kick partymember has indeed the issue of being abused...
I usually let obnoxious players just die, and don't res. That's the same effect as a kick.Fortunately I have not been in need to do this frequently. Only one time have I been grieved so badly that the player drawed all aggro deliberately back to the group. Considering my amount of playtime, I can live with it.
I am not sure about wether the added benefit of this function will outweigh the possible abuses.
~ makk.
The Frog in LA International - Nov 15
4 pages • Page 2
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Originally Posted by Makkert
kick partymember has indeed the issue of being abused...
I usually let obnoxious players just die, and don't res. That's the same effect as a kick.Fortunately I have not been in need to do this frequently. Only one time have I been grieved so badly that the player drawed all aggro deliberately back to the group. Considering my amount of playtime, I can live with it. I am not sure about wether the added benefit of this function will outweigh the possible abuses. ~ makk. |
A way to avoid the abuse of a kick party member option is to not allow a member to be kicked as long as there still is an unclaimed reserved item for him/her on the ground. This would mean that a person could not be kicked because he/she just got a rare item drop. And since reserved drops become unreserved after some time, a person who is deserving to be kicked could not use this as anti-kick protection.
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A good implementation for the "kick party member" would be a vote system. Perhaps the group leader can click on the name and click kick player, which in turn would start a vote that everyone else (besides the one being kicked) can choose to accept or deny the vote. That ought to cease abuse as much as possible.
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| The Elementalist class most likely will have to figure out new strategies for AoE. |
all the recent updates ( except the toggable helmet/cape ) have been entirely focused on getting people to play PvP . Even if they have no desire to do so at all.
You're annihilating a huge number of folks from the game , and - quite frankly- this is intentional and you don't care about it at all. I remember a post saying Anet would listen to the complaints and act accordingly to make adjustments . From what I'm reading in this post nothing could be further from the truth . it's an attitude of "deal with it , it isn't going to change " .
If Anet doesn't want players to play PvE , why don't come out and say so and be done with it . All actions in recent weeks have indicating it , but no-one dares saying it .
As it is now : the only incentive to play PvE is to unlock skills for PvP .This entails spending huge amount of playing hours to develop a character , then deleting it - not likeliy , but that's what you want - in order to make a PvP character out of it .
PvP is utterly boring and not at all "fun " for loads of people , but these folks are simply ignored .
this might be true , i know some people who left guildwars , becose pve makes them feel stuck. people who come from classic rpgs like swg with 10 huge planets and no borders of any kind , feel in prison inside guildwars .. and normaly they hate pvp .. what they love is to ride a bird in the endless desert , feel they really are there. i love guildwars , and i will play for a long time .. but i sure would like to see some huge open areas in chapter 2 . and for pvp .. without 1vs1 or all for all like death match just gets boring.imo.
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Originally Posted by Wessels
If Anet doesn't want players to play PvE , why don't come out and say so and be done with it . All actions in recent weeks have indicating it , but no-one dares saying it .
As it is now : the only incentive to play PvE is to unlock skills for PvP .This entails spending huge amount of playing hours to develop a character , then deleting it - not likeliy , but that's what you want - in order to make a PvP character out of it . |
You are incorrect with the statement "the only incentive to play PvE is to unlock skills for PvP". Have you taken a poll? More correctly would be to write something on the order of "for a part of the community the only incentive to play PvE is to unlock skills for PvP". Also correct would be the statement "for a part of the community, PVE is the main point of playing GW, and for a part of the community who like playing PVE, the recent changes are perfectly ok".
Why write such definite statements that can't be substantiated?
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Originally Posted by Gaile Gray
Oh, but Pie, really, I don't think I've said "very soon," and I'm fairly sure that Froggie has not used "very" either. I can say that I agree with you that "very soon" does not mean "2 months from now!"
I'm thinking you won't need to use your fingers and toes on this one. ![]() |
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| Hogwash! If you read the recent threads, a lot of people who play PVE are perfectly content with the recent changes, although some AI tweaking, in particular for the henchies, would be appreciated. |
a Large majority thinks the changes are not good at all, and need to be adjusted at the very least ( no-one is asking for a roll-back of the update , just adjusting it and adjusting the skill-sets most affected ) .
From what that frog-talk is indicating not even that will happen .Do you have a smiter - monk that you built before this update?? Or a fire - elementalist?? Ask those people how they feel . They have invested huge amount of time to get their build right and it's all been in vain.
So much for listening to input from community .It's also quite apparent - from what I'm reading in that frog-talk , nearly all the stuff coming up will be meant to cater for PvP -players.
Oh, and I suppose spirit spammers and spiker interrupt rangers never worked on their builds? Seriously, the only reason this is being complained about so much is because it's one of the "popular" classes that people THINK was nerfed. If you don't have one, don't complain about it, especially since you can't really know how it affected us. I mainly play an ele, and I don't think the changes were bad. I've still farmed SF several times since the update using my regular skillset.
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Originally Posted by coolsti
A way to avoid the abuse of a kick party member option is to not allow a member to be kicked as long as there still is an unclaimed reserved item for him/her on the ground. This would mean that a person could not be kicked because he/she just got a rare item drop. And since reserved drops become unreserved after some time, a person who is deserving to be kicked could not use this as anti-kick protection.
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