Vengeance.
Vengeance is a great skill, i have it equipped on my W/Mo. It brings players back for 30 seconds with no DP and with full health and energy, enough to change the tide of a battle in PvE. It has saved my team many times.
Worst Skill in the Game
10 pages • Page 8
Quote:
Originally Posted by Praetor
But look at the duration of ether lord, maxes about 10 seconds. For a grand total of, 10 energy denied. Sure it's going to hurt a bonder, but so is malaise + wither for 4 energy degeneration for about 30 seconds (and counter the life degen on yourself with life siphon or something). On top of that, ether lord can't spam as well as malaise. Even more so, energy burn/surge denies 10 energy each at 14 dom, as well as dealing 80 dmg a piece.
Sure if you're completely out of energy, might as well use ether lord. However, ether lord still needs a longer duration to be really effective. Comparing Ether Lord to Energy Burn in terms of quantity of energy denied is misleading. Ether Lord is meant to be used when the target is at or very near zero energy. Then they're likely to go the full duration without getting back to the 5 energy needed to cast anything. (This doesn't work as well on ranger primaries, of course.) With Energy Burn, you have to either cast prematurely and only deny a few points, or wait for them to build up energy and thereby give them a chance to use it before you burn it.
Of course, you still need Energy Burn or something like it to get them down to zero in the first place, and EL is rather expensive unless you're at very low energy at the same time, so I'm not gonna say it's a great skill. But it's not useless.
Sure if you're completely out of energy, might as well use ether lord. However, ether lord still needs a longer duration to be really effective. Comparing Ether Lord to Energy Burn in terms of quantity of energy denied is misleading. Ether Lord is meant to be used when the target is at or very near zero energy. Then they're likely to go the full duration without getting back to the 5 energy needed to cast anything. (This doesn't work as well on ranger primaries, of course.) With Energy Burn, you have to either cast prematurely and only deny a few points, or wait for them to build up energy and thereby give them a chance to use it before you burn it.
Of course, you still need Energy Burn or something like it to get them down to zero in the first place, and EL is rather expensive unless you're at very low energy at the same time, so I'm not gonna say it's a great skill. But it's not useless.
M
Quote:
Originally Posted by j_babs
Vengeance is a great skill, i have it equipped on my W/Mo. It brings players back for 30 seconds with no DP and with full health and energy, enough to change the tide of a battle in PvE. It has saved my team many times.
Indeed Vengeance is great 
I liked it a lil to much when it was bugged in FoW....

I liked it a lil to much when it was bugged in FoW....
Quote:
Originally Posted by NatalieD
Comparing Ether Lord to Energy Burn in terms of quantity of energy denied is misleading. Ether Lord is meant to be used when the target is at or very near zero energy. Then they're likely to go the full duration without getting back to the 5 energy needed to cast anything. (This doesn't work as well on ranger primaries, of course.) With Energy Burn, you have to either cast prematurely and only deny a few points, or wait for them to build up energy and thereby give them a chance to use it before you burn it.
Of course, you still need Energy Burn or something like it to get them down to zero in the first place, and EL is rather expensive unless you're at very low energy at the same time, so I'm not gonna say it's a great skill. But it's not useless. Once again, malaise + wither has the same effect, for longer duration, and less penalty to you. Even malaise alone has comparable effects, if you're so attached to your elite skill. Even just a few pts in curses will outlast/outeffect ether lord.
And I'm not saying it's worthless, I'm saying it's the worst skill for a mesmer. And if worst = useless, then some skill balance changes need to be made. (which is does for this skill anyways)
Of course, you still need Energy Burn or something like it to get them down to zero in the first place, and EL is rather expensive unless you're at very low energy at the same time, so I'm not gonna say it's a great skill. But it's not useless. Once again, malaise + wither has the same effect, for longer duration, and less penalty to you. Even malaise alone has comparable effects, if you're so attached to your elite skill. Even just a few pts in curses will outlast/outeffect ether lord.
And I'm not saying it's worthless, I'm saying it's the worst skill for a mesmer. And if worst = useless, then some skill balance changes need to be made. (which is does for this skill anyways)
R
Quote:
Originally Posted by Neutron Star
I think you don't quite understand what the skill does. It gives one bonus strike of adrenaline on each attack for 5 seconds on all party members within radar range. How is that not good? Next time, test the skill before you decide it's crap.
