I have recently done some thnking on ways to improve IWAY since it is my primary source of faction and all the unlocked skills it brings.
Something I came up with before I got bored was that if your necros took rend enchantments and a w/r brought symbiosis you're team would get an increase of 303 hp (lvl 9 beast mastery). I thought about how the other team would get similiar gains but decided it's possibly a good thing. I was thinking that the necros could just rend them and then with the hits from the one or two people (and the damage they'd done in the previous 3 seconds) on the target they'd die less than a second after they got rended. With most of their people having 600+ hp i don't even think the monks would seriously thing the person needed healing before it was too late.
Why isn't this used in IWAY? Could anyone explain how this doesn't work? As far as I can tell all of the anti IWAY skills out there would just make it so they're off gaurd and easier to kill. With two necros, two spiking groups of two, and a group of two chasing people around they'd be two members short in maybe 7-8 seconds after the pets die.
F
