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Originally Posted by Trance Addict
First, if you're trying to be sarcastic, use proper syntax. In the above post (below my initial one, if someone posts before this), you have extra words or you're missing some
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Maybe there's lots of big words that have you confused, as for missing/extra words, I don't see what you're talking about.
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Originally Posted by Trance Addict
Second, my post concluded that : Two Groups of 4 People (usually running different builds) would not equal One Group of 8 (usually running a same build), thus you'll probably be left with 2 monks who are both split Prot/Healing without essential spells for Tombing such as Aegis, Seed and others, and three other people usually composed of one warrior, another damage dealer and something else. How do you think this will work? You can organize 8 people in ToPK, but in your case, you'll just be randomly paired off with 4 other people who did decent (as if it wasn't easy enough) in Team Arenas or even worst; Competition Arenas). Also, good to see you posting on a decent message board without actually passing 3rd grade math, not knowing that =/= means 'DOES NOT EQUAL'. Keep up the good work.
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Again, you should read my post more carefully. I did mention something like you don't expect to make it too far. But, also, if you ever join a random pug in Tombs, they can be pretty bad. I've seen ones that lose to the ghosts, or ones that don't even call targets. I've been part of teams in the arenas that would beat those teams should we make it there.
And who cares if you get 2 prot/heal monks in a group. So it's outside of the standard 2 healers, and one prot, big deal. I'll take 2 really good combo prot/heal monks everytime. Also it just comes down to player talent over team build. So 8 good players with whatever build will clean up on most random unorganized pugs.
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Originally Posted by Trance Addict
=/= means 'DOES NOT EQUAL'.
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ok so 4+4 does not equal 8. I think they teach that in 2nd grade.
Anyways, this idea was just to make a 'goal' to the arenas, which right now, gets boring with the same maps over and over with no end except in defeat.