Dark Fury's description: "Sacrifice 17% maximum health. For 5 seconds, the next time any nearby party member hits with an attack, that party member gains one hit of adrenaline."
This is straight from ANet: "Nearby An area of effect that is equal to 240 inches."
A graphical depiction is here.
Definitely not radar range unless the skill description is wrong.
This is straight from ANet: "Nearby An area of effect that is equal to 240 inches."
A graphical depiction is here.
Definitely not radar range unless the skill description is wrong.
R
Quote:
Originally Posted by James Earthwarder
{Ward Againist Harm} could use some work. First of all its the only non-earth ward. This means you can't stack it with other wards. The Level 16 version gives you + 63 Armor vs Fire, and 25 Armor vs other damage. This may sound ok, but it is an elite skill. This means you have to devote your elite skill to a spell that could just be called ward againist fire. This is ok for the campaign where you can choose your enemies, but in PvP the chances of facing a significant number of fire eles is pretty darn low. It should be made a earth spell since all other wards are earth, there are 3 water elites and only one earth, and in order to cast the spell you have expose your ele to the front lines of battle where earth protection spells would really help. Secondly, to make it more effective in PvP the spell should give around 50 armor vs fire, and 35 vs other damage.
Look up the ranger skill called "Greater Conflagration." Now ward vs harm is +63 al vs all physical attacks. Not too shabby for PvP IMHO, if you set up your build to take advantage of it.
Rico
Rico
e
Quote:
Originally Posted by Rico Carridan
Look up the ranger skill called "Greater Conflagration." Now ward vs harm is +63 al vs all physical attacks. Not too shabby for PvP IMHO, if you set up your build to take advantage of it.
Rico Without fertile how you gonna keep GC up? They see them both being used and your spirit will be gone fast. Not only that but thats 2 elites for a decent amount of armor.... Many things ignore armor.
Rico Without fertile how you gonna keep GC up? They see them both being used and your spirit will be gone fast. Not only that but thats 2 elites for a decent amount of armor.... Many things ignore armor.
R
Decent amount of armor... I guess... like take the 60 ac bonus and figure that in, you are taking about 25% of the damage you would have been taking without the 60 bonus AC.
Also, the AC against everything is the major selling point, it is basically a combination of elements and melee and beefed up after that.
Worthless Player
Also, the AC against everything is the major selling point, it is basically a combination of elements and melee and beefed up after that.
Worthless Player
Quote:
Originally Posted by Rico Carridan
I'd like to have some opinions on what people think are the worst skills in the game for each class. These are skills, that, for whatever reason, have probably never found their way into any player's skill bar, pretty much ever. Maybe their effect just doesn't make sense. Maybe the energy cost is just too high to justify the effect. Maybe the spell is just too situation to ever be used. Whatever the case, I'd love to hear what people think about these skills. Also, if you have ever found an effective use for any of the skills that people claim to be the game's bottom of the barrel, I'd love to hear it.
Here's my 6:
Warrior: Deflect arrows. In principle this skill looks like it could be nice, except for the part that says "this skill ends if you attack"
Ranger: Otyugh's cry. There aren't enough random animals in any area that I can think of to make this spell worth using. If it worked on pets, I can see a lot of good things coming from this.
Elementalist: Rust. There are a few builds that *technically* would be gimped beyond any recovery if this skill was used. But nobody would ever bother bringing this skill on the off-chance that they will run into one of those builds.
Necromancer: Dary fury. If I'm reading the description correctly, this spell gives *one character* one strike of adrenaline. For 10 energy. Makes sense to me.
Monk: Vital Blessing. I don't know of any builds that benefit from -1 energy regeneration for a bit of extra health.
Mesmer: Signet of Humility. Disabling an elite skill is a nice idea, but let's be honest here, you're a mesmer. If you want to disable the enemy's elite skill, use diversion or something. Frankly, I don't think there are any elite skills in the game that are dangerous enough to warrant bringing something like this along. Maybe before ER was nerfed there might have been some advantage to this.
