This build has huge sucess in PvE and it does well for support in PvP.
Here's the updated build as of 03/31/06
Updated attributes:
Blood: 12+1+3=16
Illusion: 9
Curses: 9+1=10
Soul Reaping: 3+1=4
Updated Skillbar:
1.)Life Transfer {E}
2.)Conjure Phantasm
3.)Life Siphon
4.)Faintheartedness
5.)Phantom Pain
6.)Parasitic Bond
7.)Rez Sig
8.)Soul Barbs
Armor: Tormentors, all of it
Weapon: Blood Staffwith 1 +30 health mod, 1 +5 Energy mod
Degen N/Me
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Try getting blood magic above 12. At 13 or 14, Life Transfer gets to 8 degen, which is a clear 14% better than 12.
For those who have problems getting spells off while warriors are beating on them, try Distortion (since you have 12 Illusion).
I usually swap out parasitic and soul barbs for distortion and a direct damage spell like desecrate, pact or shadow strike(which I prefer). They're generally not as efficient, but sometimes you need some spike damage if their regen is keeping them alive.
For those who have problems getting spells off while warriors are beating on them, try Distortion (since you have 12 Illusion).
I usually swap out parasitic and soul barbs for distortion and a direct damage spell like desecrate, pact or shadow strike(which I prefer). They're generally not as efficient, but sometimes you need some spike damage if their regen is keeping them alive.
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A pretty decent build. I'm sure you will have great success in CA or TA where hex removal is seriously lacking. My team lost everytime we face hex/degen teams. Just wish I have brought Nature renewal.
I don't know about getting illusion to 12 tho. That's a lot of attribute point rite there. Dropping illusion to 10 and buff up soul reaping and curses will definetly make this build more durable.
I don't know about getting illusion to 12 tho. That's a lot of attribute point rite there. Dropping illusion to 10 and buff up soul reaping and curses will definetly make this build more durable.
I love this build!!! Nothing like running degen. Rangers that love to runaway when that can't win...degen! While this build is pretty good on it's own, it's fantastic as group support. I think Barbed is great with Blood as high as u can go. At that point u can let your energy regen a bit and still give a good whack. This build has enough degen to it, to counter healing breeze and troll ungent. Monk revoes your hex...no prob hit 'em with another! If your running barbs-parasitc might not seem like much degen but as long as barbs is on that's a little more damage.
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Quote:
Originally Posted by Burakus Lightwing
Monk removes your hex...no prob hit 'em with another!
With the cast times on some of these spells I can remove the most dangerous spells that take off 5+ pips efficiently even with the fast cover hexes, bt on a char without hex removal, they are gonna shit themselfs when they find out after casting their +7 healling breeze or troll that they still have 9 pips of degen



It helped me a lot.