The poll is pretty much done, anyone going to vote already has.
Any point made for or against the patch, has probably been covered, and no one is really switching sides.
I thought I'd do something a little more constructive. Or atleast attempt it.
I think a good replacement for the apparently controversial patch would be a good idea, and this is my idea for the patch.
Delete, and start over,
If one, or any group of monsters falls to a certain amount of life, say half, let the monster compare it's life to yours, if you're under half, it stays and fights, if not, it runs.
It's goal, is to retrieve allies, and runs towards the nearest group of monsters for backup/cover.
Maybe give it a slight pause, to realistically have time to locate a group.
Maybe give it a range to run, or only ally it with like monsters, or give it an ally list since some monsters fight amongst themselves.
Basically, give the monsters an idea if they are going to win or need to tactically retreat, as many players do on occasion.
So called Nukers won't lose their precious damage factor, and the monster does have improved AI, in that if it thinks it can't kill you on it's own, it'll get help.
It will affect all classes that are fighting, and is triggered by no one skill.
It will also raise the difficulty of ALL classes farming.(which seems to be the main reason it happened in the first place)
I think it's a good meet you half way approach to all of the arguments for, and against, the new AI.
All rational input is welcome, but please don't take parts out of context.
*edit
I kinda suspected people would rather argue than to discuss solutions.
Alot of people here are so obstinant.
Still, it hasn't been real long.
A

). If groups start 'merging this way', this basic tactic will become much harder. This would not work the way the pve game is set up right now. Maybe this would work for stuff in the new chapter though.
