differents hammer skins that looks like swords or axe.
/signed as long as they requires hammer attribute and use only hammer skills.
Two handed swords/axes & 1 handed blunt weapons
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Originally Posted by The truth itself
/no
This is a typical mmorpg request, but if you think over it, it would ruin warrior balance completely. Also the ammount of new models needed for this. No thanks, i rather get rid of err7, iway, touch rangers and other gimmick before this. |
So... That leaves 'Other Gimmick.' What'd you have in mind?
(P.S. /Signed. I'm curious as to why this still isn't in.)
I think this would require an huge investment of the devs. not only the weapon, but the whole skillsystem of a weaponline would need to be re-evaluated how much damage a particular skill would do in dualhanded or single-handed combat.
it also takes a bit of charasteristic away. people asked for a dual wielding class for a long time, and they got the assassin. now, suddenly the assassin isn't good enough anymore?
i just don't understand.
it also takes a bit of charasteristic away. people asked for a dual wielding class for a long time, and they got the assassin. now, suddenly the assassin isn't good enough anymore?
i just don't understand.
y
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
t
I've been wanting this for a while. To me, it seems like the lack of a shield (16 def. with + health or damage reduction) is a pretty good step along the route of balance.
We currently have the choice of 2 handed, or 1 handed. However, this should totally extend beyond the choice of hammer vs. sword/axe, so that you can pick both your chosen weapon, and then wether to use it 1 handed (more defense from an offhand) or 2 handed (sacrifice defense for greater offense).
/signed
We currently have the choice of 2 handed, or 1 handed. However, this should totally extend beyond the choice of hammer vs. sword/axe, so that you can pick both your chosen weapon, and then wether to use it 1 handed (more defense from an offhand) or 2 handed (sacrifice defense for greater offense).
/signed
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Originally Posted by Knight Othin Of War
barbarians are warriors so it wouldn't ruin anything.
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The warriors having 3 weapons swords/axes/hammers actually screwed up the future from the moment it received 3 weapons.
If they had simply given the Wariors swords then we woudnt have missed the other 2 weapons, i mean if you think of a warrior you would think of a guy holding a sword , right?
If they had left the 2 other weapons out of the arsenal of the warrior it would have made coming up with other melee classes a bit more easy and a bit better , instead of having 3 weapons spread around 1 class you would have 3 profesions that are extremely good at using their weapon.
The warrior would have become the ultimate swordsman, we could have gotten the 7 feet tall characters that carry the huge hammers and bash people.And the axe man a that throw their axe when the enemy os running towards them, you all know what kind of characters im talking about, you seen them in movies.
Sorry for long post , now im gonna go to concept forum and finally post my idea.
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Originally Posted by Morrandir Gurthring
Well, err7 is more of an ISP problem, iway is nerfed due to some new Necro skills in Nightfall, and touch rangers are also nerfed by a single Paragon skill, "Can't Touch This."
So... That leaves 'Other Gimmick.' What'd you have in mind? (P.S. /Signed. I'm curious as to why this still isn't in.) |
Map stuck bugs.
Teleport underderground stuck bug.
Boat travels to Capital citys.
Improve horrible skills and elite skills.
Leechers in FA.
Premades are HA builds.
more?
I'm not convinced it's purely ISP problems, i never had any err7s before, and then after an update(6v6 HA), I now get them. I've been disconnected on different connections after..
Tricky to balance.
Going in the 1 handed to 2 handed direction is reasonable; you don't affect it too much; just tweaking damage numbers a bit.
The hard part is going from the 2 handed hammer to one handed - that would take a lot of work, as the knockdowns are pretty potent and the only reason really for it; as well, while slowing down the rate of adrenaline gain for sword and axe would compensate for damage to some extent, speeding up adrenaline gain for hammers would really change the power of the hammer KD chains.
I'd be fine with introducing 2H swords and Axes, and not adjusting hammers to 1 handed I suspect. Then again, as is they can leave 1H hammers (blunts) for a new profession (cleric?) and reserve 2H Swords/Axes for a class (barbarian?).
Going in the 1 handed to 2 handed direction is reasonable; you don't affect it too much; just tweaking damage numbers a bit.
