I think the polearm and hand-to-hand ideas are pretty good. I just wouldn't be able to find names for them because they're pretty specific.
My personal idea would be not to add new classes, but to make a specific name and extra skills for the different class combos already in the game.
For example. Say you made a warrior. You then go become a ranger sub. What are you? A Druid! Or Tribal Warrior, Shaman... etc. whatever floats your boat, the name doesn't matter much right now. Then, you are now a Druid. That means you get a new attribute line instead of the rangers Expertise which you lost when you picked warrior as primary. That new attribute would be Shapeshifting. That's my idea, it could be something else.
This would be the same with all the class combos. You pick a primary class and you get his primary attribute; you pick a sub-class and you get the new unique-attribute, which you only get since you picked that exact class combo. It would NOT matter wether you were ranger/warrior or warrior/ranger; you'd still be a druid.
I think that'd be great.
Rancour
Wilds Pathfinder
I'm a free spirit (that's not what the guild is called, I just am)
W/R
Joined Aug 2005




