I've been playing GW since June so came into it quite late compared to some but have gone through GW with a Warrior and a Ranger, and am near to the end with an Ele, and have a monk just through pre-searing, but there's a few things I'd like to see implemented/changed to improve the PvE experience, because although a lot see GW as primarily PVP, tbh that side bores me to tears (if I wanted to do that I'd play Quake or one of the other endless FPS games) and it's the RPG aspect of questing in parties with co-operative play but no monthly server fees that drew me to GW in the first place (actually it's the one and only on-line game I've played).
1. Lets have a crafter we can un-customise weapons at - even if it's only so they can be used by another character on the same account. I'm bored with my Warrior now, yet can't transfer the weapons on him to another of my characters to use and delete him, which is a pain.
2. Favor - Seeing as this affects 2 PvE areas, it strikes me as completly daft that it's determined by PvP players. Ie. I'm not interested in PvP, yet my access to these areas is determined by relying on other players on my continent getting their arse in gear to win it, which being in Europe dosen't happen often. Personnally I think Favor should affect access to the PvP parts of the game like Team Arena instead, with access to the UW/Fow being determined by missions, maybe with getting to the Ring of Fire being the requirement as you can't be run there or alternatively/in-addition make having at least 50% of the Elite Skills for your primary profession a requirement.
3. Fissure Armour - make it a more attainanable to newer players to the game. As it stands pretty much only those in from the beginning have had the opportunity to raise the gold/materials needed, and now with the in-game economy as it is, unless you're incredibly lucky and find a perfect and desirable gold weapon to sell you have no chance - especially as a lot of the golds are complete rubbish and only fit for salvage. I'm not saying make it easy just easier - eg. cap ecto at 5k and Shards at 2k so fissure is still expensive and needs working for, but not stupidly so, or decrease the number needed of each for a full set of armour to 50. In any event the frequency of ecto dropping needs to be drastically increased - in over 40 hours of UW play I've been allocated 5, at that rate I'll need 840 hours in the UW only, for enough to get a set - a bit at odds with ANETS the game dosen't penalise casual gamers statement (or similar). Maybe an alternative would be to make quest rewards in the UW/FoW Ecto and Shards rather than them being random drops - say 2 ecto or 2 shards to every party member who completes the quest, with the best weapons also being quest rewards and suitable for your character rather than hoping for drops - this gives everyone a fairer chance to get them, and as a bonus wil help ANET nerf the solo farmers as they won't get these things by farming, only by quests.
4. Disconnects - probably the biggest bane of PvE (and I suspect PvP too) players, as they can and do really screw up missions or UW/FoW trips (spent 8 houres in the UW one night and had cleared all but the bone pits when I got kicked - the other's carried on and completed all but 2 UW quests before another got disconnected and they couldn't carry on, neither could they go back as favor was lost - I also missed a stack of XP as I hadn't yet claimed them from the reapers) - I'd like to see an option on reconnecting to be able to rejoin the last party/mission foillowing a re-connection (maybe with a 5 or 10 minute time limit to do so).
5. Elite Skills - no real biggie, but I think it would be good if you could use 2 elite skills instead of just one BUT restrict it to one from each profession.
6. Drops - make them fairer, as at present one person in a party could get all the decent stuff and the rest sod all - eg. one FoW trip saw one pe5rson getting 5 shards and 2 nice golds with the rest nothing of consequence.
I expect I'll get flamed and told to go and play WOW (never have, never will btw) as GW is a PvP mainly game (rubbish IMO, GW is a good RPG and scores over off-line games because of the co-operative aspect), if anyone has any sensible suggestions or changes to my suggestions I'd be interested to hear them.
Thanks for reading.
P

incorrect.
(from the right area of course)
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