Interrupting After the New Patch

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MSecorsky
MSecorsky
Furnace Stoker
#21
Quote:
Originally Posted by Como Fort
Hmm, so if interrupting is easy and ok why could they not of just left it as it was before? No bar showing spell cast... Ohnoessssss... That makes it too difficult because I NEED the big blue sign saying what I'm interrupting. Omg I'm so 1337 with my graphical advantage...
I'm going to order the cheese platter.

You've already brought plenty of whine.



(Please find the humor in this.)
C
Como Fort
Frost Gate Guardian
#22
HoHoHoHo, good one dude. You crack me up...
Jenosavel
Jenosavel
Master of Beasts
#23
Quote:
Originally Posted by Timoz
This is kind of my point that surely they should be able to predict some of the dominant strategies that will arise in testing...
I think they (the testers) do know what the dominant strategies will be. I remember reading posts from them months ago predicting balance issues that have come and gone only recently. However, ANet may not always be as certain of "the way things are" as the testers, and take their advice with a grain of salt. Thus, the balance changes come much more slowly than the problems are detected. It's most likely better this way, since any adjustments will irrevocably change the face of the competetive game. There's no, "Oops, let's change that back now." A move like that, taking back a previous adjustment, would diminish the player base's confidence in what ANet is doing. Instead, ANet plods along carefully. At times that makes them too slow to stop some gamers from leaving in frustration; however, in the long run the game will be better for it.
Z
Zhou Feng
Krytan Explorer
#24
Quote:
Originally Posted by twicky_kid
you cannot balance the game completely. there will always be skills that are better than others. its all about the situation. so what if the top guilds leave there will be other guilds right behind them to take their place.

you cannot prepare for everything when you change some skills for balancing. the point is that players are better than devs and always will be. i have learned through MTG that sometimes this happens and you just have to deal with it when the problem is fixed. skills imbalances are a problem. finally i see alot of water mancers now. fire is more common than air now. rangers have multiple builds available instead of 2. warriors are getting much better and harder to deal with. monks lost the ability to have infinite energy and screw another player at the same time. mes have been balanced some what. still the only class that can take on anything 1vs1 and come out on top. necros are great characters that are unbalanced (i won't say how). most do not play necros and don't see their impact so they are not complained about as much.

this is an evolving game and always will be. glad to see that 2 months later spirit spam is not dominating everything in sight. skills changes are good. if you where not doing good before this is your opporunity to move up. while other people figure out what they want to use.
Since I play a necro and necros cast quite slow I havent been interrupted to high hell. Since everyone can see the skill bars this also means you too. So IF I TARGET A RANGER and Im able to see his skills and I start seeing interruption Im going to move as hell somewhere else and call out for another class to get them. Also when I play warrior I laugh at interrupts because they dont tend to work well against warriors. And when I play healer I tend to excel in my healing art enough to know TO MOVE OUT IF im getting interrupted. I thought that is what your teamates are for to help overcome a problem.

Also while you are looking at one enemy skill bar you are not watching ALL the other enemy skillbars. So unless EVERYONE looks at enemy skillbars you can still get caught by surprises from your enemies. Besides this is a way to imply that you are observing your enemy so therefore you can see what they are doing.

Unbalancing it? Havent any of you ntoiced that for every nerf something gets purposely unerfed.

And WTH? I wrote a post on Anet senseless nerfing and I got anti reaction to it as well as good sensible explanations. So suck it up and adapt to it. You want unabalnced? Go try out any other MMORPG WoW included.

EDIT I would also like to add: WHO IN BLAZES SAID DENIAL OF ENERGY IS NOT POSSIBLE? Recently Ive found a few mesmers who run denial and they seem to be doing pretty well... enough to drain dual monks... I HAD to call out for the tank to kill mesmer, problem solved. BUT energy denial is quite possible. Specially against us monks who need to be healing constantly ourselves and our allies, while mantaining a razor sharp edge of balance in energy management. Sides denial mesmers are tailored really against monks energy. A drained monk doesnt heal anyone which equals to dead party members. Any mesmer can also cut down on the energy of other classes too seeing as Necro skills cost quite a good amount of energy with only a very few in the 5 e range. Same goes for mesmers since most of their abilities cost a good deal of energy.
IxChel
IxChel
Lion's Arch Merchant
#25
Quote:
Originally Posted by Timoz
Trust me, when you play against *good* people holding the halls and in gvg, it makes a difference
The bar is wonderful candy; and it probably does help new players learn about interrupting. However, it has not made any difference in my ability to interrupt -- and I'm not even that good. Certainly, a "new" mesmer can probably get on his/her feet more with this enhanced user-interface, since they quickly learn that trying to interrupt Reveral of Fortune is a fool errand. This change did not affect competitive gameplay.

Now, Aegis going from 1s to 2s.... that changed quite a bit; you have to have a painfully slow connection to miss that skill now.
kawaii_bat
kawaii_bat
Lion's Arch Merchant
#26
Has anyone tried Spinal shivers and attacking with a cold dmg bow?

Sure you lose energy by using it but it stays in effect as long as you have energy and your target remains hexed.

If an E/N casted it he'd have enough energy to support it so other can interupt as they wish

Ex. E/N casts Spinal shivers on an ennemy spellcaster. The ranger keeps an eye on him/her and uses a cold bow attack when he sees him/her casting and switches back to another bow to resume combat.

If used properly the E/N would lose a minimal amount of energy while the Ranger can still interupt without loss of firepower etc...

