N
Thunderclap is broken and now needs to be nerfed.
4 pages • Page 2
G
h
Quote:
|
Originally Posted by Banebow
Once thunderclap is on a monk, he can do nothing. Period. I saw a sword warrior using this thing, he would hit, monk gets knocked down. He hit again while the monk is down, then hit when the monk stood up. That is 30+ energy gone right there. Even if he was using warriors endurance, he should not have had the energy to keep that up for 7-8 knockdowns. Hex removal of any kind, besides hex breaker beforehand and hope they don't have a trash hex to use first, or a maintained holy veil before going in, is not going to be anywhere near fast enough to take it off.
|
i haven't seen this problem as of yet in the arenas, so i guess i've gotten off lucky so far. when it does hit me like a strike of lightning, then i'll start calling for a fix.
D
Quote:
|
Originally Posted by unienaule
Uhm, its broken. Sister Rosette's comment is equivalent to people who thought Ranger Interrupts were fine when they were broken.
/signed |
c
C
OK, first off: I guess I should have been more clear - by "nerf" Thunderclap, I meant "fix" Thunderclap. I didn't think I'd be having this kind of problem with syntax, but just so you know, I think Thunderclap's fine. The only problem is that people are exploiting what is obviously a bug, since the effect doesn't match the skill description.
As for NOT fixing Thunderclap, that's just plain stupid. If Anet accidently made it so that Flare did 600 damage a hit instead of 60, they shouldn't leave it like that because it'd encourage new builds. It would encourage only one build: 8 Ele's spamming Flare left and right.
As for those that are saying HEXREMOVALHEXREMOVAL, unless your team mates bring hex removal to help you out (not likely - I random), then you're basically screwed unless you're character can stand 15-20 seconds of straight sitting on the ground while your ass is getting pounded by the other team. For reference, I couldn't even get off a Healing Touch when I had Thunderclap on me, and you're talking about a Remove Hex or CoP? Uh, no.
Once again, this thread was not calling for a "nerf" to Thunderclap, but rather a "fix" to Thunderclap, as it's a pain to try to do any PvPing when all the 12 year old bandwagoners are spending their faction unlocking Thunderclap so that they can continue to annoy the hell out of me.
As for NOT fixing Thunderclap, that's just plain stupid. If Anet accidently made it so that Flare did 600 damage a hit instead of 60, they shouldn't leave it like that because it'd encourage new builds. It would encourage only one build: 8 Ele's spamming Flare left and right.
As for those that are saying HEXREMOVALHEXREMOVAL, unless your team mates bring hex removal to help you out (not likely - I random), then you're basically screwed unless you're character can stand 15-20 seconds of straight sitting on the ground while your ass is getting pounded by the other team. For reference, I couldn't even get off a Healing Touch when I had Thunderclap on me, and you're talking about a Remove Hex or CoP? Uh, no.
Once again, this thread was not calling for a "nerf" to Thunderclap, but rather a "fix" to Thunderclap, as it's a pain to try to do any PvPing when all the 12 year old bandwagoners are spending their faction unlocking Thunderclap so that they can continue to annoy the hell out of me.
E
Quote:
|
Originally Posted by Commodore_Mcawesome
OK, first off: I guess I should have been more clear - by "nerf" Thunderclap, I meant "fix" Thunderclap. I didn't think I'd be having this kind of problem with syntax, but just so you know, I think Thunderclap's fine. The only problem is that people are exploiting what is obviously a bug, since the effect doesn't match the skill description.
As for NOT fixing Thunderclap, that's just plain stupid. If Anet accidently made it so that Flare did 600 damage a hit instead of 60, they shouldn't leave it like that because it'd encourage new builds. It would encourage only one build: 8 Ele's spamming Flare left and right. As for those that are saying HEXREMOVALHEXREMOVAL, unless your team mates bring hex removal to help you out (not likely - I random), then you're basically screwed unless you're character can stand 15-20 seconds of straight sitting on the ground while your ass is getting pounded by the other team. For reference, I couldn't even get off a Healing Touch when I had Thunderclap on me, and you're talking about a Remove Hex or CoP? Uh, no. Once again, this thread was not calling for a "nerf" to Thunderclap, but rather a "fix" to Thunderclap, as it's a pain to try to do any PvPing when all the 12 year old bandwagoners are spending their faction unlocking Thunderclap so that they can continue to annoy the hell out of me. |
Oh, and I think the term is "bandwagoneers".

All you have to do is spend a little time in arena and get on the receiving end of a W/E, R/E, or E/[W/R] to know that there's no way any skill should work like this. It is FAR too powerful and unbalanced. That said, I also encourage you to give dishing it at least a shot before they fix it....it is soooooo evilly satisfying. Don't do it too much, though, 'cause then you'll just be an exploiting jerk, and you'll feel dirty afterwards.
