Quote:
Originally Posted by Art
Ok, so we are in agreement that mesmer does not add anything much a minion master needs. Ok, your preferred use of points is in curses rather than a secondary. Not my thing personally, but I understand and respect the logic. However, what is your elite and is it better than Glyph of Energy from elementalist line which requires no points in a secondary? Perfectly suited for minion masters that use bone fiends. Also, can you spare a slot for glyph of lesser energy, also requires no points? Just some ideas that respect your focus, but might fit right in.
As for 3 person group with minion master, the problem is getting started & recovery after a wipe when your without minions. Also when doing a full clear and not final assault, since there are stretches with few fleshies (mostly ice golems). There is also that patch when doing a full clear when the minions get stuck trying to shoot through a wall and won't move unless someone nukes the mobs through the wall. And there is also, again particularly when doing a full clear, a few places where minions not focusing fire leads to a problem if there isn't an additional strong killing force. But if you can get it to work, great!
I use this build actually. My Guild and I, normally take a 4 man group. 1 war, 1 ele, 1 Minion, and 1 healer. Works great, we can even take the furnace gaurdians. There are only 3 elites that I would consider for a MM, Spiteful Spirit, Feast of Corruption, or Glyph of Energy. The problem with running spiteful and feast, is that I more than likely have to take out of my death magic and or my soul reaping. Which is not something I want to do, consider I cannot afford to have no energy. Glyph allows me to get a free bone fiend practically. I also do not need any skill points for this skill to work effectively.