Rico most of these make sense but wital blessing is very usefull for a W/Mo- they can reach over 1k hp with a few hp skills and the skill i find most useless in the game is the rangers elite quick shot-big deal in exchange for 5 energy shoot twice as fast-like geeze take barrage and anniihilate-+15 damage 5 energy cost no recharge-i didnt even bother with quick shot

Here's my 6:
Warrior: Deflect arrows. In principle this skill looks like it could be nice, except for the part that says "this skill ends if you attack"
Ranger: Otyugh's cry. There aren't enough random animals in any area that I can think of to make this spell worth using. If it worked on pets, I can see a lot of good things coming from this.
Elementalist: Rust. There are a few builds that *technically* would be gimped beyond any recovery if this skill was used. But nobody would ever bother bringing this skill on the off-chance that they will run into one of those builds.
Necromancer: Dary fury. If I'm reading the description correctly, this spell gives *one character* one strike of adrenaline. For 10 energy. Makes sense to me.
Monk: Vital Blessing. I don't know of any builds that benefit from -1 energy regeneration for a bit of extra health.
Mesmer: Signet of Humility. Disabling an elite skill is a nice idea, but let's be honest here, you're a mesmer. If you want to disable the enemy's elite skill, use diversion or something. Frankly, I don't think there are any elite skills in the game that are dangerous enough to warrant bringing something like this along. Maybe before ER was nerfed there might have been some advantage to this.
Rico most of these make sense but wital blessing is very usefull for a W/Mo- they can reach over 1k hp with a few hp skills and the skill i find most useless in the game is the rangers elite quick shot-big deal in exchange for 5 energy shoot twice as fast-like geeze take barrage and anniihilate-+15 damage 5 energy cost no recharge-i didnt even bother with quick shot

e
quickshot is by far on of the most usefull skills the ranger has. Barrage is situational and requires a regular attack speed. Quickshot means to be stacked with as many buffs as possible to get the most effect out of it. Dual+quick+savage or Dual+punishing for the spike. barrage I thought had a 1 esc recharge.
T
Quote:
Originally Posted by Sum1
most of these make sense but wital blessing is very usefull for a W/Mo- they can reach over 1k hp with a few hp skills and the skill i find most useless in the game is the rangers elite quick shot-big deal in exchange for 5 energy shoot twice as fast-like geeze take barrage and anniihilate-+15 damage 5 energy cost no recharge-i didnt even bother with quick shot
erm ...
I like it to play my Ranger, and I must say that for a damage RAnger, Quickshot is the best elite ingame!!!
Go and test the elites first, barrage sucks if you don't have the right conditions to use it.
erm ...I like it to play my Ranger, and I must say that for a damage RAnger, Quickshot is the best elite ingame!!!
Go and test the elites first, barrage sucks if you don't have the right conditions to use it.
Quote:
Originally Posted by Neutron Star
I think you don't quite understand what the skill does. It gives one bonus strike of adrenaline on each attack for 5 seconds on all party members within radar range. How is that not good? Next time, test the skill before you decide it's crap.
No, it doesn't do that. Compare DF with OoP and OoV:
Dark Fury
Enchantment. Sacrifice 17% max Health. For 5 seconds, the next time any nearby party member hits with an attack, that party member gains one hit of adrenaline.
Order of Pain
Enchantment. Sacrifice 17% Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional (Min: 3 - Max: 16) damage.
Order of the Vampire (Elite)
Elite Enchantment. Sacrifice 17% max Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member steals (Min: 3 - Max: 16) Health.
Just because other similar skills work on a per hit basis, it doesn't mean DF also does. DF gives 1 hit of adrenaline for 1 attack ONLY. If you do 5 attacks in 5 secs, you gain 1 hit from DF. If you do 1 attack in 5 secs, you gain 1 hit from DF. You get the picture. And yes, I have tested DF.
Dark Fury
Enchantment. Sacrifice 17% max Health. For 5 seconds, the next time any nearby party member hits with an attack, that party member gains one hit of adrenaline.
Order of Pain
Enchantment. Sacrifice 17% Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional (Min: 3 - Max: 16) damage.
Order of the Vampire (Elite)
Elite Enchantment. Sacrifice 17% max Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member steals (Min: 3 - Max: 16) Health.