I first came across it in TA against a team of FOUR R/E's pulling this trick. They each picked a different target, kept us on our butts for 18 seconds straight, and we were all dead without firing off a single skill once the battle was joined.
Currently, I think the safest counter is to go part Mes and bring Hex Breaker. Otherwise, if you identify someone running this build, keep an eye on them. If they start casting it and you know/suspect you're the target, you have 2 seconds to get out of range or duck behind something. Then, it's just a matter of outrunning them, or throwing up Whirling Defense or something, until the hex is removed or runs out. Whatever you do, DON'T try to brazen it out: once you're down, you're going to stay down.
I predict they'll fix this before the week's out. MAN, are people in arena ticked! It's like a little hornet's nest in there.
Once fixed, however - boy, Thunderclap seems kinda lame, if you ask me. If you're an ele, you either need to be judicious with your wand/air skills, or you're going to be completely without energy in no time flat, and will have successfully kept someone on the ground for, what, 4-5 hits? Not sure it's worth it. Far better to just bring water trident and knock 'em down if they try to run.
I first came across it in TA against a team of FOUR R/E's pulling this trick. They each picked a different target, kept us on our butts for 18 seconds straight, and we were all dead without firing off a single skill once the battle was joined.
Currently, I think the safest counter is to go part Mes and bring Hex Breaker. Otherwise, if you identify someone running this build, keep an eye on them. If they start casting it and you know/suspect you're the target, you have 2 seconds to get out of range or duck behind something. Then, it's just a matter of outrunning them, or throwing up Whirling Defense or something, until the hex is removed or runs out. Whatever you do, DON'T try to brazen it out: once you're down, you're going to stay down.
I predict they'll fix this before the week's out. MAN, are people in arena ticked! It's like a little hornet's nest in there.
Once fixed, however - boy, Thunderclap seems kinda lame, if you ask me. If you're an ele, you either need to be judicious with your wand/air skills, or you're going to be completely without energy in no time flat, and will have successfully kept someone on the ground for, what, 4-5 hits? Not sure it's worth it. Far better to just bring water trident and knock 'em down if they try to run.
S
L
So basically... anything that makes you all have to think, or rebuild your precious PVP character is not right? There are many many ways to counter thunderclap, all you have to do is think. Instead of complaining, maybe you all should try to use a bit of strategy. For crying out loud.. just use hex breaker/balanced stance etc... and stop the whining. So many ways around this and all you guys can do is complain that this skill doesnt work right or that ranger has to much power. Come on. Whats unfair to you may not be unfair to others. Guild wars has already made negative changes to others skills that didnt even require it. Now you want them to correct the "bug" with thunderclap which we all know will result in a total skill description change. And it will be something so rediculous that having thunderclap or capping for it will be pointless. For the record, I never bring thunderclap to PVP cause my enemies block it or remove it. WOW what a concept they block or remove it... somebody had their thinking caps on. This isnt rocket science people, its a video game. 

L
Uhm, no. Most likely, they broke it in the update, along with EoE. I paid good money for this game, and I want my skills to do what they say they do.
I don't hear anyone say "So what EoE doesn't work, don't complain, we all know it will result in a total skill description change." Why? Because it sucks. You don't want EoE that sucks. You shouldn't have to have EoE that sucks any more. For an alternative to EoE and Thunderclap that sucks, wait for the next update.
I don't hear anyone say "So what EoE doesn't work, don't complain, we all know it will result in a total skill description change." Why? Because it sucks. You don't want EoE that sucks. You shouldn't have to have EoE that sucks any more. For an alternative to EoE and Thunderclap that sucks, wait for the next update.
N
This is absolutely broken. I did try it myself today, for about 20 minutes. Holy Veil is a good counter, as the cast is prior to the hex landing. After that hex is on you, if HV isn't up, it's COMPLETE shutdown for you and any teammates near by. One fight I lucked out and managed to shut down 4 people under the bridge in the beach arena map for 18 seconds. Win? Flawless. C'mon, one person shouldn't be able to apply such total shutdown to so many, in ANY situation.
I seriously hope that it's fixed tomorrow. Until then, time to go spread the word...lol.
I seriously hope that it's fixed tomorrow. Until then, time to go spread the word...lol.
K
What saddens me most is not the existence of a bugged skill, but everyone and his mother exploiting this skill. And they are even like "lol owned noob" and stuff like that when all they achieved is a win by cheating.
Those saying that this skill is now fine as it is... aye, go ahead. Troll some more. Because stating a bugged skill should stay this ways is nothing else but trolling.
Those saying that this skill is now fine as it is... aye, go ahead. Troll some more. Because stating a bugged skill should stay this ways is nothing else but trolling.
