New class idea ~ The Orderer

1 pages • Page 1
t
thirtypercent
Frost Gate Guardian
• #1
yes... another class idea. i know there are many classes that are similar to current classes so ive came up with this. its something like the opposite of a mesmer. a mesmer can destroy a person if a person does an action, whereas an orderer can destory a person if a person does not do a required action. this proffesion would also require more team work among a team.

ok.. i know u dont know what im talking about. nevermind, lets take a look at some of the skills and you might get it. (the skill names are stupid.. i cant think of better names.. )


Forefire
If target foe does not use a skill within every 4 seconds for 8 -20 seconds, the foe takes 20-50 damage every 4 seconds.

Attack Now!
If target foe does not deal an attack within 8 seconds, u steal 40-80 health and 2-6 energy from the foe.

Move Now!
This spell only works on a stationary foe. If the stationary foe does not move in 5-3 seconds, foe takes 30-40 damage and lose 2-4 energy.

Stop Now!
This spell only works on a moving foe. If the moving foe does not stop moving in 5-3 seconds, foe takes 20-40 damage and lose 2-4 energy.

Cast Now!
Hex Spell. If a target foe does not cast a spell in 6 seconds, foe suffers energy degeneration of 1 for 10-20 seconds and u gain 1 energy regeneration of 1 for 10-20 seconds.

Cast Now! II
Hex Spell. If a target foe does not cast a spell in 6 seconds, foe suffers health degeneration of 4 for 10-20 seconds and you gain health regeneration of 4 for 10-20 seconds.

Elite : Ecstacy
All target foe's spell casts 2 times faster but requires 4 more energy. This hex lasts for 10-25 seconds.

You Need Help!
Hex. If no spell is casted on target foe within 8-5 seconds, target foe loses 5-10 energy.

Steal Enchantment
Steal target foe's enchantment with exact benefits. If it is an enchantment that takes up energy regenration, it would last until the enchantment caster stops the enchantment.

Elite: Remove Your Poison Now!
Target foe is poisoned. If posion is not removed within 5 seconds, target ally will suffer from additional conditions: crippled, blind, bleeding for 10-20 seconds.

(the degeneration caused by the *** Now!s canot be stacked)
feel free to comment
c
carnivore
Wilds Pathfinder
• #2
wastrel's worry gone wild.
M
Mo/R9
Frost Gate Guardian
• #3
This could cause so many problems in team arenas and tombs...
wolver1ne
wolver1ne
Frost Gate Guardian
• #4
Hmm. I say leave new profession and skills ideas to Anet. They know the game structure and story better than any of us.
NatalieD
NatalieD
Desert Nomad
• #5
These just seem like ideas for mesmer or necro skills, not so much a new class.
Scown-dog
Scown-dog
Lion's Arch Merchant
• #6
Steal Enchantment Echoes could be a new fab. This don't seem balanced at all to me. Though they might be able to work with loooong recharge times.
darkMishkin
darkMishkin
Wilds Pathfinder
• #7
'' I'm using Cast Now II! "

An interesting general idea, but I can't see it personally. Sounds like an attribute line.
t
thirtypercent
Frost Gate Guardian
• #8
added exclaimation marks to the skills
Symeon
Symeon
Forge Runner
• #9
these skills are too powerful
remind me a bit of wastrels worry, but there are more of them.
I think this would cause lots of balancing issues i.e you could use cast now on a warrior and give them loads of energy degeneration - 4 thats almost as powerful as conjure phantasm and for 20 seconds.
Too powerful. All those 'something now' skills just can't be implemented. Also some of the skill names ehm...
t
thirtypercent
Frost Gate Guardian
• #10
Quote:
Originally Posted by King Symeon
these skills are too powerful
remind me a bit of wastrels worry, but there are more of them.
I think this would cause lots of balancing issues i.e you could use cast now on a warrior and give them loads of energy degeneration - 4 thats almost as powerful as conjure phantasm and for 20 seconds.
Too powerful. All those 'something now' skills just can't be implemented. Also some of the skill names ehm...
when used on warriors, thats when secondary class come in handy. and the degen cant be stacked like casting 2 congure phantasms on a target would not cause 10 degen.
Urda
Urda
Ascalonian Squire
• #11
Funny ideas. I thought of "move now" too. (meteorshower?)
But not ballanced at all , if not impossible in combination with mesmer.

