Quote:
Originally Posted by woesla
So if i understand u correcly you say for a pure damage dealing ranger u have to be a pure 1???? with Tigers Fury
You certainly have to use a speed buff yes. Plus, the armor of a ranger isn't really that hot. You could go warrior and use frenzy, but the benefits for a pure damage ranger isn't that great, you don't have space for a sprint skill to snap you out of it. Very simply, increased attack speed = increased damage per second. Whats not to like? Also speed is very important, thus all the fuss about spike. Thus we use Tiger's Fury. It fits in with our ranger, it is cheap with 14 expertise.
It is certainly the case that rangers will MOSTLY be pure. They don't have enough energy for caster business and indeed why would you want to waste energy on that when you get VERY good deals on energy at high expertise, on the switch side, as a ranger secondary, you won't have enough energy to use the shots without expertise.
That said, you do have 1-2 slots to play around with, depending on the team setup. If you look at the template I posted, obviously if someone else on your team has Favourable Winds theres no need for you to bring it as well, so you have another slot to use.
As for R/N as a class on its own, theres certainly very interesting things you can do that doesn't the cookie cutter ranger. Heres a tip. The necromancer touch skills are overpriced. The expertise line drastically reduces the cost of touches. Though that sort of build does have problems in its own, and I will assume here we're thinking along more conventional lines.
This leads to more fascinating theory about the nature of Rangers in general ¬_¬. See, despite all the "essential" slots I brought up here in the ranger, theres very little else you HAVE to bring. One reason is energy concern, another is that simply Ranger skills are highly spammable and fills up all your time. On the necro side theres a few spells you HAVE to take (corpse deinal a la necrotic traversal/enchant removal via rend etc.) which fits very well into your 1-2 slots. Sure theres not a whole lot of synergy...but someone's gotta deny the corpse...or 1 well of the profane later you're face first in the dirt. On the mesmer side you have faster enchant removal via drain enchants, which btw at 0 inspiration is still free, still fast casting.
Don't get me wrong though, certainly not all the numbers have come in, theres still plenty of room to experiment. One point of debate is the magical third prep a ranger can use, aside from spirits and actual prep in the form of magical buffing. Conjure I tried and didn't like because you had to extend your attribute lines beyond all reasonable lengths and only lasted as long as your kindle lasted. I still know some people who use and swear by Judge's Insight+Favorable Winds+Read the Winds...
Personally? I'd go pure ranger with whatever my team is lacking in the last spot. ie. necrotic if my team doesn't have corpse denial. Drain Enchant if my team is lacking in that department.