I have some old tutorials by noogy that I did as much as there was (He never got past lesson 3 XD), but that was less about style and more about just getting the perspective and proportions correct.
EDIT: His site died for some reason, but I have a copy if you want it.
Rosette's Humble little GW Fanart thread.
4 pages • Page 4
Excluding the one I quoted on about the first page of this thread, I only have one comment to make on them. The shading is done very awkwardly, you can't ever really pick out where the light source is coming from, it looks as though it's coming from dead on (from the viewer's eyes), but in many parts of the drawing it appears to be coming from other directions. Line work is fine, but shadows need some work me thinks. I used to have the same problem, shadows are a difficult thing to get used to. So what I used to do so I could get a good idea for them was do a line drawing, then have someone else who'd had much more experience shade it over so I got an idea for how things would look on my own work.
heyas....umm i don't mean to be rude but....i mean well uhh....is it okay if i had shown you guys some of my work too? (I don't normally show others my work) i just wanted to show..........someone.....please............onegai .
I mean, Rosette.....your work is immaculate.....(in comparison to mine....i suck .) so.....please......allow me....onegai.
I mean, Rosette.....your work is immaculate.....(in comparison to mine....i suck .) so.....please......allow me....onegai.
F
Rancour
Wilds Pathfinder
I'm a free spirit (that's not what the guild is called, I just am)
W/R
Joined Aug 2005
Be nice Lexar, if she wants to post stuff here by all means go ahead!
I may not be logging on for a while but I'm still drawin....
Initial sketches for a co-workers tatoo. I normally turn these down but
he wants an angel, which is my preferred medium. =D
Initial sketches for Takeo's character portrait. Having a lot of trouble
with the hairstyle, and the Platemail chest looks too...buoyant...
But it's work in progress, so meh. And guys please, don't ask me to
do any more of these right now. I'm full up on work projects/tatoos/
application works so nothing now but maybe later. -__-*
Random armor doodle.
Finally got around to attempting a 'real' portrait of Rosette. One of
the eyes is a bit off, but I can shop that I think....
Edited because apparently I can't say the C-word...
I may not be logging on for a while but I'm still drawin....
Initial sketches for a co-workers tatoo. I normally turn these down but
he wants an angel, which is my preferred medium. =D
Initial sketches for Takeo's character portrait. Having a lot of trouble
with the hairstyle, and the Platemail chest looks too...buoyant...
But it's work in progress, so meh. And guys please, don't ask me to
do any more of these right now. I'm full up on work projects/tatoos/
application works so nothing now but maybe later. -__-*
Random armor doodle.
Finally got around to attempting a 'real' portrait of Rosette. One of
the eyes is a bit off, but I can shop that I think....
Edited because apparently I can't say the C-word...
E
Hi there. You've got some nice stuff here Rosette. Your design work and style is pretty solid. You have really nice solid linework.
Here comes the constructive criticism though, PieXags already mentioned this, but your shading could use some improvement. Defining a light source could really help your figures look solid. I know that your style involves the undefined shading but it's hard to pick out individual forms with the shading you have going.
Also, if you varied the line thickness, it would help a lot with distinguishing each separate form. Your style can still remain graphical yet still convey solid forms. Hmmm I dont know if I'm making sense.
Sorry if I seem like a "know-it-all" but it is true that some helpful criticism helps an artist a lot more than pure praise...not that praise is bad. Can I ask if you're considering going to art school? You might like it and you've got potential.
EDIT: Oh and if you want to check out some examples of varied line weights, go check out Alphonse Mucha. You might like his stuff if you havent already heard of him.
Here comes the constructive criticism though, PieXags already mentioned this, but your shading could use some improvement. Defining a light source could really help your figures look solid. I know that your style involves the undefined shading but it's hard to pick out individual forms with the shading you have going.
Also, if you varied the line thickness, it would help a lot with distinguishing each separate form. Your style can still remain graphical yet still convey solid forms. Hmmm I dont know if I'm making sense.
Sorry if I seem like a "know-it-all" but it is true that some helpful criticism helps an artist a lot more than pure praise...not that praise is bad. Can I ask if you're considering going to art school? You might like it and you've got potential.
EDIT: Oh and if you want to check out some examples of varied line weights, go check out Alphonse Mucha. You might like his stuff if you havent already heard of him.





