R/E Trapper

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beginners_luck
Academy Page
#1
All 3 requisite traps, flame, dust, barbed
Both requisite defenses: Throw Dirt and Whirling Defense
Eruption and Glyph of Energy
Serpent's Quickness

Yes, there's no self-heal, and yes, there's no res sig, but, well, I don't really care. It'll kick ass in PvE, and that's what counts.

Oh, and points go ONLY into Wilderness Survival and Expertise. We're not bringing Eruption for its damage, but rather for its 10 second AoE blind.
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Frost Gate Guardian
#2
PvE is easy so it will work.
M3lk0r
M3lk0r
Lion's Arch Merchant
#3
how many times do you want to blind someone? whirling defense -> dust trap -> Oath Shot -> Repeat, gets the job done.