So, this is the healing build I've been running over the last couple of months. It was absolutely, no questions asked, way too good before the Ether Renewal nerf (much more broken than any E/Mo smiter ever was); there are plenty of Free Faction stories about crazy stuff I did, not because I'm an excellent player (I'm not), but because Ether Renewal really was that good. (Embryo tells a story of me keeping the hero and five others up during the last 1:45 of Halls when the other two monks went down. I don't remember that -- I was probably too busy frantically mashing spells.) Now it's been nerfed to something sane, bringing the healer down from an ohmigodbroken one to just a solid (but different) one.
The old build involved Heal Party and Aegis, and I'd sit there in Vault casting Heal Parties back-to-back nearly constantly. The energy is tighter now, so Party is out until I get some modicum of energy discipline back into my thick skull that's used to unlimited energy. Even so, Heal Party is an excellent self-heal, restoring something on the order of 180 life (see below).
Ether Renewal was nerfed, meaning (for several reasons) that Heal Party had to go. Aegis went too. However, the build still works, in a varied form.
The basic principle behind the build is this: Ether Renewal gives you health too! Most people using ER just sit there, gaining 80+ health per spell from ER, wasting all those blue numbers.
So, why not use Infuse Health with Ether Renewal? It certainly casts quickly, something you want in ER spells, and lets you do something with all those shiny blue numbers that would otherwise go to waste.
Now that we've got Ether Renewal and Infuse, what other skills go well with those? Well, we need some enchantments for Ether Renewal to play with, and we may as well have other ways to self-heal if we're going to use Infuse. Aura of Restoration fits both bills, and we've already got lots of Energy Storage for Renewal, so it's a natural.
What else to use? Quick-casting spells are preferred, so you can spam stuff under ER. Since there will be times that your health goes down from Infuse until you can heal yourself back up, Protective Spirit is a nice spell to use, with a quick cast time and a long duration. The same logic will suggest Reversal of Fortune; it can also mitigate damage on other people who would otherwise need to be Infused.
Now we need some other things to use. Vigorous Spirit seems like a natural choice, for three reasons: 1) you cast spells constantly since you have so much energy and such fast-casting spells, 2) you can put it on other people for "trickle healing" so you don't have to keep using Infuse, and 3) it's a cheap, long-duration enchantment for yourself.
Although many deride it as not worth it, Healing Breeze works well in this build: you have the energy to spam it, helping immensely with degen teams, and boosting your own health after an Infuse. It also counts as an enchantment for ER, obviously.
The last slot goes to the one skill that makes the build tick: Life Attunement. Since every point of health you gain can be transferred to anyone else with Infuse, you may as well make the most of your impressive self-healing.
The build, then, is:
Reversal of Fortune
Healing Breeze (was Heal Party before nerf)
Infuse Health
Protective Spirit
Vigorous Spirit (was Aegis before nerf)
Ether Renewal {E}
Aura of Restoration
Life Attunement
10+4 Storage (the loss of max life doesn't hurt much, since you have Prot Spirit on you all the time, and since you lose less when Infusing)
11 Protection
10 Heals
20% Enchanting sword pommel
20/20 Energy Storage scroll
The healing from Ether Renewal is so much that you wind up able to cast Infuses literally back-to-back, with each cast healing you to full before it resolves. While such frequent use of this spell may seem dangerous, the layered protections (Prot Spirit and RoF) on yourself and the constant healing make it less dangerous than you might think, and this build winds up being much more durable than a traditional healer to many sorts of attack. With Ether Renewal up you can chain-cast Infuse through Backfire and with two warriors beating on you (really!); without you have to be more conservative. After casting Infuse, refresh Reversal of Fortune on yourself, then go on about healing other people. Each Breeze or Prot heals you for ~68; each Reversal or Vigorous heals you for ~41, so you'll be back at full in no time -- even without Renewal. It is vulnerable to a very on-the-ball Necromancer or Mesmer, but no more than a traditional monk in different ways.
The build works best when you are supplied an enchantment by other characters: Tainted Flesh, Aegis, Succor, Orders, or whatever. Without it you'll have to be a bit more cautious about energy management.
It's different, it works, and it's a blast to play.
E