Just because other similar skills work on a per hit basis, it doesn't mean DF also does. DF gives 1 hit of adrenaline for 1 attack ONLY. If you do 5 attacks in 5 secs, you gain 1 hit from DF. If you do 1 attack in 5 secs, you gain 1 hit from DF. You get the picture. And yes, I have tested DF.
Quote:
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Dark Fury's description: "Sacrifice 17% maximum health. For 5 seconds, the next time any nearby party member hits with an attack, that party member gains one hit of adrenaline." This is straight from ANet: "Nearby An area of effect that is equal to 240 inches." A graphical depiction is here. Definitely not radar range unless the skill description is wrong. Quoted for truth. Either they have COMPLETELY messed up the description of the skill or (as in my personal experience) it does, indeed, do what it says and it does, indeed, suck. @The Ether Lord discussion: This skill is just.. strange. Best way I can see it used is when you have unloaded all kinds of energy denial skills on your enemy and A)Your enemy is very low on nrg, and B) You are very low on nrg as well. Perhaps EL could work well with Mantra of Recall: time it in such a way that mantra hits rite after EL. Would replenish your whole nrg pool. |
Z
Skill descriptions lie and Dark Fury is one of the most blatent at that. Don't ever base your assumptions off of them. I haven't used dark fury since the last patch but before then it worked perfectly fine.
And ether lord is absolutely horrible while signet of humility was a top notch skills before the nerf, it still is something that is very flexible and can serve a number of useful purposes, much like diversion.
And ether lord is absolutely horrible while signet of humility was a top notch skills before the nerf, it still is something that is very flexible and can serve a number of useful purposes, much like diversion.
T
Quote:
Originally Posted by Too Hot Fo You
erm ...
I like it to play my Ranger, and I must say that for a damage RAnger, Quickshot is the best elite ingame!!!
Go and test the elites first, barrage sucks if you don't have the right conditions to use it. i find that punishing shot is is quite effective. kindle or ignite arrows, conjure whatever, dual shot, punishing shot, hunters shot, savage shot. nothing survives, wel most things do, but they tend to limp away. needs highish xpertise tho
on the worst skills thing, i actualy think that dark fury is possible the worst in the game. 1 adrenaline? make it morelike 10, then we are getting there, or better still use bal spirit. another one which needs a little fixing is muddy terrain. erm, i mean, whats the point. ok it could stop the occasional runner in gvg, but its stopping u as well. why not just use read the wind +pin down? or cripple shot. if u really dont like drok runs then u could always sabotage a runners efforts, and put one near the avicari, or worms. that would piss em off
ether lord has its uses. mind wrack, nrg burn, nrg surge, spirit shakles, mind wrack, ether lord, when ur nrg is near gone, mind wrack, mind wrack, consume corpse, rinse and repeat
I like it to play my Ranger, and I must say that for a damage RAnger, Quickshot is the best elite ingame!!!
Go and test the elites first, barrage sucks if you don't have the right conditions to use it. i find that punishing shot is is quite effective. kindle or ignite arrows, conjure whatever, dual shot, punishing shot, hunters shot, savage shot. nothing survives, wel most things do, but they tend to limp away. needs highish xpertise tho
on the worst skills thing, i actualy think that dark fury is possible the worst in the game. 1 adrenaline? make it morelike 10, then we are getting there, or better still use bal spirit. another one which needs a little fixing is muddy terrain. erm, i mean, whats the point. ok it could stop the occasional runner in gvg, but its stopping u as well. why not just use read the wind +pin down? or cripple shot. if u really dont like drok runs then u could always sabotage a runners efforts, and put one near the avicari, or worms. that would piss em off
ether lord has its uses. mind wrack, nrg burn, nrg surge, spirit shakles, mind wrack, ether lord, when ur nrg is near gone, mind wrack, mind wrack, consume corpse, rinse and repeat

T
Quote:
Originally Posted by Peewee
if u really dont like drok runs then u could always sabotage a runners efforts, and put one near the avicari, or worms. that would piss em off
ohh yey dude, that would be so funny, you take your ranger and run in front of him, place the muddy terrain down and wait for him to get trapped into it.
Ohh yeah.
Ohh yeah.
T
