Degen N/Me

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Wretchman Drake
Wretchman Drake
Jungle Guide
#1
This build has huge sucess in PvE and it does well for support in PvP.
Here's the updated build as of 03/31/06

Updated attributes:
Blood: 12+1+3=16
Illusion: 9
Curses: 9+1=10
Soul Reaping: 3+1=4


Updated Skillbar:
1.)Life Transfer {E}
2.)Conjure Phantasm
3.)Life Siphon
4.)Faintheartedness
5.)Phantom Pain
6.)Parasitic Bond
7.)Rez Sig
8.)Soul Barbs

Armor: Tormentors, all of it
Weapon: Blood Staffwith 1 +30 health mod, 1 +5 Energy mod
Sol_Vie
Sol_Vie
Desert Nomad
#2
Since there isn't a very high soul reaping, switching this around and putting those 5(+) into fast casting could be good too. Then again, you wouldn't get quite as much power from the lack of the necro minor runes.
Wretchman Drake
Wretchman Drake
Jungle Guide
#3
I'd rather have Soul Reaping, but even with the energy regen energy is not a problem. Trust me, I've played with this build for about 4 hours, it's pretty damn good the way it is as far as energy goes.
Sol_Vie
Sol_Vie
Desert Nomad
#4
Well energy regen isn't what I was talking about. With fast casting you'd be able to get those skills of faster. I had a similar build, except with that account I hadn't unlocked even remotely enough, so it was an utter failure.
Wretchman Drake
Wretchman Drake
Jungle Guide
#5
Yea I like the Necro part because of the runes. As you can see most hexes are Necro, but I admit few of them take a while to cast, but they last long, and you can just sit back and watch any runners or anyone in general die
Sol_Vie
Sol_Vie
Desert Nomad
#6
Hehe yeah....
Wretchman Drake
Wretchman Drake
Jungle Guide
#7
updated.
I just put the remaining 4 in death magic to help Rotting Flesh a little.
chris_nin00
chris_nin00
Dun dun dun
#8
Thanks for the visualizations. It helped me a lot.
Wretchman Drake
Wretchman Drake
Jungle Guide
#9
np, i think its cooler and, well, easier and faster to comprehend.
Wretchman Drake
Wretchman Drake
Jungle Guide
#10
updated.
*added soul barbs for rotting flesh*
yeh this build pwned over like 300 ppl today
Wretchman Drake
Wretchman Drake
Jungle Guide
#11
you want good faction? i got about 11 thousand yesterday using this build, and about 6 thousand for only like 2 hours using this build and went on many good winning streaks. this is a huge support build, you take down targets FAST.
Alanus
Alanus
Academy Page
#12
The Build owns, period
R
Reve2uk
Lion's Arch Merchant
#13
looks preety sweet how long dose it take for you to take down an average warror?
Wretchman Drake
Wretchman Drake
Jungle Guide
#14
12 seconds about. They'll be dead before YOU are that's for sure lmao and so will 3 other guys!
S
Serps
Frost Gate Guardian
#15
Try getting blood magic above 12. At 13 or 14, Life Transfer gets to 8 degen, which is a clear 14% better than 12.

For those who have problems getting spells off while warriors are beating on them, try Distortion (since you have 12 Illusion).

I usually swap out parasitic and soul barbs for distortion and a direct damage spell like desecrate, pact or shadow strike(which I prefer). They're generally not as efficient, but sometimes you need some spike damage if their regen is keeping them alive.
v
vvh
Ascalonian Squire
#16
A pretty decent build. I'm sure you will have great success in CA or TA where hex removal is seriously lacking. My team lost everytime we face hex/degen teams. Just wish I have brought Nature renewal.

I don't know about getting illusion to 12 tho. That's a lot of attribute point rite there. Dropping illusion to 10 and buff up soul reaping and curses will definetly make this build more durable.
Wretchman Drake
Wretchman Drake
Jungle Guide
#17
what if i bump blood up and take out parasitic for Barbed Signet for letting my energy get back? i tried that and it still worked, actually worked even better.
Burakus Lightwing
Burakus Lightwing
Lion's Arch Merchant
#18
I love this build!!! Nothing like running degen. Rangers that love to runaway when that can't win...degen! While this build is pretty good on it's own, it's fantastic as group support. I think Barbed is great with Blood as high as u can go. At that point u can let your energy regen a bit and still give a good whack. This build has enough degen to it, to counter healing breeze and troll ungent. Monk revoes your hex...no prob hit 'em with another! If your running barbs-parasitc might not seem like much degen but as long as barbs is on that's a little more damage.
Manfred
Manfred
Krytan Explorer
#19
In PvP soul reaping has minimal use.
I would take off soul barbs in favor of mark of subversion, which is an awesome skill.
T
Tainted Poon
Frost Gate Guardian
#20
Quote: Originally Posted by Burakus Lightwing
Monk removes your hex...no prob hit 'em with another! With the cast times on some of these spells I can remove the most dangerous spells that take off 5+ pips efficiently even with the fast cover hexes, bt on a char without hex removal, they are gonna shit themselfs when they find out after casting their +7 healling breeze or troll that they still have 9 pips of degen