I am interested in in-depht discussion on memser skills in sorrows furnance.
[Sparked from the "mesmer not wanted" thread] What skills have absolutely no place in there? How can you recognize a bad mesmer in SF? What can a good mesmer do that cant be just done better by an echo nuker?
Disclaimer: there are a couple things you need to be aware of:
1. PvE is easy. you dont need to have an optimized build, even a n/w [swords] wont just fall over and die while the mobs are rolling on the floor laughing. This is not pvp. So claims like: my r/w [swords] totally owned Thunderhead keep are valid. And irrelevant. Playerskills always play a role, as well as a small amount of luck. If your a good player, you would contribute no matter the profession
2. im not interested in discussion about "fun", thats a given, but instead about efficiency. Fun is fun, you cant prove nor convince someone what the most fun option is. but there is a best option, or at least there are worst options. A good mesmer is of course much better than a bad ele. A polite mesmer is better than an insulting monk for some people.
3. "death" is the best hex you can cast on an enemy.
So here to my first not-even-close-to finished list of skills that i dont want to see on a mesmer no matter what quest. If you manage to provide good reasons for them, feel free to do so - just keep your "mesmers rule, you just are a stupid tank" to yourself, i dont care about subtlety but about success.
dont even bother - category:
Arcane conundrum
10 energy ... nothing. Why not just kill them instead of this pointless (not-)shutdown? this is not pvp. mobs have to die fast as there are lots of them, your massproducing death.
Conjure phantasm
10 energy for ... up to 120 dmg @ 12 illusion. over 12 seconds. on a single target. next.
Illusion of weakness - you have a monk.
Soothing images - what mad adrenaline spike is it that you fear in there? why not just take aegis / wards? 15 energy for nothing.
Chaos storm
drains energy - that means longterm shutdown. But Maelstorm does something better (pathetic damage + 10s of total caster shutdown).
By the time you have drained an caster to an energy level where his spellcasting is actually hindered, he should be dead for at least 10 seconds. The damage is not spectacular enough in my opinion.
ether lord
Junk in pvp. In pve, its beyond junk. If you want to shutdown someone in pve, it has to be fast, else the mob is dead before you finished casting. By the time you run out of energy, every enemy caster should be dead. Theres a reason why people dont use it in pvp, and there you face 8 powerfull, intelligent mobs who cant just be wiped with nuking.
Ignorance
does nothing earthshaking. there are some annoying signet-uses (heal signet bosses), but you could just kill or interrupt them. just a wasted skillslot imho.
Mind Wrack
People said its useless in pvp. During the age of edenial.That should say something. Maybe its a cover hex, but what do you need to cover in pve?
Shatter delusions
Single target damage you trade for the last couple seconds of your hex. why bother, there are better options i think.
Signet of weariness
edenial in pve does not kill anyone. In pvp you face equals so waiting 10 minutes for victory is a good idea. Once mobs become equals, edenial might be a good idea in pve.
wastrel's worry
Direct single target damage. not good enough. not even close.
Arguments for its usefullness have been provided.
***
skills that look good:
Shatter hex
Good damage, also gets rid of a hex. echo that and cast on a hexed tank, and you get an armor-ignoring spike.
However, it is pretty expensive, and useless in areas without heavy hexes. Mobs need to be clustered for full effect.
Slowing hexes are annoying, because you want to get rid of them, but cant since the "charging" tank is too far away.
Backfire
Damage seems good, but many mesmers tell that the skill is lacking. At least you will do considerable damage with this on annoying offtarget casters.
echo
good and versatile - never a bad choice. Unless your other 7 skills are useless, that is. Even more usefull for secondary mesmers.
Arcane echo / mimicry
GREAT skills since exploiting one usefull skill over and over (meteor shower triple nuke) can be very usefull - can add versatility, but at a high cost. Arcane echo can replace echo if you have a good elite. Mimicry is not that great in most PUG situations, but is very nice if you want to "exploit" (use to fullest effect) good elite skills / dual elite combos. To be honest, these skills are one of the reasons why /me is great on eles and necros.
Inspired hex
good way to remove hexes from offtargets (most stuff should attack the gear-holfing tank, so no point in shattering the hex on the monk) and regain energy. Not a main feature of a build, but wont hurt if you have room
if this topic sparks any interest, i will include more skills that i think are totally pointless in SF, as well listen to valid arguments why im wrong. Note that the point of reference is always an echo nuker who could bring maelstorm. If you can do something better then the ele without falling back to superior player skills or using only moronic ele builds as an comparison, im happy to hear about it.
*edit: post is edited
S

mobs will cast through backfire, so this is damage, and not shutdown. Casting that on the monk in the middle of the meteor shower while the other ele calls another one is a bad idea though. Better reserved for offtargets.