Artilleryman, stands a mile back and blows you up with a mortar or cannon!
I hate these threads. Worse yet is that they never search - all of these have been suggested.
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Psionic - Controls Enemys by DOMINATING their mind, unlike the mesmer..who cant do it
Rogue - Backstabbing, Posioning and Trap Setting/Making
Druid: Shapeshifting, Nature spells (Better ones than the ranger), Animal Control
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So your druid is a ranger essentially with shapeshifting, your rogue is a ranger essentially with backstabbing, which won't be possible really, and the psionic is unplayable. Honestly, if they had a "rogue" outfit for a Ranger you'd essentially have the Rogue right there - take a warrior secondary, use evade type skills, apply poison, traps and a new costume.
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How about a Thief? Maybe a ninja? They can sneak attack and steal items without getting caught...usally (adding more skill points would increase their chances of not getting caught.)
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How about a bagel salesman? You can get gold from people for bits of bread! What is the point of stealing? In combat it would be impossible, and if you got to take peoples hard earned items everyone would have a thief to avoid having to farm, ew! Imagine going through town and having your possessions vanish - it sounds like WoW ganking all over. Being able to take items or gold would just make it annoying and ruin gameplay; if it was only in missions then thieves would never be invited.
New professions aren't necessary - if they are going to introduce any they'll have to make use of some new feature in order to not compete directly with others; unfortunately most of the possibilities are in use, with the exception of new weapons and such. The ideas I've seen that actually employ new mechanisms could work, but shapeshifting is essentially being a warrior, it's a melee attacker with cool effects. Not surprisingly most of the following if not all have been suggested in the past (I can't remember if they were all here or scattered across various boards)
Conjuring (minions from nowhere)
Shapeshifting (essentailly a way to make a non melee class melee better)
Terrain based (spells used on environment/modifed by environment) (trees, grass, water, snow etc modifying the spell abilities)
New weapons
Disarming (deactivating weapons for time)
Dual wielding
Weaponless (Martial arts)
Illusions (alter apperance, create mirror images, block Line of Sight with illusionary barriers, fog, etc...)
Stealth
I don't really see the point of suggesting classes, as I trust the folks at GW to do their research and come up with ideas, and while I have my own preferences I don't expect them to turn to us for the basics. After all, they are game designers - I am somehow certain that they will manage to come up with ideas

I don't even thin knew classes are needed, but if they do introduce some I hope they are interesting and not simply recombining existing abilities to make more jack-of-all trades classes. Each class should have a niche, and even introducing 1 new profession will actually be adding 12 new combinations, and thus 6*(150!/8!142!)=1,766,423,033,575,200 new builds, discounting attribute selection - so even a single new class will change the landscape a great deal IF it has a new way of doing things.