My suggestion:
Allow us to equip axes and swords with an option of making it two handed. I dont think its unreasonable to think that holding a sword or axe with two hands would increase attack strength at the cost of defensive strength and speed of strikes. I though it after staring at my character holding a huge axe with one hand. They could reuse the same animation from swinging the hammer also.
It would open up a possibilty for two-handed only versions of axes and swords like bastard swords, halberds and other pole axes, lochaber axes.
On the opposite end, i would like to see one handed maces and clubs and mauls. These would use hammer skills and have faster strikes, but at the cost of damage and less chance of knockdown to balance it out.
tellme what you guys think. ^.^
Two handed swords/axes & 1 handed blunt weapons
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hammer skills deal less damage then swords and axes
compare, galrath slash, executioners strike and mighty blow
they are the high damage skills of their respective attribute
and mighty blow has -5 damage compared to them
hammer skills are made for two-handed hammers, axes skills are made for one-handed axes, sword skills are made for one-handed swords
if they would add two-handed and one-handed of each of them, they would have to rework ALL WARRIORS skills, and add varieties of exceptions if they would add the option to equip two weapons, and way more if you could equip one of each kind!
just think of the numbers... they would basically change the entire profession
now IF they add a new profession, with ambidextry as a primary, greatsword-manship (no idea for the name hehe), halberd mastery and mace mastery... NOW you would be able to have a character with all these combinations
just ask them and they will create it
its not like its a bad idea, just need a theme that matches with the class
and an oposite class for this new one
=** (_._)
compare, galrath slash, executioners strike and mighty blow
they are the high damage skills of their respective attribute
and mighty blow has -5 damage compared to them
hammer skills are made for two-handed hammers, axes skills are made for one-handed axes, sword skills are made for one-handed swords
if they would add two-handed and one-handed of each of them, they would have to rework ALL WARRIORS skills, and add varieties of exceptions if they would add the option to equip two weapons, and way more if you could equip one of each kind!
just think of the numbers... they would basically change the entire profession
now IF they add a new profession, with ambidextry as a primary, greatsword-manship (no idea for the name hehe), halberd mastery and mace mastery... NOW you would be able to have a character with all these combinations
just ask them and they will create it
its not like its a bad idea, just need a theme that matches with the class
and an oposite class for this new one
=** (_._)
they wouldnt haveto rework the warrior skills if they could dual wield weapons. the skills would still deal the normal damage as normal but you would have 2 weapons and less armor because you have no shield equipped. even if they do haveto rework the skills, doesn't matter how long it takes, it will be better at the end of the process because it will feel like a more medieval type game as real knights/warriors did dual wield swords/axes etc
b
/signed
I just came on here to post something about maces, but would d'ya know.
I dont believe that maces should use the same atribute as hammers though, they are completely different weapons. If you look at the weapon racks in ascolon city you can see a huge mace, I'de like to see that in the game. I'd like to be able to use claymores, masamunes, great swords, ect. I dont know the names of any two handed axes but I'd like to see those too. I think its a great idea!
I just came on here to post something about maces, but would d'ya know.
I dont believe that maces should use the same atribute as hammers though, they are completely different weapons. If you look at the weapon racks in ascolon city you can see a huge mace, I'de like to see that in the game. I'd like to be able to use claymores, masamunes, great swords, ect. I dont know the names of any two handed axes but I'd like to see those too. I think its a great idea!
M
What I was thinking, so it wouldn't ruin balance in the least, is simply have skins that looked like large swords and axes, but have them still fall under the Hammer category. Simple. They've already got Colossal Picks, which are classified as Hammers, but have piercing damage. Just have a giant bastard sword, flamberge, zweihander, etc. with slashing damage, but uses hammer skills. I mean, a giant sword and giant axe could still knockdown, no?
On the reverse, blunt, mace-like weapons could fall under sword or axe classification. There is already a Jitte, which is a sword, but deals blunt damage. I don't think any of that is far-fetched. We really just want the skins, anyway, right?
On the reverse, blunt, mace-like weapons could fall under sword or axe classification. There is already a Jitte, which is a sword, but deals blunt damage. I don't think any of that is far-fetched. We really just want the skins, anyway, right?
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Yes ok let make 2handed axes and swords so warriors can deal even more far exceeding damage than any other class in the game.
The only way people would use 2 hander versus 1 hander + shield is if it does more damage, and if it does more damage you are further pushing the borderline overpowered warriors are already attacking.
The only way people would use 2 hander versus 1 hander + shield is if it does more damage, and if it does more damage you are further pushing the borderline overpowered warriors are already attacking.

