't want players to play PvE , why don't come out and say so and be done with it . All actions in recent weeks have indicating it , but no-one dares saying it .

As it is now : the only incentive to play PvE is to unlock skills for PvP .This entails spending huge amount of playing hours to develop a character , then deleting it - not likeliy , but that's what you want - in order to make a PvP character out of it .

PvP is utterly boring and not at all "fun " for loads of people , but these folks are simply ignored .
neoteo
neoteo
Banned
#30
this might be true , i know some people who left guildwars , becose pve makes them feel stuck. people who come from classic rpgs like swg with 10 huge planets and no borders of any kind , feel in prison inside guildwars .. and normaly they hate pvp .. what they love is to ride a bird in the endless desert , feel they really are there. i love guildwars , and i will play for a long time .. but i sure would like to see some huge open areas in chapter 2 . and for pvp .. without 1vs1 or all for all like death match just gets boring.imo.
coolsti
coolsti
Wilds Pathfinder
#31
Quote:
Originally Posted by Wessels
If Anet doesn't want players to play PvE , why don't come out and say so and be done with it . All actions in recent weeks have indicating it , but no-one dares saying it .

As it is now : the only incentive to play PvE is to unlock skills for PvP .This entails spending huge amount of playing hours to develop a character , then deleting it - not likeliy , but that's what you want - in order to make a PvP character out of it .
Hogwash! If you read the recent threads, a lot of people who play PVE are perfectly content with the recent changes, although some AI tweaking, in particular for the henchies, would be appreciated.

You are incorrect with the statement "the only incentive to play PvE is to unlock skills for PvP". Have you taken a poll? More correctly would be to write something on the order of "for a part of the community the only incentive to play PvE is to unlock skills for PvP". Also correct would be the statement "for a part of the community, PVE is the main point of playing GW, and for a part of the community who like playing PVE, the recent changes are perfectly ok".

Why write such definite statements that can't be substantiated?
aron searle
aron searle
Jungle Guide
#32
i just want to know whats happening with guild storage, becasue it sounds like its not happening
Phades
Phades
Desert Nomad
#33
Quote:
Originally Posted by Gaile Gray
Oh, but Pie, really, I don't think I've said "very soon," and I'm fairly sure that Froggie has not used "very" either. I can say that I agree with you that "very soon" does not mean "2 months from now!"

I'm thinking you won't need to use your fingers and toes on this one.
"Very soon" is alot better than just soon(tm) that is extreemly common with update discussions. Like someone else said its prolly this week or next week, since its probably just a cosmetic change. I'm just surprised it didnt get altered when the other armors did.
W
Wessels
Academy Page
#34
Quote:
Hogwash! If you read the recent threads, a lot of people who play PVE are perfectly content with the recent changes, although some AI tweaking, in particular for the henchies, would be appreciated.
I suggest YOU read all the threads more carefully and look at the general mood about the recent changes - especially with people playing PvE only .

a Large majority thinks the changes are not good at all, and need to be adjusted at the very least ( no-one is asking for a roll-back of the update , just adjusting it and adjusting the skill-sets most affected ) .

From what that frog-talk is indicating not even that will happen .Do you have a smiter - monk that you built before this update?? Or a fire - elementalist?? Ask those people how they feel . They have invested huge amount of time to get their build right and it's all been in vain.




So much for listening to input from community .It's also quite apparent - from what I'm reading in that frog-talk , nearly all the stuff coming up will be meant to cater for PvP -players.
unienaule
unienaule
I dunt even get "Retired"
#35
Oh, and I suppose spirit spammers and spiker interrupt rangers never worked on their builds? Seriously, the only reason this is being complained about so much is because it's one of the "popular" classes that people THINK was nerfed. If you don't have one, don't complain about it, especially since you can't really know how it affected us. I mainly play an ele, and I don't think the changes were bad. I've still farmed SF several times since the update using my regular skillset.
coolsti
coolsti
Wilds Pathfinder
#36
Quote:
Originally Posted by Wessels
I suggest YOU read all the threads more carefully and look at the general mood about the recent changes - especially with people playing PvE only .
Indeed I have, and I rest my case.
M
Mystical
Lion's Arch Merchant
#37
Quote:
Originally Posted by coolsti
A way to avoid the abuse of a kick party member option is to not allow a member to be kicked as long as there still is an unclaimed reserved item for him/her on the ground. This would mean that a person could not be kicked because he/she just got a rare item drop. And since reserved drops become unreserved after some time, a person who is deserving to be kicked could not use this as anti-kick protection.
Not a bad idea. Or maybe instead of not being able to be kicked (fight, they see a drop for themselves and then do whatever they want) that the item is placed in the "Items Missed" box you get after missions if they are kicked.
C
CAT
Banned
#38
I can't wait till the new assassin comes out

LVL 15 ASN LFG
LVL 13 ASN LFG
LVL 9 ASN LFG
Team needs elementalist or monk
LVL 5 ASN LFG
LVL 10 ASN LFG
LVL 14 ASN LFG
Team needs necromancer or ranger
LVL 15 ASN LFG
LVL 12 ASN LFG
The undead Mesmer
The undead Mesmer
Delphian Scribe
#39
About the open areas YEAH thats what i miss ^^ i dont need a pet to ride on but i would like some open areas that would take hours to explore.

maybe Cantha gives us that.
jonnybegood
jonnybegood
Wilds Pathfinder
#40
is he reffering to the boatman that takes you to sanctum cay?

and what do u mean by open areas?