That's right. I think the greatest mission in the game is Thunderhead Keep.
A game like Guild Wars, standing alone in the realm of MMORPG's as the only real free one of it's class, is bound to attract the detritus of the gamer world. We get more than our fair share of younger, less ... intelligent, and "Independent" players. Thank god this game doesn't have open Player Killing or it would be replete with them.
Some people play this game not because it's the only free one, but because we sincerely beleive it to be the best choice on the market. I love the 20 level cap, 8 skill bar restriction, and lack of godly items in this game. The playing field is so level that nobody can have an advantage over you that you're not able to acquire as well, save for one thing: Skill. This game gives two players the exact same stats, skills, equipment, and level, and shows just how much the player behind the character really matters.
What does all this have to do with THK? THK, Thirsty River, and the Doppleganger are the three solitary lines of defense against those players who jumped from the kill-spamming world of Diablo 2 and it's kin, and who either need to readjust their gaming mindsets, or find another game. THK, Elona Reach, and in a much smaller sense the doppleganger, all require you to either be a good team player, or be pretty damn good yourself. Both missions can be VERY easily done by a team that's merely competent, and both can be done without much stress if you use minions and your own build properly.
If you're patient, assemble a good team, and force some order and teamwork into the mix, you're good to go. All those people complaining about players who drop, teams that aggro, etc... you're not being very wise about your team selection. Do you TALK to your team before you start the mission, or just spam "gogogogogog" until the party leaves? Ask some questions first. Who's calling? Does everyone have 1-2 hours to do the mission? Do enough players have Rez Sigs and the like? Are you all infused (You'd be shocked how many people miss this)?
You one of those poor ignored Mesmers or Rangers? Gather up the other Rangers and Mesmers wandering around and make a weakness/trapper team. You don't even need a single monk if you do it right.
These missions are not HARD missions, and everyone needs to figure that out. If you're on your 10+ attempt, then I think you need to stop for a minute, realize that the problem may not be the mission, and adjust how you've been playing this game. Cuz in HoH, GvG, THK, TR, and most REAL LIFE situations, gung-ho, balls to the wall, mindless attacking won't get you anywhere.
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