The worst nerco ability is dark pact by far, you sacrafise more energy than you lose, its just plain stupid.
For warrior i would have to say fear me is the most pointless skill. OMG I JUST LOST 3 ENERGY IM GOIN DIE!
Monk i would have to say would be infuse health. It puts you on a 1 or 2 hit kill basis.
Ranger doesnt really have that bad of skills.
Ele i would have to say is rust or the ward that makes opponet slower.
Mesmer would have to be Signet of Midnight. It basickly puts you out of the game for 20 seconds. very pointless
These are my opionions on the worst skills
--Point
Worst Skill in the Game
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Quote:
Originally Posted by Farthest Point
The worst nerco ability is dark pact by far, you sacrafise more energy than you lose, its just plain stupid.
For warrior i would have to say fear me is the most pointless skill. OMG I JUST LOST 3 ENERGY IM GOIN DIE!
Monk i would have to say would be infuse health. It puts you on a 1 or 2 hit kill basis.
Ranger doesnt really have that bad of skills.
Ele i would have to say is rust or the ward that makes opponet slower.
Mesmer would have to be Signet of Midnight. It basickly puts you out of the game for 20 seconds. very pointless
These are my opionions on the worst skills
--Point Did you not even look at mine or Eonwe's posts? The GvG metagame is spike. Everyone runs it. despite what you might think 1 second casting is waaayyy to long. Infuse is anti spike and it's why people run it. Its infuse+healing touch for yourself and you are fine. Rust maybe but Ward against foes??? That is one of the best skills by far in this game. Making around even 4 people 50% slower means that the warriors can be easily kited in circles and a whole enemy team trapped in Aoes. Catapults
. Are you kidding me? 3 energy every 4 hits. Under an IAS thats about hmm the 4 pip regen. Plus the fact that thats only on one warrior. Fear me is a great skill pvp wise. Dark pact doesn't give you more energy. And it has specific uses.. Dark Aura +aura of the lich for me losing around 20 health for 90 spike dmg on one target around 40 dmg shadow dmg to everyone around me. Signet of midnight is a Ca or PvE skill. Have you even played all the classes?
For warrior i would have to say fear me is the most pointless skill. OMG I JUST LOST 3 ENERGY IM GOIN DIE!
Monk i would have to say would be infuse health. It puts you on a 1 or 2 hit kill basis.
Ranger doesnt really have that bad of skills.
Ele i would have to say is rust or the ward that makes opponet slower.
Mesmer would have to be Signet of Midnight. It basickly puts you out of the game for 20 seconds. very pointless
These are my opionions on the worst skills
--Point Did you not even look at mine or Eonwe's posts? The GvG metagame is spike. Everyone runs it. despite what you might think 1 second casting is waaayyy to long. Infuse is anti spike and it's why people run it. Its infuse+healing touch for yourself and you are fine. Rust maybe but Ward against foes??? That is one of the best skills by far in this game. Making around even 4 people 50% slower means that the warriors can be easily kited in circles and a whole enemy team trapped in Aoes. Catapults
. Are you kidding me? 3 energy every 4 hits. Under an IAS thats about hmm the 4 pip regen. Plus the fact that thats only on one warrior. Fear me is a great skill pvp wise. Dark pact doesn't give you more energy. And it has specific uses.. Dark Aura +aura of the lich for me losing around 20 health for 90 spike dmg on one target around 40 dmg shadow dmg to everyone around me. Signet of midnight is a Ca or PvE skill. Have you even played all the classes?Quote:
Originally Posted by smurfhunter
heres someone who only read the skill name and decided he knew all about the skill Ahh... actually, I play a E/Me and I do have this skill unlocked. The thing is, with 0 in illusion (since I've never bothered to look much into the illusion line), this skill's skill description seems much more pathetic (take away 40 and give back 40 heath and ends at 25% below) then it really is after you put attributes into it. My bad. I still don't really like it though. I'd rather have a good armor spell like Physical/Elemental resistance or mantra of <blank> or or armor of earth then more health in PvE (lets face it, enchantments are worthless cause they are always stripped in good (not fighting noob) PvP). Now, if that 25% was your normal max instead of Death Penalty affected health...
