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Originally Posted by purecash123
Are you saying to gvg with it or just dont't bring hench while taming one?
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). This is also why you don't take henchmen, you don't want them fighting or killing your bear during charming.Quote:
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Originally Posted by purecash123
Btw, getting those required skills with the required attributes, training in Scoundrel's Rise with wavebreakers, getting the collector's long bow, does this sequence trigger the pet's evolution stages?
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The attributes are essential. If you read about training pets, you are aware of the sliding scale concept. Your pet either moves in the direction of extra damage/lower health or in the direction of extra health/lower damage. Elder pets obviously sit in the center of that scale.
A lot of discussion has focused on doing a 50%/50% development, assuming that you have to move "the slide" back to the center. I don't believe that. I actually think that reaching elder status requires a pet to taste both sides, so rather than just getting back to the center, you have to exceed the second stage of the training to obtain your elder pet. This is why the attribute ratios for stage 1 and stage 2 differ.
Limiting your training field to wavebreakers has two advantages. (1) You face only one type of enemy in single (or funky aggros of two) groups of three. (2) Mergoyles have such a level that your pet can easily kill the three Mergoyles without dieing and without needing healing. This is also true for your character in Droknar armor.
The collector bow is recommended for two reasons. (1) Its damage output is reasonably close to your pet. I hope you don't mind if I get into all the specifics, but as the entire formula used for deriving the attribute ratios depends on the damage output ratio of the pet (fixed) and the bow, changing the bow affects the outcome of the training. I'm sorry to say that I haven't tested the range of valid bow parameters that create a successful outcome, so that is why I recommend the bow.
Additional food for thought on the bow: The discussion threads on beast mastery have always assumed that the received damage / deaths of your pet during training affect its evolution. Personally, I think this is an unfounded analysis, but if it were to turn out a vital aspect, it certainly helps to keep as many variables constant as possible.
I hope this provides some answers rather than create more confusion ...
... good questions though, just keep them coming.


