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Originally Posted by Penguins Will Fly
From the way I understand it, when a pet evolves into aggresive at 11 it cannot evolve into hearty afterwards. It can only go to either dire or elder depending on how you train it. Likewise, if it evolved into playful at first it can only evolve into hearty or elder later on.
I think the best explanation as to what happened would be one of them had more death penalty than the other. Or it could have been that the guy had just named his to hearty when it was really a dire or elder... because he liked the sound of hearty or something ![]() |
Also, I'd like to add in a correction to the above couple of posts in saying that pets do not take a death penalty, so that also is not a valid explanation. As anyone who has tested pet's health via poison can attest to, no matter how many times your pet dies, its health remains stable. The only decreases you will see fit well within a margin of error and become quite obvious when you repeatedly kill the pet. When I ran my own test, I killed the pet 18 times consecutively and the recorded time to death varied from 73.5 seconds down to 67.78 seconds with an average resting at 69.8 seconds.
I'm not sure what could have caused the health difference between the two boars. Are you certain the difference wasn't just a misperception? For instance, are you certain that the difference wasn't due to something like outside damage on one pet in addition to the poison, the use of Comfort Animal, Pretator's Pounce, Symbiotic Bond, or other things which would make one pet appear to be taking damage faster than the other? Hearty pets lose health extremely slowly in the poison, as you can tell from a level 20 one needing a full 70 seconds to die. It's quite difficult to simply eye up how fast their health is dropping, and if indeed you're certain the two pets had different levels of health, then some carefully controlled and documented information would be appreciated.