The hard part is going from the 2 handed hammer to one handed - that would take a lot of work, as the knockdowns are pretty potent and the only reason really for it; as well, while slowing down the rate of adrenaline gain for sword and axe would compensate for damage to some extent, speeding up adrenaline gain for hammers would really change the power of the hammer KD chains.
I'd be fine with introducing 2H swords and Axes, and not adjusting hammers to 1 handed I suspect. Then again, as is they can leave 1H hammers (blunts) for a new profession (cleric?) and reserve 2H Swords/Axes for a class (barbarian?).
T
wow this suggestion has been brought up um... 8200 times. There is one reason this will never happen. In order for someone to use a 2handed axe over a 1handed axe would be more damage. Since a 1 handed axe is the highest sustained damage in the game already, donjathink an even more powerful 2handed axe is slightly unbalanced?
As far as one handed hammers.... it just doesn't make sense... fear my devastating 3 pound hammer! Or earthshaker with a little mallet.
As far as one handed hammers.... it just doesn't make sense... fear my devastating 3 pound hammer! Or earthshaker with a little mallet.
b
You could put 1h hammers/maces/flails under the axe skill spec using axe skills and axe stats, just using blunt damage since they use similer attack animations, etc..
For 2h swords, and axes, you'd put them under the Hammer(2h weapon) spec and keep the same weapons speed to damage ratio for dps, as a 12 pound sledge and a 12 pound maul (for those who've split fire wood) swing the same, just vary the speeds and damage (same dps) for 2h swords, 2h hammers, 2h maces, 2h axes, 2h picks, etc. using exsisting hammer skills.
For duel wield.. use dagger combat animation.. make it were the main hand weapon is the acual weapon, while the off hand acts like a focus, so if you had a +5e 33% bleed +7 armor sword in the off hand, you'd gain the benifts of those mods at the cost of not having a shield, keeping 1h damage the same... not unbalencing but get the looks and some benifits of duel wield.
For 2h swords, and axes, you'd put them under the Hammer(2h weapon) spec and keep the same weapons speed to damage ratio for dps, as a 12 pound sledge and a 12 pound maul (for those who've split fire wood) swing the same, just vary the speeds and damage (same dps) for 2h swords, 2h hammers, 2h maces, 2h axes, 2h picks, etc. using exsisting hammer skills.
For duel wield.. use dagger combat animation.. make it were the main hand weapon is the acual weapon, while the off hand acts like a focus, so if you had a +5e 33% bleed +7 armor sword in the off hand, you'd gain the benifts of those mods at the cost of not having a shield, keeping 1h damage the same... not unbalencing but get the looks and some benifits of duel wield.
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Originally Posted by TadaceAce
wow this suggestion has been brought up um... 8200 times. There is one reason this will never happen. In order for someone to use a 2handed axe over a 1handed axe would be more damage. Since a 1 handed axe is the highest sustained damage in the game already, donjathink an even more powerful 2handed axe is slightly unbalanced?
As far as one handed hammers.... it just doesn't make sense... fear my devastating 3 pound hammer! Or earthshaker with a little mallet. |
/signed, but only if they can make the animations so that you don't look like a ballet dancer trying to swing a house at someone.
i dont know if you guys know this game, the name is Dark ages of camelot. it was like a game like GW and WOW. and the warrior class had the same as what you guys want. a 2 handed sword. man it deals way more damage, but less armor. also the attack speed was a bit slower. but it looks great if you have a big @ss sword in your hands. this game is about 10 years old and i think gw and wow have learned a lot of this game.
Only problem is that you also have to pay for this game just like WOW. but the fun part in this game was that you had big @ss fights between 2 realms. Like 1 realm controlls a castle and a other realm wants to take the castle over. what do you get, a big fight. 150 vs 200. and no lag
http://www.darkageofcamelot.com/
Only problem is that you also have to pay for this game just like WOW. but the fun part in this game was that you had big @ss fights between 2 realms. Like 1 realm controlls a castle and a other realm wants to take the castle over. what do you get, a big fight. 150 vs 200. and no lag

http://www.darkageofcamelot.com/