I can already see the new FoTM :
The always unresistable-damage-dealing, incredible Orderer/Mesmer build...
Sister Rosette
Sister Rosette
Lady Fie
• #12
Elite: Remove Your Poison Now!
Target ally is poisoned. If posion is not removed within 5 seconds, target ally will suffer from additional conditions: crippled, blind, bleeding for 10-20 seconds.

^Wtf is the point of this?
T
Trance Addict
Frost Gate Guardian
• #13
Quote:
Elite: Remove Your Poison Now!
Target ally is poisoned. If posion is not removed within 5 seconds, target ally will suffer from additional conditions: crippled, blind, bleeding for 10-20 seconds.

^Wtf is the point of this?
Virulence on your own teammates ftw?
judge1121
judge1121
Lion's Arch Merchant
• #14
Quote:
Originally Posted by Trance Addict
Virulence on your own teammates ftw?
maybe he wants to add a heal if it is removed?
Deadlyjunk
Deadlyjunk
Banned
• #15
Basically, this class should get a different name: the Wastrel's Worry Modification!

/not signed
wolver1ne
wolver1ne
Frost Gate Guardian
• #16
Quote:
Originally Posted by thirtypercent
added exclaimation marks to the skills
Why? Are all of them shouts?
Symeon
Symeon
Forge Runner
• #17
dunno what that poison skill is meant to be for
DeanBB
DeanBB
Forge Runner
• #18
It is too powerful in combination with a mesmer. If you cast, you're punished. If you don't cast, you're punished. Pretty much remove curse would have to be used by everyone in order to deal with this. The Purge Signet would become the most powerful skill in the game!
romO
romO
Wilds Pathfinder
• #19
yeah i dont know how well this would work because the O/Me profession might be a tad too powerful, but these are incredibly interesting. i love the skill suggestions. i wouldnt prefer an entire class for this, but i would love to see some of these types of skills implemented.
J
JL_99
Ascalonian Squire
• #20
Quote:
Originally Posted by thirtypercent
Forefire
If target foe does not use a skill within every 4 seconds for 8 -20 seconds, the foe takes 30-60 damage every 4 seconds.
This exists...its called wastrels worry spammed a couple times.

Quote:
Originally Posted by thirtypercent
Move Now!
This spell only works on a stationary foe. If the stationary foe does not move in 5-3 seconds, foe takes 30-40 damage and lose 2-4 energy.
A little spell I like to call firestorm...or maelstorm...or meteor shower...

Quote:
Originally Posted by thirtypercent
Stop Now!
This spell only works on a moving foe. If the moving foe does not stop moving in 5-3 seconds, foe takes 20-40 damage and lose 2-4 energy.
Like crippled on crack?

Quote:
Originally Posted by thirtypercent
Cast Now! II
Hex Spell. If a target foe does not cast a spell in 6 seconds, foe suffers health degeneration of 4 for 10-20 seconds and you gain health regeneration of 4 for 10-20 seconds.
I didn't like this one as much as Cast Now I!...I guess the sequals never quite meet my expectations...

Quote:
Originally Posted by thirtypercent
Elite : Ecstacy
All target foe's spell casts 2 times faster but requires 4 more energy. This hex lasts for 10-25 seconds.
This is a little spirit I like to call "Quickening Zephyr", but fast cast instead of recharge I suppose.

Quote:
Originally Posted by thirtypercent
Steal Enchantment
Steal target foe's enchantment with exact benefits. If it is an enchantment that takes up energy regenration, it would last until the enchantment caster stops the enchantment.
I propose a different name for this one...something like "inspired enchantment II"

[/flame]

Sorry for the excessive sarcasm...but your new class sounds kind of like a Me/R or a Me/Ele to me