I'm mainly starting this debate because one of surprisingly effective build, Ranger Spike.
Unless everyone in your team is a Warrior, the damage taken from 4 Rangers attacking at the same time (well within 1/2 second) is massive, thus the Healing Hands and Infuse Health most counter-spike monks carry. Both have a 1/4 second cast, which is very nice since, if used correctly, can negate one spike. Both of those skills are healing monk skills, but that leaves out my greatest profession/setup in the game out in the dust.
Let's analyze:
Say you're running a Pure Prot (16prot/13 divine) and you have unlimited energy (no need for /Me~/E subs), what will you do?
RoF will negate around 42 damage with Divine, and another ~ 30 depending on what triggers (may be Kindle, Orders or the actual shot itself), to actually get a decent result, you have to time it (which is nearly impossible unless you're Jesus) so that it Reverses a Punishing shot (if people still use them).
Another option is Guardian. 52% chance to evade or block (don't recall) attacks, but the 1 second cast time makes it so you'll most likely cast it at the end or near the end of the spike (unless the 20% faster casting from the bonus is triggered).
Shielding Hands is also a very decent skill, taking off ~19 damage off every hit. Then again, 25 second recharge and 1 second cast time means you need to get lucky to REALLY stop a spike.
Protective Spirit is not so really useful. Most casters have ~450 health. With 60AL, they'll be taking around ~30 damage a hit (on average), perhaps more with RtW. It would only really be useful for Punishing shot along with RtW.
Now, the counter to all of this? A buffed up Shield of Deflection. The lesser energy cost was decent. But what it is now, it's just a better Guardian with some added Armor. Don't get me wrong, it's useful, but the 1 second cast is too much. That's right. It should be used as a primary counter to Ranger spiking. Having 2 Mo/Ws with Shields Up! is nice, but I wish to see less Prot Monks just running Martyr/Restore.
All it needs is a 1/4 second cast time. Hell, even remove the Armor bonus, as long as prot monks can be used to counter ranger spiking. All a Prot monk can do now is cast RoF during a spike. Keep everything else the same way, 10 energy, 5 second recharge, etc, but as I stated for Guardian/Shielding Hands, a 1 second cast (meaning your target is going to get it on him after about 1.25seconds) is way to much do actually be that effective.
Feel free to agree or disagree and please explain why.
PS: I'm also pretty sure the animation is wrong. When you cast it, the caster gets the "Shield" animation on him, whereas it'll make much more sense that the one who got SoD casted on him, gets the shield animation.
T

