Male Players playing Female Characters?
8 pages • Page 1
I dont want to stare at men's asses all day
male characters dont have suduction type dances
male warriors look fat in certain types of armor
female monks have a certain healing touch
japanese names just sound more mystical on females
there arnt any latino/asian men
kinda i want to, maybe just for tonight, we can pretend its all right; whats the price i pay? i dont care what they say, i want to
male characters dont have suduction type dances
male warriors look fat in certain types of armor
female monks have a certain healing touch
japanese names just sound more mystical on females
there arnt any latino/asian men
kinda i want to, maybe just for tonight, we can pretend its all right; whats the price i pay? i dont care what they say, i want to
p
http://www.megatokyo.com/index.php?strip_id=440
I'm too in the ways of alter-egos (Although I don't go anywhere near furries, gah). I just find it more comfortable playing female characters. Sides, I'm not online to pick up girls, unlike most guys.
I'm too in the ways of alter-egos (Although I don't go anywhere near furries, gah). I just find it more comfortable playing female characters. Sides, I'm not online to pick up girls, unlike most guys.
When creating a character, I am doing just that. Not my own alter-ego. I think what the character is going to be like, what sort of experiences the character might have had, what the character's morals and aims in life might be, and then stick a gender onto it afterwards (not... literally, because that would just be weird). As such I have an equal number of males and females on all the RPGs I play. Though, my main character is always a male.
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Originally Posted by aismailuk
Since there is a thread already about female players playing male characters, i was just wondering the reasons behind why male characters play as female characters?
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Nuff said.
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Have you ever, in your life, seen an attractive male warrior in the game that was male? No, you haven't. So my warrior is female. And hot.
Have you ever, for that matter, seen an attractive female ranger? No, you haven't. They all look like redneck hillbilly women. No offense to hillbilly's. So my Ranger is a male. And he's hot.
My PVP slot changes, so that hardly counts, and... lastly...
Have you ever seen an ugly Necromancer of either gender? No you haven't. Mine happens to be male. And he's damn gorgeous.
It's all opinion, anyway. My gorgeous necro may be hideous to you. And I don't care.
Have you ever, for that matter, seen an attractive female ranger? No, you haven't. They all look like redneck hillbilly women. No offense to hillbilly's. So my Ranger is a male. And he's hot.
My PVP slot changes, so that hardly counts, and... lastly...
Have you ever seen an ugly Necromancer of either gender? No you haven't. Mine happens to be male. And he's damn gorgeous.
It's all opinion, anyway. My gorgeous necro may be hideous to you. And I don't care.
For a long time its been a play style thing. Think for me it all started with Blaze in Streets of Rage 2. She just destroyed everything in her path and suited my play style the best. This sort of trend carried into every fighting game that came out: Chun Li in SFII, Seung Mina in SC etc etc. A same sort of trend in RPGs, my other big genre. Anywhere I either had a female lead, or the option to create one, they usually also had skills and abilities tuned just how I would have liked them to be.
Fast forward now to Guild Wars. No real play style reason at all to choose one model over the other. Just preference. Habits die hard though, so all my characters are female. Coincidentally, the female models in this game are also pretty styling.
Fast forward now to Guild Wars. No real play style reason at all to choose one model over the other. Just preference. Habits die hard though, so all my characters are female. Coincidentally, the female models in this game are also pretty styling.