heres someone who only read the skill name and decided he knew all about the skill Ahh... actually, I play a E/Me and I do have this skill unlocked. The thing is, with 0 in illusion (since I've never bothered to look much into the illusion line), this skill's skill description seems much more pathetic (take away 40 and give back 40 heath and ends at 25% below) then it really is after you put attributes into it. My bad. I still don't really like it though. I'd rather have a good armor spell like Physical/Elemental resistance or mantra of <blank> or or armor of earth then more health in PvE (lets face it, enchantments are worthless cause they are always stripped in good (not fighting noob) PvP). Now, if that 25% was your normal max instead of Death Penalty affected health...
Quote:
Originally Posted by HawkofStorms
I'd rather have a good armor spell like Physical/Elemental resistance or mantra of <blank> or or armor of earth then more health in PvE (lets face it, enchantments are worthless cause they are always stripped in good (not fighting noob) PvP). Now, if that 25% was your normal max instead of Death Penalty affected health...
well ya but u gain hp if removed so...
illusion of weakess on u, shatter enchantment -100 hp, illusion of weakess +250
armor of earth on u, shatter enchantment -100 hp.... that is all u lost hp.
ppl go mad when they are like "im gonna kill him, im gonna kill him, im gonna kill him, no monk near him, almost dead..... ahh shyt he got healed
, and monk got to him now."
illusion of weakess on u, shatter enchantment -100 hp, illusion of weakess +250

armor of earth on u, shatter enchantment -100 hp.... that is all u lost hp.
ppl go mad when they are like "im gonna kill him, im gonna kill him, im gonna kill him, no monk near him, almost dead..... ahh shyt he got healed
A
Mantra of Recall + Contemplation of Purity = banked energy that can be retrieved anytime, plus a conditional hex and condition removal.
Leech Sig + Sig of Weariness + Keystone Signet + Signet of Humility. Throw in Mantra of Inscriptions and Mantra of Signets for more fun.
As for worst skill, probably Amity (Elite version of Pacifism, cute.) and Flourish (lack of skills/builds that could take advantage of this).
There are plenty subpar skills, but those are the worst in my opinion.
Leech Sig + Sig of Weariness + Keystone Signet + Signet of Humility. Throw in Mantra of Inscriptions and Mantra of Signets for more fun.
As for worst skill, probably Amity (Elite version of Pacifism, cute.) and Flourish (lack of skills/builds that could take advantage of this).
There are plenty subpar skills, but those are the worst in my opinion.
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Quote:
Originally Posted by Farthest Point
The worst nerco ability is dark pact by far, you sacrafise more energy than you lose, its just plain stupid.
For warrior i would have to say fear me is the most pointless skill. OMG I JUST LOST 3 ENERGY IM GOIN DIE!
Monk i would have to say would be infuse health. It puts you on a 1 or 2 hit kill basis.
Ranger doesnt really have that bad of skills.
Ele i would have to say is rust or the ward that makes opponet slower.
Mesmer would have to be Signet of Midnight. It basickly puts you out of the game for 20 seconds. very pointless
These are my opionions on the worst skills
--Point lol worste post evor, all of the skills you named that you think are bad are actually quite awesome. Fear me was actually nerfed because it was so good, and still is. If any class has a worthless skill its ranger, otyugh's cry ftw.
For warrior i would have to say fear me is the most pointless skill. OMG I JUST LOST 3 ENERGY IM GOIN DIE!
Monk i would have to say would be infuse health. It puts you on a 1 or 2 hit kill basis.
Ranger doesnt really have that bad of skills.
Ele i would have to say is rust or the ward that makes opponet slower.
Mesmer would have to be Signet of Midnight. It basickly puts you out of the game for 20 seconds. very pointless
These are my opionions on the worst skills
--Point lol worste post evor, all of the skills you named that you think are bad are actually quite awesome. Fear me was actually nerfed because it was so good, and still is. If any class has a worthless skill its ranger, otyugh's cry ftw.
