Minimum EXP

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Skult
Skult
Academy Page
#1
Far be it for me to complain ( ) but one thing that bugs me are NPC mobs that are well below your level that still have the ability to seriously injure you if you are overwhelmed: You still have to fight them due to the auto agro but after all your efforts and time wasted in having to kill them all, you get 0 exp in return!

Personally I feel if something attacks me and can damage me, I should be rewarded a few minimum experience points for having to kill anything stupid enough to attack some one 8 lvl higher or these creatures just shouldn't agro as you walk by.

I am close to lvl 12 and I am tired of having every level 3 and 4 NPC chargeing me just because I am doing a little sight seeing...
Pharalon
Pharalon
Beta Tester
#2
The XP dropoff is there to prevent leveling bots. As soon as you start giving minimum amounts of XP regardless of lvl, you'll have bots leveling people to 20 in pre-searing within the day.

It would be nice if lvl difference inhibited agro in explorable areas though, but there aresome drawbacks to that as well.
F
FrodoFraggins
Academy Page
#3
At least they still drop loot.
Skult
Skult
Academy Page
#4
Quote:
Originally Posted by Pharalon

It would be nice if lvl difference inhibited agro in explorable areas though, but there aresome drawbacks to that as well.
Thanks for the explanation - but what drawbacks are you referring too?

The obvious drawback for me not having "lvl difference inhibited agro" or LDIA as I like to refer to it ( ) is I will not venture out to explore areas I know to contain lower level NPC's because it is just plain annoying and all that wonderful landscape rendering and hard work the map artists put into it just goes to waste...
J
Jab
Frost Gate Guardian
#5
Perhaps if the agro circle you have goes up or down depending on the area your in. Like if your lvl 12 or 13 running around a lvl 3 zone your circle is going to be smaller then if your in a lvl 8 or 9 zone.
c
chowdah
Academy Page
#6
They just need to do it like some other games have it - anything around -3 or 4 to the players level just ignore the player.

I loath having to fight level 6s for no XP when 4 or 5 of them can kill me. Is there no risk vs reward set up in this game?
T
Tyveil
Frost Gate Guardian
#7
There is nothing more annoying then getting killed by a swarm of 6+ mobs that would award 0 XP just because you're trying to hurry through the area. I agree they should either give some XP or not agro.
F
Flatliner
Frost Gate Guardian
#8
I wouldn't mind seeing the low level monsters run from me if they see me.. At least if you outlevel them by 10 levels or something.
Rizzen Khalazar
Rizzen Khalazar
Krytan Explorer
#9
Quote:
Originally Posted by Flatliner
I wouldn't mind seeing the low level monsters run from me if they see me.. At least if you outlevel them by 10 levels or something.
EQ2 has a good idea, the mobs cower from you, its pretty cool seeing a skeleton cower into a corner..hehe
Deagol
Deagol
Krytan Explorer
#10
As far as I can determine, the 0 xp monsters won't attack you unless you attack them, or they are bound to another (higher xp) monster that attacks you.
Zai
Zai
Krytan Explorer
#11
They still drop loot.

Exp doesn't mean anything.
Z
Zek
Ascalonian Squire
#12
I don't think it's a good idea to give higher level characters a completely free pass through all the lowbie zones. When you really don't have anything to do in a zone then there is no reason at all that you need to travel through it, so what's the problem?
Skult
Skult
Academy Page
#13
Quote:
Originally Posted by Zek
I don't think it's a good idea to give higher level characters a completely free pass through all the lowbie zones. When you really don't have anything to do in a zone then there is no reason at all that you need to travel through it, so what's the problem?
I bought the game, I own the land (so to speak)...I want to be able towalk about exploring, not for loot, not for exp, just to go sight seeing whether its a newbie zone or not without haing to aggro and fight usless NPC's every 30 feet.
D
DarkAynjil
Frost Gate Guardian
#14
Quote:
Originally Posted by Zek
I don't think it's a good idea to give higher level characters a completely free pass through all the lowbie zones. When you really don't have anything to do in a zone then there is no reason at all that you need to travel through it, so what's the problem?
The problem is that if you want to go back and do a few low-level quests, or explore the area, you have to fight everyone and their mother. You have the potential of death, or starting over, while the monsters give no xp. It is time consuming and above all, BORING! It is boring when you are lvl 12 to fight yet another horde of Scorpions/Devourers/Gargoyles endlessly as you walk through Old Ascalon to see if there any collectors hiding out there, (or to visit the crafter) for example. All for 0 xp. I would like to see the aggro fade as you gain more levels above the monsters.
I don't want min xp, I think that opens up the door to Bots (d2, anyone?)
Skult
Skult
Academy Page
#15
Quote:
Originally Posted by Zai
They still drop loot.

Exp doesn't mean anything.
Loot in low level areas is nothing to get excited about -whoopee 6 gps or a non-magical 3-4 axe... I certainly didn't start this thread because of the difficulties of acquiring newbie loot at lvl 12...
Skult
Skult
Academy Page
#16
Quote:
Originally Posted by Deagol
As far as I can determine, the 0 xp monsters won't attack you unless you attack them, or they are bound to another (higher xp) monster that attacks you.
Last night at lvl 11 I aggro a lvl 1 Crimson Devourer which popped up from the ground as I approached...
D
DarkAynjil
Frost Gate Guardian
#17
Quote:
Originally Posted by Zai
They still drop loot.

Exp doesn't mean anything.
yeah, that 3 gold those low-level monsters dropped is SOMETHING, but not worthwhile for anyone over a certain level.
Zai
Zai
Krytan Explorer
#18
And 1 or 2 exp is going to make it worth it? You need like 10-15k exp to level at 15+.

At least they drop loot, it's not great, but with some AoE skills you can kill them all quick and pick up like 30 gold in loot, maybe even a salvage item with a rune or something on it.
D
Dumahim Ashenbane
Academy Page
#19
I'd be mildly satisfied if they gave like 1 or 2 exp minimum. If someone wants to set up a bot to kill thousands of them, all while seeking them out, zoning out to repopulate the zone, going back and repeating, fine with me. Not like it takes long to get level 20 anyway.
H
Harlas Kije
Academy Page
#20
Also--once you've opened up towns to port to on your map--that also cuts down on the encounters. AND--if you die there is no exp loss or item loss--a huge change from other games. If you got far enough you might even rez where you were headed to anyways
I know that is how I got to Piken Square (sp?) At level 6 just exploring with 2 bots...I ended up dying but I was close enough to the rez spot just outside Piken.