How can you solo-farm with a Ne/Mo?????
I've tried protection prayer skills, but everytime I try to farm in the desert, I get killed ... ALL my protection prayers are removed after 1 hit?!!?
How the hell is it possible for a Necromancer / Monk or Necromancer / Warrior to farm, ... I've seen a build called meleelancer or something but I tried the skills ... didn't work for me.
So any ideas?
How can you solo-farm with a Ne/Mo?????
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Quote:
Originally Posted by m0gden
Where exactly are you trying to farm? Different areas use different strategies. I'm assuming you're taking on something like Jade Scarabs (nasty buggers) or other such creatures that strip enchantments. Try to find an area that does not have creatures that easily counter your build =)
Minotaurs take away all my enchantments.... they're not even using strip enchantment they just hit me and boom everything gone :S
I don't know any places to farm with my build....
I don't know any places to farm with my build....
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I can solo most of the crystal desert with my necro (used to be N/R, changed to N/Mo just for the rez ability).
This is my build:
Blood=16 (12+1+3)
Soul Reaping=13 (12+1)
NOTE: The remaining atrib. points dont matter, since this build uses only Blood magic, and Soul Reaping for the energy.
Skills:
Life Transfer {E}
Life Siphon
Shadow Strike
Vamp. Gaze
Vamp. Touch
Well of Blood
Unholy Feast/Blood Renewal
Demonic Flesh
Now to use this build efficently:
1. Pick a target. 2. Use the following skills in order--LT{E},LS,SS,VG
3. Switch target (first target is dead or still undergoing degen.) and LS,VG,WoB
4. Walk into well 5. If mob surrounds you, use DF, UF, LS (on all targets), LT
5. Pick up loot and repeat.
Works against mobs between levels 0 and 28.
This is my build:
Blood=16 (12+1+3)
Soul Reaping=13 (12+1)
NOTE: The remaining atrib. points dont matter, since this build uses only Blood magic, and Soul Reaping for the energy.
Skills:
Life Transfer {E}
Life Siphon
Shadow Strike
Vamp. Gaze
Vamp. Touch
Well of Blood
Unholy Feast/Blood Renewal
Demonic Flesh
Now to use this build efficently:
1. Pick a target. 2. Use the following skills in order--LT{E},LS,SS,VG
3. Switch target (first target is dead or still undergoing degen.) and LS,VG,WoB
4. Walk into well 5. If mob surrounds you, use DF, UF, LS (on all targets), LT
5. Pick up loot and repeat.
Works against mobs between levels 0 and 28.
Quote:
Originally Posted by Mumoto
Minotaurs take away all my enchantments.... they're not even using strip enchantment they just hit me and boom everything gone :S
I don't know any places to farm with my build.... Farm just outside of Elona Reach
Read my previous post for the skills that work well there.
I don't know any places to farm with my build.... Farm just outside of Elona Reach
Read my previous post for the skills that work well there.
Find an area that has plenty of animals walking around. Kill them with Deathly Swarm to start a minion party. Once you get a few going it's not such a problem. It doesn't work everywhere, but I find it to work ok in many places.
1-Deathly Swarm
2-Death Nova
3-Taste of Death
4-Verata's Sacrifice
5-Heal Area
6-Animate Bone Horror
7-Animate Bone Feind
8-Whatever else
Death - Max
Soul Reaping - 8-11
Healing - Rest
1-Deathly Swarm
2-Death Nova
3-Taste of Death
4-Verata's Sacrifice
5-Heal Area
6-Animate Bone Horror
7-Animate Bone Feind
8-Whatever else
Death - Max
Soul Reaping - 8-11
Healing - Rest
x
S
Quote:
Originally Posted by Sharpe_116
Have u trie RE CASTING ur prot spirit... its not an enchantment it fades in a certain ammount of seconds.... because thats the only way that ur prot spirit can be dissapering while fighting minos :S
It says it is in the description, and I know it fades in 5+ seconds... but it faded right after I used it... and no it was not interrupted.
There are a few variants of 55hp build that can work with all spellcaster professions. Not nearly as fast nor as resilient as the original Mo/W but they can solo the same places and notably minotaurs, griffons or hydrae and trolls.
If my memory serves me well, you'll be using one max attribute to deal damage (either smiting or any other from your primary profession), and about 9 in healing and protection. The rest goes to your primary attribute for its intrinsic bonus (fast cast, soul reaping, energy storage). The core of this build is survival with prot spirit, healing breeze and mending (plus orison if you need an emergy healing), energy management with balth spirit and essence bond, and 2/3 skills to deal damage (balth aura, symbol, zealot).
EDIT: Minotaurs can't dispell enchantments but devourers can interrupt them if they're lucky with a distracting shot.
If my memory serves me well, you'll be using one max attribute to deal damage (either smiting or any other from your primary profession), and about 9 in healing and protection. The rest goes to your primary attribute for its intrinsic bonus (fast cast, soul reaping, energy storage). The core of this build is survival with prot spirit, healing breeze and mending (plus orison if you need an emergy healing), energy management with balth spirit and essence bond, and 2/3 skills to deal damage (balth aura, symbol, zealot).
EDIT: Minotaurs can't dispell enchantments but devourers can interrupt them if they're lucky with a distracting shot.
