As soon as I jump into a 4v4 random conflict, the first thing I do is look for casters. An elementalist? That's -1 player on their side. Or, at least -1/2 of a player. I can stop the first couple spells they dish out, which are almost always their big AOEs. Monks? No problem, anything more than a healing breeze and Orison of healing isn't going to reach any of their teammates. Necros? Like BUDDAH.
...Rangers? Eeh...Maybe they have a secondary I can block...Warriors? I'm dead. Kaput. No chance.
Mesmers have a few skills that can limit the abilities of warriors and rangers. The problem is that in the early levels, none of these crucial skills are available. I have 2 spells that stop casting and a whole host of energy-killers that can completely disable a caster...But against melee? Empathy maybe...And I have a skill that raises my armor against them for a while. That's about it. I can damage them a little bit, or I can help myself run from them...otherwise, I can't do anything.
I know that eventually I'll be able to do just fine against them, but right now, with Lyons Arch still on the horizon, I am a defenseless, helpless puppy at the hooves of a bull when I'm facing a warrior or ranger. I wouldn't mind so much if I always had casters to pick on in enemy groups, but lately, seeing a primary caster in random PvP is cause for celebration. It seems as though casters no longer bother. It has become more and more common to see groups with 3-4 warrior primaries, or 3-4 ranger primaries. What does that mean for me? It means that it's basically a 3v4, since I can do extremely little.
Give us SOMETHING to fight melee with at the beginning. Anything. Just one skill? Please? I'd like to PvP and not pray for an enemy caster. End the domination of physical attacks early on, and let Mesmers stand a chance.
K