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Yay smurf your back
once they see the v2 your gonna have to make v4. Though yes cleave does suck. Etherprodigy is a little better but restore condition though if all you want to do remove conditions Martyr>restore condition. The reason is that If 1 person is running martyr then the rest of the team feels a less of a need to take condition removal which means that if the martyr monks is down the other monks will have trouble handling conditions.
once they see the v2 your gonna have to make v4. Though yes cleave does suck. Etherprodigy is a little better but restore condition though if all you want to do remove conditions Martyr>restore condition. The reason is that If 1 person is running martyr then the rest of the team feels a less of a need to take condition removal which means that if the martyr monks is down the other monks will have trouble handling conditions.fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
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Joined Aug 2005
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Quote:
Originally Posted by jonnybegood
yes with cleave , i dont understand why the made it elite , seeing how there is a better skill(executioners) that is better and does more damage, and it's not elite.
Executioner's Strike is not better than Cleave on its own. Its better because its not elite, and since it combos so much better than Cleave because of the existence of another skill, Eviscerate.
K
Quote:
Originally Posted by Kassad
Thats a joke right? Point Blank shot got buffed in the update, my ranger is Exp/Wild Surv its very nice, half range doesnt matter since im trapping, closer the better. Better dmg than most bow attack skills and most have 6 second recharge, this one has 3.
penetrating shot pwns that, especially agianst warriors because it does much better damage.
p
Glyph of Concentration. Wow, are you willing to spend 5 energy to ensure you're not interrupted? And how many ways are there in the game to become dazed? The only use I see with this is either you want to cast restore life uninterrupted, or something else with long cast time, such as meteor shower.
Ether Lord. Before the energy tap/drain patch, someone calculated that the net energy you gained as well as the net energy lost by your opponent via Ether Lord, is less than energy tap. After the patch however, ether lord was not buffed. Ether Lord is ok just about ONLY when you're out of energy. Too limited in use.
Restore Condition. While most monk skills have a good use, restore condition is really eww. Martyr is probably better for those 8-player team situations. But it's not like you need to remove the effects of virlence every 2 seconds (which virlence is also the big condition inflictor in the game).
Vile Touch. Though it's a skill (not a spell) on the death line, it's shadowed out by vamp touch & touch of agony on the blood line for either better overall dmg + effect and better energy cost + cooldown, respectively.
Called Shot. It might be great to make sure you interrupt that trapper + whirling def, or with choking gas, that your arrow hits while they're casting restore life, etc; arrows are pretty hard to dodge/block as is. And called shot doesn't work like Quick Shot, though it looks very similar.
Deflect Arrows. This is kinda of a tough one for wars. Basically deflect arrows is shadowed out by Shields Up!. Shields up! gives an team aoe shout defense of +50 armor against arrows, which is a lot of armor. Both skills last about the same duration, but deflect arrows is just for yourself, and takes up your stance.
Ether Lord. Before the energy tap/drain patch, someone calculated that the net energy you gained as well as the net energy lost by your opponent via Ether Lord, is less than energy tap. After the patch however, ether lord was not buffed. Ether Lord is ok just about ONLY when you're out of energy. Too limited in use.
Restore Condition. While most monk skills have a good use, restore condition is really eww. Martyr is probably better for those 8-player team situations. But it's not like you need to remove the effects of virlence every 2 seconds (which virlence is also the big condition inflictor in the game).
Vile Touch. Though it's a skill (not a spell) on the death line, it's shadowed out by vamp touch & touch of agony on the blood line for either better overall dmg + effect and better energy cost + cooldown, respectively.
Called Shot. It might be great to make sure you interrupt that trapper + whirling def, or with choking gas, that your arrow hits while they're casting restore life, etc; arrows are pretty hard to dodge/block as is. And called shot doesn't work like Quick Shot, though it looks very similar.
Deflect Arrows. This is kinda of a tough one for wars. Basically deflect arrows is shadowed out by Shields Up!. Shields up! gives an team aoe shout defense of +50 armor against arrows, which is a lot of armor. Both skills last about the same duration, but deflect arrows is just for yourself, and takes up your stance.