Give me some thoughts on this.
Fate
Fate
Elite Guru
#27
Has it made it easier? Sure! Was it all that hard before? Not really. Eles have always had their casting animation and if a mesmer is actually paying attention they'd see it and use an interrupt.

So what's the solution for the cry babies? Make a mesmer, deal with it, or kill the other team's mesmer.
MSecorsky
MSecorsky
Furnace Stoker
#28
Quote:
Originally Posted by Fate
Has it made it easier? Sure! Was it all that hard before? Not really. Eles have always had their casting animation and if a mesmer is actually paying attention they'd see it and use an interrupt.

So what's the solution for the cry babies? Make a mesmer, deal with it, or kill the other team's mesmer.
Yeah, yeah, that's it...

Only worry about the other teams MESMER interrupter!

Only worry about the mesmer!

Only the mesmer...

The mesmer...

mesmer...

kawaii_bat
kawaii_bat
Lion's Arch Merchant
#29
Quote:
Originally Posted by MSecorsky
Yeah, yeah, that's it...

Only worry about the other teams MESMER interrupter!

Only worry about the mesmer!

Only the mesmer...

The mesmer...

mesmer...

Worry about the Beastmaster ranger

the cursing Necromancer

and the Hammer warrior also!
MSecorsky
MSecorsky
Furnace Stoker
#30
Quote:
Originally Posted by kawaii_bat
Worry about the Beastmaster ranger

the cursing Necromancer

and the Hammer warrior also!
This interrupting ranger says... "Shh..."

Only worry about the mesmer!
Mesmer......
Sofonisba
Sofonisba
Desert Nomad
#31
Quote:
Originally Posted by MSecorsky
This interrupting ranger says... "Shh..."

Only worry about the mesmer!
Mesmer......
Fat chance of any caster "forgetting" about the interrupting rangers!
Shwitz
Shwitz
Krytan Explorer
#32
Quote:
Originally Posted by kawaii_bat
Has anyone tried Spinal shivers and attacking with a cold dmg bow?

Sure you lose energy by using it but it stays in effect as long as you have energy and your target remains hexed.

If an E/N casted it he'd have enough energy to support it so other can interupt as they wish

Ex. E/N casts Spinal shivers on an ennemy spellcaster. The ranger keeps an eye on him/her and uses a cold bow attack when he sees him/her casting and switches back to another bow to resume combat.

If used properly the E/N would lose a minimal amount of energy while the Ranger can still interupt without loss of firepower etc...

Give me some thoughts on this.
If the ranger used Marksman's Wager as his or her elite skill and had points in both Curses and Expertise, he or she would still have a net gain in energy for each attack, allowing the ranger to use some energy-based bow attacks to both damage and interrupt the target.
C
Como Fort
Frost Gate Guardian
#33
So if your all so awesome at interrupting, you can do it without the bar, right? Also how many interrupt Mesmers did I ever come across before the patch? None. Same as Trapper teams.

You guys just have to wait till there is an exploit to win then I'm guessing.
A
Arrow-bow
Academy Page
#34
Also when I play warrior I laugh at interrupts because they dont tend to work well against warriors.






















U say interuptign will not work vs warriors? ha! it will wokrs but dotn do so much of a good dmg than if u interupting unlike elementaliist, but really it will works! at warriors too!but tactiks is only problem.
Esrever
Esrever
Frost Gate Guardian
#35
Quote:
Originally Posted by Como Fort
So if your all so awesome at interrupting, you can do it without the bar, right?
Yes, and I'm not even that great of an interrupter. A form of the bar was always there when the skill icons faded in, now A-net just made it bigger.
Quote:
Originally Posted by Como Fort
Also how many interrupt Mesmers did I ever come across before the patch? None.
Oh noes! People are trying out (comparatively difficult) new classes! Whatever shall we do!

Quote:
Originally Posted by Como Fort
You guys just have to wait till there is an exploit to win then I'm guessing.
UI change = Exploit?
L
Lady Ting
Banned
#36
I think Thunder Clap is better then Spinal Shivers it knocks down foe and ajacent foes and you lose 5 energy i use it on my pvp ele wich has 111 energy with items thats about 20 constant knock downs makes monks and warriors uselss
kawaii_bat
kawaii_bat
Lion's Arch Merchant
#37
Spinal shiver + bow with ice dmg mod + Debilitating shot

If you're out of energy it doesn't matter, the foe is still interupted and you still made him lose 10 energy for it.

**I like looking at seemingly worthless skills and figuring out combos with em give me more ideas surrounding Spinal shivers **
Shwitz
Shwitz
Krytan Explorer
#38
Quote:
Originally Posted by Lady Ting
I think Thunder Clap is better then Spinal Shivers it knocks down foe and ajacent foes and you lose 5 energy i use it on my pvp ele wich has 111 energy with items thats about 20 constant knock downs makes monks and warriors uselss
Yea, Thunderclap is nice if you're not all ready using an elite and have energy to spare. Rangers however do not have the energy to spare, and more often than not are using a ranger elite. Thunderclap is better *for an air elementalist*. I've yet to find a way that a ranger with a shocking bow could run it effectively... if someone has a way, please enlighten us.
Z
Zhou Feng
Krytan Explorer
#39
Let the interruptions began!!!!

Usually I try to be in a group THAT HAS interruption too unless its a competitive run which is random. Makes things easier.
C
Como Fort
Frost Gate Guardian
#40
Quote:
Oh noes! People are trying out (comparatively difficult) new classes! Whatever shall we do!
Oh noes! People are only using them because they were too rubbish to do it before the big neon spellcasting bar. Im 1337 because I need eye candy ftw!